9 changed files with 772 additions and 584 deletions
@ -0,0 +1,15 @@ |
|||
import 'package:get/get.dart'; |
|||
import '../controllers/music_controller.dart'; |
|||
|
|||
/// 音乐模块绑定 |
|||
/// 负责注册音乐相关的控制器和服务 |
|||
class MusicBinding extends Bindings { |
|||
@override |
|||
void dependencies() { |
|||
// 注册音乐控制器为单例 |
|||
Get.lazyPut<MusicController>( |
|||
() => MusicController(), |
|||
fenix: true, // 允许重新创建 |
|||
); |
|||
} |
|||
} |
|||
@ -0,0 +1,493 @@ |
|||
import 'dart:async'; |
|||
import 'package:flutter/material.dart'; |
|||
import 'package:get/get.dart'; |
|||
import '../../../core/utils/logger.dart'; |
|||
import '../../../data/services/music_manager.dart'; |
|||
import '../../../data/services/network/api.dart'; |
|||
|
|||
/// 音乐播放控制器 |
|||
/// 负责管理音乐播放状态、播放列表和播放控制 |
|||
class MusicController extends GetxController { |
|||
static const String TAG = 'MusicController'; |
|||
|
|||
// 音乐播放管理器 |
|||
final _musicManager = Get.find<MusicManager>(); |
|||
|
|||
// 播放状态 |
|||
final isPlaying = false.obs; |
|||
final currentId = 0.obs; |
|||
|
|||
// 播放进度相关状态 |
|||
final currentPosition = 0.obs; // 当前播放位置(毫秒) |
|||
final duration = 0.obs; // 总时长(毫秒) |
|||
final progress = 0.0.obs; // 播放进度(0.0-1.0) |
|||
|
|||
// 当前播放列表管理 |
|||
final currentPlaylist = <Map<String, dynamic>>[].obs; // 当前播放列表 |
|||
final currentPlaylistIndex = 0.obs; // 当前播放歌曲在列表中的索引 |
|||
|
|||
// 加载状态跟踪 |
|||
final isLoadingMusic = false.obs; |
|||
final loadingMusicId = ''.obs; |
|||
|
|||
// 进度更新定时器 |
|||
Timer? _progressTimer; |
|||
|
|||
@override |
|||
void onInit() { |
|||
super.onInit(); |
|||
_initMusicStatus(); |
|||
_setupMediaSessionCallbacks(); |
|||
} |
|||
|
|||
@override |
|||
void onClose() { |
|||
_stopProgressTimer(); |
|||
super.onClose(); |
|||
} |
|||
|
|||
// 初始化音乐播放状态 |
|||
Future<void> _initMusicStatus() async { |
|||
try { |
|||
await musicStatus(); |
|||
Logger.d(TAG, '音乐状态初始化完成'); |
|||
} catch (e) { |
|||
Logger.e(TAG, '音乐状态初始化失败: $e'); |
|||
} |
|||
} |
|||
|
|||
// 设置媒体会话回调 |
|||
void _setupMediaSessionCallbacks() async { |
|||
try { |
|||
await _musicManager.setMediaSessionCallbacks( |
|||
onPlay: onMediaSessionPlay, |
|||
onPause: onMediaSessionPause, |
|||
onNext: onMediaSessionNext, |
|||
onPrevious: onMediaSessionPrevious, |
|||
onSeekTo: onMediaSessionSeekTo, |
|||
onStop: onMediaSessionStop, |
|||
); |
|||
Logger.d(TAG, '媒体会话回调设置完成'); |
|||
} catch (e) { |
|||
Logger.e(TAG, '媒体会话回调设置失败: $e'); |
|||
} |
|||
} |
|||
|
|||
// 设置加载状态的方法 |
|||
void setLoadingMusic(String id, bool loading) { |
|||
loadingMusicId.value = loading ? id : ''; |
|||
isLoadingMusic.value = loading; |
|||
} |
|||
|
|||
// 获取音乐播放状态 |
|||
Future<void> musicStatus() async { |
|||
try { |
|||
var status = await _musicManager.getStatus(); |
|||
isPlaying.value = status['isPlaying'] ?? false; |
|||
currentId.value = status['id'] ?? 0; |
|||
Logger.d(TAG, '音乐状态更新: playing=${isPlaying.value}, id=${currentId.value}'); |
