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# 火山语音服务配置指南 |
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本文档提供了关于火山语音服务的配置和常见问题解决方案。 |
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## 环境变量配置 |
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火山语音服务需要以下环境变量: |
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``` |
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# 火山语音服务配置 |
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VOLCANO_APP_ID=your_volcano_app_id_here # 应用ID |
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VOLCANO_APP_KEY=your_volcano_app_key_here # 应用密钥/Token |
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VOLCANO_CLUSTER=your_volcano_cluster_here # 集群区域,例如: cn-beijing |
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|
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# 语音合成配置 |
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VOLCANO_VOICE_TYPE=zh_female_wanqudashu_moon_bigtts # 默认语音类型 - 湾区大叔 |
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``` |
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请确保在 `.env` 文件中正确设置这些变量。 |
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## 常见问题解决 |
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### 1. TTS资源授权错误 |
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如果遇到以下错误: |
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``` |
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语音类型授权错误: 您可能没有权限使用当前选择的语音类型 |
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``` |
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**解决方案**: |
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- 尝试使用基础语音类型,如 `zh_male_qingse_common` 或 `zh_female_qingse_common` |
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- 确保您的火山引擎账户已开通语音合成服务 |
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- 检查应用ID和密钥是否正确 |
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### 2. 语音识别认证错误 |
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如果遇到以下错误: |
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``` |
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authentication signature from request: 'Authorization' header: invalid auth token |
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``` |
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**解决方案**: |
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#### 标准语音识别SDK (API v2) |
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- 确保 `VOLCANO_APP_KEY` 格式正确,这是一个完整的令牌 |
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- **必须**在Token前添加 `Bearer;` 前缀(注意使用分号而非空格) |
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- 检查应用ID和密钥是否匹配 |
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- 确保您的火山引擎账户已开通语音识别服务 |
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- 使用正确的API路径: `/api/v2/asr` |
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#### 大模型流式识别SDK (API v3) |
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- 使用正确的API路径: `/api/v3/sauc/bigmodel` |
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- **不要**在Token前添加Bearer前缀 |
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- 设置正确的资源ID (`RESOURCE_ID_STRING`) |
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- 设置协议类型为 `PROTOCOL_TYPE_SEED` |
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- 确保您的火山引擎账户已开通大模型流式语音识别服务 |
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### 3. WebSocket连接错误 |
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如果遇到以下错误: |
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``` |
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Error during WebSocket handshake: Unexpected response code: 400 |
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``` |
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**解决方案**: |
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- 确保网络连接正常,可以访问 `openspeech.bytedance.com` |
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- **集群区域设置非常重要**,必须设置正确的 `VOLCANO_CLUSTER` 环境变量 |
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- 默认使用 `cn-beijing`,但您的账户可能需要使用其他区域,如 `cn-shanghai` 或 `cn-guangzhou` |
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- 如果使用默认区域出现错误,请尝试切换到其他区域 |
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- 确保您的账户已开通相应的语音识别服务 |
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- 检查请求参数格式是否正确 |
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- 对于标准语音识别SDK (API v2),确保Token前添加了 `Bearer;` 前缀 |
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- 如果问题仍然存在,请联系火山引擎技术支持 |
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### 4. 检查配置工具 |
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我们提供了两个工具来检查火山语音服务的配置: |