|||
} catch (e) { |
|||
Logger.e(TAG, '获取音乐状态失败: $e'); |
|||
} |
|||
} |
|||
|
|||
// 播放音乐 |
|||
Future<void> musicPlay(Map<String, dynamic> song) async { |
|||
try { |
|||
Logger.d(TAG, '开始播放音乐: ${song['title'] ?? song['name']}'); |
|||
|
|||
// 立即更新UI状态,提供即时反馈 |
|||
isPlaying.value = true; |
|||
// 修复:确保currentId接收int类型 |
|||
final songId = song['id']; |
|||
currentId.value = songId is int |
|||
? songId |
|||
: (int.tryParse(songId?.toString() ?? '0') ?? 0); |
|||
|
|||
// 重置进度状态 |
|||
currentPosition.value = 0; |
|||
duration.value = 0; |
|||
progress.value = 0.0; |
|||
|
|||
final id = song['id'] ?? ""; |
|||
final timestampMs = song['ts'] ?? 0; |
|||
|
|||
// 检查URL是否需要刷新(只有当有时间戳时才检查) |
|||
if (timestampMs > 0) { |
|||
final now = DateTime.now(); |
|||
final tsTime = DateTime.fromMillisecondsSinceEpoch(timestampMs).add( |
|||
const Duration(minutes: 10), // 转换为北京时间 |
|||
); |
|||
|
|||
// 判断是否过期 |
|||
if (tsTime.isBefore(now)) { |
|||
Logger.d(TAG, '音乐URL已过期,正在获取新URL...'); |
|||
try { |
|||
var response = await Api.getMusicUrl({ |
|||
"ids": [id] |
|||
}); |
|||
print('getMusicUrl 响应数据: ${response.toString()}'); // 调试输出原始数据 |
|||
final urldata = response['urls'][0] as Map<String, dynamic>; |
|||
song["url"] = urldata['url'] ?? ''; |
|||
// 修复:确保currentId接收int类型 |
|||
final newSongId = song['id']; |
|||
currentId.value = newSongId is int |
|||
? newSongId |
|||
: (int.tryParse(newSongId?.toString() ?? '0') ?? 0); |
|||
Logger.d(TAG, '获取新URL成功'); |
|||
} catch (e) { |
|||
Logger.e(TAG, '获取新URL失败: $e'); |
|||
// 如果获取新URL失败,尝试使用原URL |
|||
} |
|||
} |
|||
} |
|||
|
|||
// 转换为MusicManager期望的格式 |
|||
final musicData = <String, String>{ |
|||
'id': song['id']?.toString() ?? '', |
|||
'url': song['url']?.toString() ?? '', |
|||
'title': song['title']?.toString() ?? song['name']?.toString() ?? '', |
|||
'artist': |
|||
song['artist']?.toString() ?? song['sgener']?.toString() ?? '', |
|||
'coverUrl': |
|||
song['coverUrl']?.toString() ?? song['image']?.toString() ?? '', |
|||
}; |
|||
|
|||
// 调用音乐管理器播放 |
|||
await _musicManager.play(musicData); |
|||
|
|||
// 更新媒体会话元数据和播放状态 |
|||
await _updateMediaSessionMetadata(song); |
|||
await _updateMediaSessionPlaybackState(true); |
|||
|
|||
// 启动进度定时器 |
|||
_startProgressTimer(); |
|||
|
|||
Logger.d(TAG, '音乐播放启动成功'); |
|||
} catch (e) { |
|||
Logger.e(TAG, '播放音乐失败: $e'); |
|||
// 发生错误时重置状态 |
|||
isPlaying.value = false; |
|||
currentId.value = 0; |
|||
} |
|||
} |
|||
|
|||
// 暂停音乐 |
|||
Future<void> musicPause() async { |
|||
try { |
|||
Logger.d(TAG, '暂停音乐播放'); |
|||
await _musicManager.pause(); |
|||
isPlaying.value = false; |
|||
_stopProgressTimer(); |
|||
|
|||
// 更新媒体会话播放状态 |
|||
await _updateMediaSessionPlaybackState(false); |
|||
} catch (e) { |
|||
Logger.e(TAG, '暂停音乐失败: $e'); |
|||
} |
|||
} |
|||
|
|||
// 恢复音乐播放 |
|||
Future<void> musicResume() async { |
|||
try { |
|||
Logger.d(TAG, '恢复播放音乐'); |
|||
await _musicManager.resume(); |
|||
isPlaying.value = true; |
|||
_startProgressTimer(); |
|||
|
|||
// 更新媒体会话播放状态 |
|||
await _updateMediaSessionPlaybackState(true); |
|||
|
|||
Logger.d(TAG, '音乐恢复播放成功'); |
|||
} catch (e) { |
|||
Logger.e(TAG, '恢复播放音乐失败: $e'); |
|||
isPlaying.value = false; |
|||
} |
|||
} |
|||
|
|||
// 启动进度更新定时器 |
|||
void _startProgressTimer() { |
|||
_stopProgressTimer(); // 先停止现有定时器 |
|||
|
|||
Logger.d(TAG, '启动播放进度定时器'); |
|||
_progressTimer = Timer.periodic(const Duration(milliseconds: 500), (timer) { |
|||
if (isPlaying.value && currentId.value != 0) { |
|||
updateMusicProgress(); |
|||
} else if (!isPlaying.value) { |
|||
// 如果不在播放状态,停止定时器 |
|||
timer.cancel(); |
|||
_progressTimer = null; |
|||
Logger.d(TAG, '播放已停止,取消进度定时器'); |
|||
} |
|||
}); |
|||
} |
|||
|
|||
// 停止进度更新定时器 |
|||
void _stopProgressTimer() { |
|||
if (_progressTimer != null) { |
|||
Logger.d(TAG, '停止播放进度定时器'); |
|||
_progressTimer?.cancel(); |
|||
_progressTimer = null; |
|||
} |
|||
} |
|||
|
|||
// 获取播放进度 |
|||
Future<void> updateMusicProgress() async { |
|||
try { |
|||
if (!isPlaying.value || currentId.value == 0) { |
|||
return; // 如果没有在播放,直接返回 |
|||
} |
|||
|
|||
var progressInfo = await _musicManager.getProgress(); |
|||
final newPosition = progressInfo['currentPosition'] ?? 0; |
|||
final newDuration = progressInfo['duration'] ?? 0; |
|||
final newProgress = progressInfo['progress'] ?? 0.0; |
|||
|
|||
bool hasUpdate = false; |
|||
|
|||
// 只有当值发生变化时才更新,避免不必要的UI刷新 |
|||
if (currentPosition.value != newPosition) { |
|||
currentPosition.value = newPosition; |
|||
hasUpdate = true; |
|||
} |
|||
if (duration.value != newDuration) { |
|||
duration.value = newDuration; |
|||
hasUpdate = true; |
|||
} |
|||
if ((progress.value - newProgress).abs() > 0.001) { |
|||
// 避免浮点数精度问题 |
|||
progress.value = newProgress; |
|||
hasUpdate = true; |
|||
} |
|||
|
|||
// 如果有进度更新,通知系统媒体会话更新进度信息 |
|||
if (hasUpdate) { |
|||
await _updateMediaSessionProgress(); |
|||
} |
|||
} catch (e) { |
|||
Logger.e(TAG, '获取播放进度失败: $e'); |
|||
} |
|||
} |
|||
|
|||
// 跳转到指定位置 |
|||
Future<void> seekToPosition(int positionMs) async { |
|||
try { |
|||
await _musicManager.seekTo(positionMs); |
|||
// 立即更新进度状态 |
|||
await updateMusicProgress(); |
|||
} catch (e) { |
|||
Logger.e(TAG, '跳转播放位置失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 播放音乐列表 |
|||
Future<void> playPlaylist(List<Map<String, dynamic>> playlist) async { |
|||
try { |
|||
if (playlist.isEmpty) { |
|||
Logger.e(TAG, '播放列表为空,无法播放'); |
|||
return; |
|||
} |
|||
|
|||
Logger.d(TAG, '开始播放音乐列表,共${playlist.length}首歌曲'); |
|||
|
|||
// 保存当前播放列表 |
|||
currentPlaylist.assignAll(playlist); |
|||
currentPlaylistIndex.value = 0; |
|||
|
|||
// 设置加载状态 |
|||
isLoadingMusic.value = true; |
|||
loadingMusicId.value = playlist[0]['id']?.toString() ?? ''; |
|||
|
|||
// 重置播放状态 |
|||
isPlaying.value = true; |
|||
currentPosition.value = 0; |