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1. **检查TTS配置**: |
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``` |
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flutter run lib/tools/check_volcano_config.dart |
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``` |
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2. **检查语音识别配置**: |
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``` |
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flutter run lib/tools/check_volcano_asr_config.dart |
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``` |
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这些工具将帮助您验证环境变量、网络连接和服务授权是否正确。 |
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## 离线TTS支持 |
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我们的应用支持离线TTS功能,当在线TTS失败时会自动切换到离线模式。离线模式支持基础语音类型: |
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- `zh_male_qingse_common`(基础男声) |
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- `zh_female_qingse_common`(基础女声) |
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要使用离线TTS,您可以: |
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1. 在TTS测试页面选择基础语音类型 |
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2. 当在线合成失败时,系统会自动尝试使用离线合成 |
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## 标准语音识别SDK配置 (API v2) |
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标准语音识别SDK是火山语音服务的基础版本,配置相对简单。 |
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### 关键配置点 |
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1. **API路径**:使用 `/api/v2/asr` |
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2. **认证方式**: |
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- 必须在Token前添加 `Bearer;` 前缀(注意使用分号而非空格) |
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- 不需要设置资源ID |
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3. **集群区域**:确保设置正确的集群区域,如 `cn-beijing` |
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- 集群区域必须与您的账户配置匹配 |
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- 如果遇到WebSocket握手错误,尝试切换到其他区域 |
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### 配置示例 |
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```kotlin |
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// 设置API路径 |
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engine.setOptionString(engineHandler, SpeechEngineDefines.PARAMS_KEY_ASR_URI_STRING, "/api/v2/asr"); |
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// 设置认证信息 |
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engine.setOptionString(engineHandler, SpeechEngineDefines.PARAMS_KEY_APP_ID_STRING, "YOUR_APP_ID"); |
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engine.setOptionString(engineHandler, SpeechEngineDefines.PARAMS_KEY_APP_TOKEN_STRING, "Bearer;YOUR_APP_KEY"); // 必须添加Bearer;前缀 |
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// 设置集群区域 |
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engine.setOptionString(engineHandler, SpeechEngineDefines.PARAMS_KEY_ASR_CLUSTER_STRING, "cn-beijing"); |
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``` |
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## 大模型流式识别SDK配置 (API v3) |
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从2024年2月26日起,火山语音服务提供了新的大模型流式识别SDK。如果您使用的是这个新版本,请注意以下配置差异: |
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### 版本信息 |
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- Android: `com.bytedance.speechengine:speechengine_asr_tob:1.1.7` |
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- iOS: `pod 'SpeechEngineAsrToB', '1.1.7'` |
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### 关键配置差异 |
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1. **API路径**:使用 `/api/v3/sauc/bigmodel` 而非旧版的 `/api/v2/asr` |
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2. **认证方式**: |
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- 不需要在Token前添加 `Bearer` 前缀 |
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- 需要设置资源ID (`RESOURCE_ID_STRING`) |
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3. **协议类型**:需要设置为 `PROTOCOL_TYPE_SEED` |
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4. **集群区域**:确保设置正确的集群区域,如 `cn-beijing` |
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- 集群区域必须与您的账户配置匹配 |
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- 如果遇到WebSocket握手错误,尝试切换到其他区域 |
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### 配置示例 |
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```kotlin |
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// 设置API路径 |