|||
duration.value = 0; |
|||
progress.value = 0.0; |
|||
|
|||
// 格式化歌曲列表数据 |
|||
final formattedPlaylist = playlist.map((song) { |
|||
return { |
|||
'id': song['id']?.toString() ?? '', |
|||
'url': song['url']?.toString() ?? '', |
|||
'title': song['title']?.toString() ?? song['name']?.toString() ?? '', |
|||
'artist': |
|||
song['artist']?.toString() ?? song['sgener']?.toString() ?? '', |
|||
'coverUrl': |
|||
song['coverUrl']?.toString() ?? song['image']?.toString() ?? '', |
|||
}; |
|||
}).toList(); |
|||
|
|||
// 调用音乐管理器播放列表 |
|||
await _musicManager.playPlaylist(formattedPlaylist); |
|||
|
|||
// 更新当前播放歌曲ID |
|||
if (formattedPlaylist.isNotEmpty) { |
|||
currentId.value = int.tryParse(formattedPlaylist[0]['id'] ?? '0') ?? 0; |
|||
} |
|||
|
|||
// 启动进度定时器 |
|||
_startProgressTimer(); |
|||
|
|||
Logger.d(TAG, '音乐列表播放启动成功'); |
|||
} catch (e) { |
|||
Logger.e(TAG, '播放音乐列表失败: $e'); |
|||
isPlaying.value = false; |
|||
currentId.value = 0; |
|||
|
|||
// 显示错误提示 |
|||
Get.snackbar( |
|||
'播放失败', |
|||
'无法播放音乐列表,请稍后重试', |
|||
snackPosition: SnackPosition.BOTTOM, |
|||
backgroundColor: Colors.red[400], |
|||
colorText: Colors.white, |
|||
duration: const Duration(seconds: 2), |
|||
); |
|||
} finally { |
|||
// 清除加载状态 |
|||
isLoadingMusic.value = false; |
|||
loadingMusicId.value = ''; |
|||
} |
|||
} |
|||
|
|||
/// 播放上一曲 |
|||
Future<void> playPrevious() async { |
|||
if (currentPlaylist.isEmpty) { |
|||
Logger.w(TAG, '当前播放列表为空,无法播放上一曲'); |
|||
return; |
|||
} |
|||
|
|||
// 计算上一曲的索引 |
|||
int previousIndex = currentPlaylistIndex.value - 1; |
|||
if (previousIndex < 0) { |
|||
previousIndex = currentPlaylist.length - 1; // 循环到最后一首 |
|||
} |
|||
|
|||
currentPlaylistIndex.value = previousIndex; |
|||
final previousSong = currentPlaylist[previousIndex]; |
|||
|
|||
Logger.d(TAG, '播放上一曲: ${previousSong['name'] ?? previousSong['title']}'); |
|||
await musicPlay(previousSong); |
|||
} |
|||
|
|||
/// 播放下一曲 |
|||
Future<void> playNext() async { |
|||
if (currentPlaylist.isEmpty) { |
|||
Logger.w(TAG, '当前播放列表为空,无法播放下一曲'); |
|||
return; |
|||
} |
|||
|
|||
// 计算下一曲的索引 |
|||
int nextIndex = currentPlaylistIndex.value + 1; |
|||
if (nextIndex >= currentPlaylist.length) { |
|||
nextIndex = 0; // 循环到第一首 |
|||
} |
|||
|
|||
currentPlaylistIndex.value = nextIndex; |
|||
final nextSong = currentPlaylist[nextIndex]; |
|||
|
|||
Logger.d(TAG, '播放下一曲: ${nextSong['name'] ?? nextSong['title']}'); |
|||
await musicPlay(nextSong); |
|||
} |
|||
|
|||
/// 更新当前播放列表和索引(当单独播放某首歌曲时调用) |
|||
void updateCurrentPlaylistContext( |
|||
List<Map<String, dynamic>> playlist, int songId) { |
|||
currentPlaylist.assignAll(playlist); |
|||
|
|||
// 查找当前歌曲在列表中的索引 |
|||
int index = -1; |
|||
for (int i = 0; i < playlist.length; i++) { |
|||
if (int.tryParse(playlist[i]['id']?.toString() ?? '0') == songId) { |
|||
index = i; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
if (index != -1) { |
|||