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mSpeechEngine.setOptionString(SpeechEngineDefines.PARAMS_KEY_ASR_URI_STRING, "/api/v3/sauc/bigmodel"); |
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// 设置认证信息 |
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mSpeechEngine.setOptionString(SpeechEngineDefines.PARAMS_KEY_APP_ID_STRING, "YOUR_APP_ID"); |
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mSpeechEngine.setOptionString(SpeechEngineDefines.PARAMS_KEY_APP_TOKEN_STRING, "YOUR_APP_KEY"); // 不需要Bearer前缀 |
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// 设置资源ID |
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mSpeechEngine.setOptionString(SpeechEngineDefines.PARAMS_KEY_RESOURCE_ID_STRING, "YOUR_RESOURCE_ID"); |
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// 设置协议类型 |
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mSpeechEngine.setOptionInt(SpeechEngineDefines.PARAMS_KEY_PROTOCOL_TYPE_INT, SpeechEngineDefines.PROTOCOL_TYPE_SEED); |
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// 设置集群区域 |
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mSpeechEngine.setOptionString(SpeechEngineDefines.PARAMS_KEY_ASR_CLUSTER_STRING, "cn-beijing"); |
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// 设置ASR请求参数 |
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mSpeechEngine.setOptionString(SpeechEngineDefines.PARAMS_KEY_ASR_REQ_PARAMS_STRING, |
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"{"force_to_speech_time":0, "end_window_size":800}"); |
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``` |
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## 支持的语音类型 |
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我们支持多种语音类型,包括: |
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### 趣味方言 |
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- 湾区大叔 (`zh_female_wanqudashu_moon_bigtts`) |
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- 呆萌川妹 (`zh_female_daimengchuanmei_moon_bigtts`) |
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- 广州德哥 (`zh_male_guozhoudege_moon_bigtts`) |
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- 北京小爷 (`zh_male_beijingxiaoye_moon_bigtts`) |
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- 浩宇小哥 (`zh_male_haoyuxiaoge_moon_bigtts`) |
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### 通用场景 |
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- 少年梓辛/Brayan (`zh_male_shaonianzixin_moon_bigtts`) |
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### 角色扮演 |
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- 魅力女友 (`zh_female_meilinvyou_moon_bigtts`) |
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- 深夜播客 (`zh_male_shenyeboke_moon_bigtts`) |
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- 柔美女友 (`zh_female_sajiaonvyou_moon_bigtts`) |
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- 撒娇学妹 (`zh_female_yuanqinvyou_moon_bigtts`) |
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### 基础语音类型 |
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- 基础男声 (`zh_male_qingse_common`) |
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- 基础女声 (`zh_female_qingse_common`) |
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- 高级男声 (`zh_male_M392_conversation_wvae_bigtts`) |
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- 高级女声 (`zh_female_F392_conversation_wvae_bigtts`) |
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@ -0,0 +1,136 @@ |
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# Realtime 实时语音聊天模块 |
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## ⚠️ 当前状态 |
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**此模块为功能预览版本,语音对话功能暂未实现,仅提供界面效果演示。** |
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后续将通过插件方式实现完整的语音识别、AI对话和语音合成功能。 |
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## 概述 |
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Realtime模块预留了类似ChatGPT app的实时语音对话功能框架,当前版本提供: |
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- ✅ **界面框架** - 完整的UI布局和视觉效果 |
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- ✅ **状态管理** - 聆听、思考、回答状态的可视化 |
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- ✅ **动画效果** - 圆形波形动画和状态指示器 |
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- ✅ **交互体验** - 按钮点击和模拟状态切换 |
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- ⏳ **语音功能** - 待通过插件实现 |
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## 界面设计 |
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### 布局结构 |
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- **顶部状态区域** - 显示当前状态和提示信息 |
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- **中间可视化区域** - 圆形波形动画,类似ChatGPT风格 |
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- **底部控制区域** - 主控制按钮和状态指示器 |