currentPlaylistIndex.value = index; |
|||
Logger.d(TAG, '更新播放列表上下文,当前歌曲索引: $index'); |
|||
} |
|||
} |
|||
|
|||
// ========== 媒体会话回调处理方法 ========== |
|||
|
|||
/// 处理来自系统通知栏的播放操作 |
|||
Future<void> onMediaSessionPlay() async { |
|||
Logger.d(TAG, '收到媒体会话播放回调'); |
|||
if (!isPlaying.value) { |
|||
await musicResume(); |
|||
} |
|||
} |
|||
|
|||
/// 处理来自系统通知栏的暂停操作 |
|||
Future<void> onMediaSessionPause() async { |
|||
Logger.d(TAG, '收到媒体会话暂停回调'); |
|||
if (isPlaying.value) { |
|||
await musicPause(); |
|||
} |
|||
} |
|||
|
|||
/// 处理来自系统通知栏的下一曲操作 |
|||
Future<void> onMediaSessionNext() async { |
|||
Logger.d(TAG, '收到媒体会话下一曲回调'); |
|||
await playNext(); |
|||
} |
|||
|
|||
/// 处理来自系统通知栏的上一曲操作 |
|||
Future<void> onMediaSessionPrevious() async { |
|||
Logger.d(TAG, '收到媒体会话上一曲回调'); |
|||
await playPrevious(); |
|||
} |
|||
|
|||
/// 处理来自系统通知栏的跳转操作 |
|||
Future<void> onMediaSessionSeekTo(int positionMs) async { |
|||
Logger.d(TAG, '收到媒体会话跳转回调: ${positionMs}ms'); |
|||
await seekToPosition(positionMs); |
|||
} |
|||
|
|||
/// 处理来自系统通知栏的停止操作 |
|||
Future<void> onMediaSessionStop() async { |
|||
Logger.d(TAG, '收到媒体会话停止回调'); |
|||
await musicPause(); |
|||
// 重置播放状态 |
|||
currentPosition.value = 0; |
|||
progress.value = 0.0; |
|||
_stopProgressTimer(); |
|||
} |
|||
|
|||
// ========== 私有辅助方法 ========== |
|||
|
|||
/// 更新系统媒体会话的进度信息 |
|||
Future<void> _updateMediaSessionProgress() async { |
|||
try { |
|||
// 具体实现将在music_service插件中添加 |
|||
await _musicManager.updateMediaSessionProgress( |
|||
currentPosition.value, |
|||
duration.value, |
|||
progress.value, |
|||
); |
|||
} catch (e) { |
|||
// 忽略错误,避免影响正常播放 |
|||
Logger.d(TAG, '更新媒体会话进度失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 更新系统媒体会话的元数据 |
|||
Future<void> _updateMediaSessionMetadata(Map<String, dynamic> song) async { |
|||
try { |
|||
await _musicManager.updateMediaSessionMetadata(song); |
|||
} catch (e) { |
|||
Logger.d(TAG, '更新媒体会话元数据失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 更新系统媒体会话的播放状态 |
|||
Future<void> _updateMediaSessionPlaybackState(bool isPlaying) async { |
|||
try { |
|||
await _musicManager.updateMediaSessionPlaybackState(isPlaying); |
|||
} catch (e) { |
|||
Logger.d(TAG, '更新媒体会话播放状态失败: $e'); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,125 @@ |
|||
import 'package:get/get.dart'; |
|||
import '../controllers/music_controller.dart'; |
|||
import '../../../data/services/music_manager.dart'; |
|||
|
|||
/// 音乐服务门面 |
|||
/// 作为音乐功能的统一入口,简化模块间的交互 |
|||
class MusicServiceFacade { |
|||
// 单例实现 |
|||
static final MusicServiceFacade _instance = MusicServiceFacade._internal(); |
|||
|
|||
factory MusicServiceFacade() => _instance; |
|||
|
|||
MusicServiceFacade._internal(); |
|||
|
|||
// 获取音乐控制器实例 |
|||
MusicController get musicController => Get.find<MusicController>(); |
|||
|
|||
// 获取音乐管理器实例 |
|||
MusicManager get musicManager => Get.find<MusicManager>(); |
|||
|
|||
/// 播放音乐 |
|||
Future<void> musicPlay(Map<String, dynamic> song) async { |
|||
await musicController.musicPlay(song); |
|||
} |
|||
|
|||
/// 暂停音乐 |
|||
Future<void> musicPause() async { |
|||
await musicController.musicPause(); |
|||
} |
|||
|
|||
/// 恢复播放 |
|||
Future<void> musicResume() async { |
|||
await musicController.musicResume(); |
|||
} |
|||
|
|||
/// 播放音乐(兼容旧接口) |
|||
Future<void> playMusic(Map<String, dynamic> song) async { |
|||
await musicPlay(song); |
|||
} |
|||
|
|||
/// 暂停音乐(兼容旧接口) |
|||
Future<void> pauseMusic() async { |
|||
await musicPause(); |
|||
} |
|||
|
|||
/// 恢复播放(兼容旧接口) |
|||
Future<void> resumeMusic() async { |
|||
await musicResume(); |
|||
} |
|||
|
|||
/// 播放/暂停切换 |
|||
Future<void> togglePlayPause() async { |
|||
if (musicController.isPlaying.value) { |
|||
await musicPause(); |
|||
} else { |
|||
await musicResume(); |
|||
} |
|||
} |
|||
|
|||
/// 播放上一曲 |
|||
Future<void> playPrevious() async { |
|||
await musicController.playPrevious(); |
|||
} |
|||
|
|||
/// 播放下一曲 |
|||
Future<void> playNext() async { |
|||
await musicController.playNext(); |
|||
} |
|||
|
|||
/// 播放音乐列表 |
|||
Future<void> playPlaylist(List<Map<String, dynamic>> playlist) async { |
|||
await musicController.playPlaylist(playlist); |
|||
} |
|||
|
|||
/// 跳转到指定位置 |
|||
Future<void> seekToPosition(int positionMs) async { |
|||
await musicController.seekToPosition(positionMs); |
|||
} |
|||
|
|||
/// 获取当前播放状态 |
|||
bool get isPlayingValue => musicController.isPlaying.value; |
|||
|
|||
/// 获取当前播放歌曲ID |
|||
int get currentIdValue => musicController.currentId.value; |
|||
|
|||
/// 获取当前播放位置(毫秒) |
|||
int get currentPositionValue => musicController.currentPosition.value; |
|||
|
|||
/// 获取当前歌曲总时长(毫秒) |
|||
int get durationValue => musicController.duration.value; |
|||
|
|||
/// 获取当前播放进度(0.0-1.0) |
|||
double get progressValue => musicController.progress.value; |
|||
|
|||
/// 获取响应式播放状态(用于Obx) |
|||
get isPlaying => musicController.isPlaying; |
|||
|
|||
/// 获取响应式当前播放歌曲ID(用于Obx) |
|||
get currentId => musicController.currentId; |
|||
|
|||
/// 获取响应式当前播放位置(用于Obx) |
|||
get currentPosition => musicController.currentPosition; |
|||
|
|||
/// 获取响应式当前歌曲总时长(用于Obx) |
|||
get duration => musicController.duration; |
|||
|
|||
/// 获取响应式当前播放进度(用于Obx) |
|||
get progress => musicController.progress; |
|||
|
|||
/// 获取当前播放列表 |
|||
List<Map<String, dynamic>> get currentPlaylist => musicController.currentPlaylist; |
|||
|
|||
/// 获取当前播放索引 |
|||
int get currentPlaylistIndex => musicController.currentPlaylistIndex.value; |
|||
|
|||
/// 设置加载状态 |
|||
void setLoadingMusic(String id, bool loading) { |
|||
musicController.setLoadingMusic(id, loading); |
|||
} |
|||
|
|||
/// 更新当前播放列表上下文 |
|||
void updateCurrentPlaylistContext(List<Map<String, dynamic>> playlist, int songId) { |
|||
musicController.updateCurrentPlaylistContext(playlist, songId); |
|||
} |
|||
} |
|||
Loading…
Reference in new issue