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### 状态指示 |
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- 🔵 **聆听状态** - 蓝色动画,模拟语音输入 |
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- 🟠 **思考状态** - 橙色动画,模拟AI处理 |
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- 🟢 **回答状态** - 绿色动画,模拟语音输出 |
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- ⚪ **空闲状态** - 灰色静态,等待交互 |
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## 使用方法 |
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### 路由导航 |
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```dart |
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// 跳转到实时语音对话页面(模拟功能) |
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Get.toNamed(Routes.realtime); |
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``` |
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### 体验模拟效果 |
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1. 点击中央按钮开始模拟聆听 |
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2. 3秒后自动切换到AI思考状态 |
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3. 2秒后切换到语音播放状态 |
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4. 3秒后回到初始状态 |
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## 技术架构 |
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### 控制器 (RealtimeController) |
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- **状态管理**: `isListening`, `isSpeaking`, `isProcessing` |
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- **模拟逻辑**: 定时器控制状态切换 |
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- **动画控制**: 波形数据生成和更新 |
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- **生命周期**: 基础资源管理 |
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### 视图组件 |
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- **RealtimeView** - 主视图容器 |
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- **VoiceVisualizer** - 语音可视化组件(简化版) |
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- **ControlButton** - 交互控制按钮(模拟功能) |
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### 待实现功能 |
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- **AsrService** - 语音识别服务(插件) |
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- **TtsService** - 语音合成服务(插件) |
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- **OpenAIServiceAdapter** - AI对话服务(插件) |
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## 模拟流程 |
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1. **点击开始** → 模拟语音识别启动 |
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2. **动态波形** → 显示模拟的语音输入效果 |
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3. **自动停止** → 3秒后自动结束聆听 |
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4. **AI处理** → 模拟AI思考过程 |
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5. **语音输出** → 模拟语音播放效果 |
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6. **完成循环** → 返回待机状态 |
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## 开发计划 |
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### 阶段一:界面框架 ✅ |
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- [x] 基础UI布局 |
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- [x] 状态管理 |
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- [x] 动画效果 |
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- [x] 模拟交互 |
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|
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### 阶段二:插件集成 ⏳ |
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- [ ] 语音识别插件集成 |
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- [ ] AI对话服务集成 |
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- [ ] 语音合成插件集成 |
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- [ ] 实时流式处理 |
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|
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### 阶段三:功能完善 ⏳ |
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- [ ] 错误处理优化 |
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- [ ] 性能优化 |
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- [ ] 用户体验增强 |
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- [ ] 多语言支持 |
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|
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## 注意事项 |
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1. **当前为演示版** - 所有功能均为模拟效果 |
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2. **无需权限** - 暂不涉及麦克风等硬件权限 |
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3. **无网络依赖** - 模拟功能不需要网络连接 |
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4. **保留扩展性** - 架构设计支持后续插件集成 |
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|
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## 自定义扩展 |
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### 修改模拟参数 |
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```dart |
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// 在RealtimeController中调整时间参数 |
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Timer(const Duration(seconds: 3), () { // 聆听时长 |
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stopListening(); |
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}); |
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await Future.delayed(const Duration(seconds: 2)); // AI处理时长 |
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await Future.delayed(const Duration(seconds: 3)); // 播放时长 |
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``` |
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### 添加新的视觉效果 |
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```dart |
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// 在VoiceWavePainter中添加新的绘制方法 |
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void _drawCustomEffect(Canvas canvas, Offset center, double radius) { |
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// 自定义绘制逻辑 |
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} |
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``` |
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|
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## 技术栈 |
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|
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- **Flutter SDK**: >= 3.0.0 |
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- **GetX**: >= 4.6.5 (状态管理) |
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- **Material Design**: UI组件 |
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- **CustomPainter**: 自定义绘制 |
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|
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## 版本信息 |
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|
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- **当前版本**: v0.1.0 (Preview) |
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- **最后更新**: 2024年 |
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- **状态**: 模拟功能演示 |
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@ -0,0 +1,10 @@ |
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import 'package:get/get.dart'; |
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import '../controllers/realtime_controller.dart'; |
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|
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class RealtimeBinding extends Bindings { |
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@override |
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void dependencies() { |
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// 注册实时语音聊天控制器 |
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Get.lazyPut<RealtimeController>(() => RealtimeController()); |
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} |
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} |
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import 'dart:async'; |
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import 'dart:math'; |
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import 'package:flutter/material.dart'; |
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import 'package:flutter/services.dart'; |
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import 'package:get/get.dart'; |
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import 'package:realtime/realtime.dart'; |
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import '../../../core/utils/logger.dart'; |
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|
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class RealtimeController extends GetxController with GetTickerProviderStateMixin { |
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// Realtime服务实例 |
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final RealtimeService _realtimeService = RealtimeService(); |
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|
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// 连接状态 |
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final RxBool isConnected = false.obs; |
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final RxBool isConnecting = false.obs; |
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|
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// 语音状态 |
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final RxBool isListening = false.obs; |
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final RxBool isSpeaking = false.obs; |
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// 状态和字幕显示 |
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final RxString currentStatus = '正在初始化...'.obs; |
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final RxString userSpeechText = ''.obs; |
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final RxString aiResponseText = ''.obs; |
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|
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// 音频可视化数据 |
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final RxList<double> audioLevels = <double>[].obs; |
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final RxDouble userVoiceLevel = 0.0.obs; |
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final RxDouble aiVoiceLevel = 0.0.obs; |
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|
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// 动画控制器 |
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late AnimationController pulseAnimationController; |
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late Animation<double> pulseAnimation; |
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|
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// 状态监听 |
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StreamSubscription<RealtimeEvent>? _eventSubscription; |
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Timer? _audioUpdateTimer; |
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|
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@override |
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void onInit() { |
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super.onInit(); |
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_initializeAnimations(); |
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_initializeAudioLevels(); |
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_setupEventListener(); |
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Logger.info('Realtime模块初始化完成'); |
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|
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// 自动开始连接 |
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WidgetsBinding.instance.addPostFrameCallback((_) { |
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_autoConnect(); |
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}); |
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} |
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|
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@override |
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void onClose() { |
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_cleanup(); |
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super.onClose(); |
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} |
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|
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/// 初始化动画 |
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void _initializeAnimations() { |
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pulseAnimationController = AnimationController( |
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duration: const Duration(milliseconds: 1000), |
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vsync: this, |
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); |
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|
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pulseAnimation = Tween<double>( |
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begin: 0.8, |
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end: 1.2, |
|||
).animate(CurvedAnimation( |
|||
parent: pulseAnimationController, |
|||
curve: Curves.easeInOut, |
|||
)); |
|||
} |
|||
|
|||
/// 初始化音频级别数据 |
|||
void _initializeAudioLevels() { |
|||
audioLevels.value = List.generate(20, (index) => 0.0); |
|||
} |
|||
|
|||
/// 设置事件监听器 |
|||
void _setupEventListener() { |
|||
_eventSubscription = _realtimeService.eventStream.listen( |
|||
(event) { |
|||
_handleRealtimeEvent(event); |
|||
}, |
|||
onError: (error) { |
|||
Logger.error('Realtime事件流错误: $error'); |
|||
}, |
|||
); |
|||
} |
|||
|
|||
/// 处理Realtime事件 |
|||
void _handleRealtimeEvent(RealtimeEvent event) { |
|||
switch (event.type) { |
|||
case 'connectionStatusChanged': |
|||
_handleConnectionStatusChanged(event.data); |
|||
break; |
|||
case 'voiceStatusChanged': |
|||
_handleVoiceStatusChanged(event.data); |
|||
break; |
|||
case 'textReceived': |
|||
_handleTextReceived(event.data); |
|||
break; |
|||
case 'error': |
|||
_handleError(event.data); |
|||
break; |
|||
} |
|||
} |
|||
|
|||
/// 自动连接 |
|||
Future<void> _autoConnect() async { |
|||
currentStatus.value = '正在连接AI服务器...'; |
|||
await connect(); |
|||
} |
|||
|
|||
/// 处理连接状态变化 |
|||
void _handleConnectionStatusChanged(String status) { |
|||
switch (status) { |
|||
case 'connected': |
|||
isConnected.value = true; |
|||
isConnecting.value = false; |
|||
currentStatus.value = '已连接,正在开始录音...'; |
|||
_startAudioUpdates(); |
|||
Logger.info('已连接到Vocode服务器'); |
|||
// 连接成功后自动开始录音 |
|||
Timer(const Duration(milliseconds: 500), () { |
|||
startListening(); |
|||
}); |
|||
break; |
|||
case 'connecting': |
|||
isConnecting.value = true; |
|||
currentStatus.value = '正在连接AI服务器...'; |
|||
Logger.info('正在连接Vocode服务器...'); |
|||
break; |
|||
case 'disconnected': |
|||
isConnected.value = false; |
|||
isConnecting.value = false; |
|||
currentStatus.value = '已断开连接'; |
|||
_resetState(); |
|||
Logger.info('已断开Vocode服务器连接'); |
|||
break; |
|||
case 'error': |
|||
isConnected.value = false; |
|||
isConnecting.value = false; |
|||
currentStatus.value = '连接失败,请检查网络'; |
|||
_resetState(); |
|||
Logger.error('Vocode服务器连接错误'); |
|||
break; |
|||
} |
|||
} |
|||
|
|||
/// 处理语音状态变化 |
|||
void _handleVoiceStatusChanged(String status) { |
|||
switch (status) { |
|||
case 'recording': |
|||
isListening.value = true; |
|||
isSpeaking.value = false; |
|||
currentStatus.value = '正在聆听,请说话...'; |
|||
pulseAnimationController.repeat(reverse: true); |
|||
Logger.info('开始录音'); |
|||
break; |
|||
case 'processing': |
|||
// 用户说话结束,等待AI回应 |
|||
isListening.value = false; |
|||
currentStatus.value = 'AI正在思考中...'; |
|||
break; |
|||
case 'playing': |
|||
isListening.value = false; |
|||
isSpeaking.value = true; |
|||
currentStatus.value = 'AI正在回复...'; |
|||
pulseAnimationController.repeat(reverse: true); |
|||
Logger.info('AI开始说话'); |
|||
break; |
|||
case 'idle': |
|||
isListening.value = false; |
|||
isSpeaking.value = false; |
|||
currentStatus.value = isConnected.value ? '等待用户说话...' : '已断开连接'; |
|||
pulseAnimationController.stop(); |
|||
Logger.info('语音状态空闲'); |
|||
break; |
|||
} |
|||
} |
|||
|
|||
/// 处理收到的文本消息 |
|||
void _handleTextReceived(String text) { |
|||
Logger.info('收到文本消息: $text'); |
|||
|
|||
// 根据消息来源更新相应的文本 |
|||
if (text.startsWith('[USER]')) { |
|||
userSpeechText.value = text.replaceFirst('[USER]', '').trim(); |
|||
} else if (text.startsWith('[AI]')) { |
|||
aiResponseText.value = text.replaceFirst('[AI]', '').trim(); |
|||
} else { |
|||
// 默认认为是AI回复 |
|||
aiResponseText.value = text; |
|||
} |
|||
} |
|||
|
|||
/// 处理错误 |
|||
void _handleError(String error) { |
|||
Logger.error('Realtime错误: $error'); |
|||
// 可以显示错误提示 |
|||
} |
|||
|
|||
/// 切换连接状态 |
|||
Future<void> toggleConnection() async { |
|||
if (isConnected.value) { |
|||
await disconnect(); |
|||
} else { |
|||
await connect(); |
|||
} |
|||
} |
|||
|
|||
/// 连接到AI服务 |
|||
Future<void> connect() async { |
|||
if (isConnecting.value || isConnected.value) return; |
|||
|
|||
try { |
|||
HapticFeedback.lightImpact(); |
|||
|
|||
// 初始化Realtime服务 |
|||
final initialized = await _realtimeService.initialize( |
|||
serverUrl: 'ws://192.168.1.11:8000/ws', // 本地开发服务器使用ws协议 |
|||
sampleRate: 16000, |
|||
channels: 1, |
|||
bitsPerSample: 16, |
|||
); |
|||
|
|||
if (!initialized) { |
|||
throw Exception('初始化Realtime服务失败'); |
|||
} |
|||
|
|||
// 连接服务器 |
|||
final connected = await _realtimeService.connect(); |
|||
if (!connected) { |
|||
throw Exception('连接Vocode服务器失败'); |
|||
} |
|||
|
|||
} catch (e) { |
|||
Logger.error('连接失败: $e'); |
|||
isConnecting.value = false; |
|||
_resetState(); |
|||
} |
|||
} |
|||
|
|||
/// 断开连接 |
|||
Future<void> disconnect() async { |
|||
try { |
|||
HapticFeedback.mediumImpact(); |
|||
|
|||
// 停止录音和播放 |
|||
if (isListening.value) { |
|||
await _realtimeService.stopRecording(); |
|||
} |
|||
|
|||
await _realtimeService.stopPlaying(); |
|||
|
|||
// 断开连接 |
|||
await _realtimeService.disconnect(); |
|||
|
|||
// 停止本地更新 |
|||
_stopAudioUpdates(); |
|||
pulseAnimationController.stop(); |
|||
|
|||
} catch (e) { |
|||
Logger.error('断开连接失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 开始/停止聆听 |
|||
void toggleListening() { |
|||
if (!isConnected.value) return; |
|||
|
|||
if (isListening.value) { |
|||
stopListening(); |
|||
} else { |
|||
startListening(); |
|||
} |
|||
} |
|||
|
|||
/// 开始聆听 |
|||
void startListening() { |
|||
if (!isConnected.value || isListening.value) return; |
|||
|
|||
HapticFeedback.lightImpact(); |
|||
|
|||
_realtimeService.startRecording().then((success) { |
|||
if (!success) { |
|||
Logger.error('开始录音失败'); |
|||
} |
|||
}); |
|||
} |
|||
|
|||
/// 停止聆听 |
|||
void stopListening() { |
|||
if (!isListening.value) return; |
|||
|
|||
_realtimeService.stopRecording().then((success) { |
|||
if (!success) { |
|||
Logger.error('停止录音失败'); |
|||
} |
|||
}); |
|||
} |
|||
|
|||
/// 开始音频数据更新 |
|||
void _startAudioUpdates() { |
|||
_audioUpdateTimer = Timer.periodic(const Duration(milliseconds: 100), (timer) { |
|||
if (!isConnected.value) { |
|||
timer.cancel(); |
|||
return; |
|||
} |
|||
|
|||
_updateAudioLevels(); |
|||
}); |
|||
} |
|||
|
|||
/// 停止音频数据更新 |
|||
void _stopAudioUpdates() { |
|||
_audioUpdateTimer?.cancel(); |
|||
_audioUpdateTimer = null; |
|||
} |
|||
|
|||
/// 更新音频级别 |
|||
void _updateAudioLevels() { |
|||
final random = Random(); |
|||
|
|||
// 更新用户语音级别 |
|||
if (isListening.value) { |
|||
userVoiceLevel.value = 0.3 + random.nextDouble() * 0.7; |
|||
} else { |
|||
userVoiceLevel.value = userVoiceLevel.value * 0.8; // 衰减 |
|||
} |
|||
|
|||
// 更新AI语音级别 |
|||
if (isSpeaking.value) { |
|||
aiVoiceLevel.value = 0.2 + random.nextDouble() * 0.8; |
|||
} else { |
|||
aiVoiceLevel.value = aiVoiceLevel.value * 0.9; // 衰减 |
|||
} |
|||
|
|||
// 更新音频级别数组 |
|||
final newLevels = List<double>.generate(20, (index) { |
|||
if (isListening.value || isSpeaking.value) { |
|||
return random.nextDouble() * (isListening.value ? userVoiceLevel.value : aiVoiceLevel.value); |
|||
} |
|||
return audioLevels[index] * 0.95; // 衰减 |
|||
}); |
|||
|
|||
audioLevels.value = newLevels; |
|||
} |
|||
|
|||
/// 重置音频级别 |
|||
void _resetAudioLevels() { |
|||
userVoiceLevel.value = 0.0; |
|||
aiVoiceLevel.value = 0.0; |
|||
audioLevels.value = List.generate(20, (index) => 0.0); |
|||
} |
|||
|
|||
/// 关闭并返回上一页 |
|||
Future<void> closeAndGoBack() async { |
|||
// 立即返回上一页,避免阻塞UI |
|||
Get.back(); |
|||
|
|||
// 之后异步进行清理,不阻塞页面切换 |
|||
unawaited(_performShutdown()); |
|||
} |
|||
|
|||
/// 实际执行关闭逻辑(后台) |
|||
Future<void> _performShutdown() async { |
|||
try { |
|||
currentStatus.value = '正在关闭连接...'; |
|||
|
|||
if (isListening.value) { |
|||
await _realtimeService.stopRecording(); |
|||
} |
|||
await _realtimeService.stopPlaying(); |
|||
await _realtimeService.disconnect(); |
|||
|
|||
_resetState(); |
|||
Logger.info('实时语音连接已关闭'); |
|||
} catch (e) { |
|||
Logger.error('关闭连接失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 重置状态 |
|||
void _resetState() { |
|||
isListening.value = false; |
|||
isSpeaking.value = false; |
|||
userSpeechText.value = ''; |
|||
aiResponseText.value = ''; |
|||
_resetAudioLevels(); |
|||
pulseAnimationController.stop(); |
|||
_stopAudioUpdates(); |
|||
} |
|||
|
|||
/// 清理资源 |
|||
void _cleanup() async { |
|||
_eventSubscription?.cancel(); |
|||
_stopAudioUpdates(); |
|||
pulseAnimationController.dispose(); |
|||
|
|||
try { |
|||
await _realtimeService.dispose(); |
|||
} catch (e) { |
|||
Logger.error('清理Realtime服务失败: $e'); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,240 @@ |
|||
import 'package:flutter/material.dart'; |
|||
import 'package:flutter/services.dart'; |
|||
import 'package:get/get.dart'; |
|||
import '../controllers/realtime_controller.dart'; |
|||
import 'widgets/voice_mic_flow.dart'; |
|||
|
|||
class RealtimeView extends GetView<RealtimeController> { |
|||
const RealtimeView({Key? key}) : super(key: key); |
|||
|
|||
@override |
|||
Widget build(BuildContext context) { |
|||
// 设置状态栏为黑色文字 |
|||
SystemChrome.setSystemUIOverlayStyle( |
|||
const SystemUiOverlayStyle( |
|||
statusBarColor: Colors.transparent, |
|||
statusBarIconBrightness: Brightness.dark, |
|||
statusBarBrightness: Brightness.light, |
|||
), |
|||
); |
|||
|
|||
return Scaffold( |
|||
backgroundColor: Colors.white, |
|||
body: SafeArea( |
|||
child: Stack( |
|||
children: [ |
|||
// 右上角图标按钮 |
|||
Positioned( |
|||
top: 16, |
|||
right: 16, |
|||
child: Row( |
|||
mainAxisSize: MainAxisSize.min, |
|||
children: [ |
|||
// 分享按钮 |
|||
Icon( |
|||
Icons.ios_share, |
|||
color: Colors.grey[600], |
|||
size: 24, |
|||
), |
|||
const SizedBox(width: 20), |
|||
// 设置按钮 |
|||
Icon( |
|||
Icons.tune, |
|||
color: Colors.grey[600], |
|||
size: 24, |
|||
), |
|||
], |
|||
), |
|||
), |
|||
|
|||
// 状态和字幕显示区域 |
|||
Positioned( |
|||
top: 100, |
|||
left: 20, |
|||
right: 20, |
|||
child: Column( |
|||
children: [ |
|||
// 当前状态显示 |
|||
Obx(() => Container( |
|||
width: double.infinity, |
|||
padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 12), |
|||
margin: const EdgeInsets.only(bottom: 12), |
|||
decoration: BoxDecoration( |
|||
color: Colors.black.withOpacity(0.1), |
|||
borderRadius: BorderRadius.circular(20), |
|||
), |
|||
child: Text( |
|||
controller.currentStatus.value, |
|||
textAlign: TextAlign.center, |
|||
style: const TextStyle( |
|||
fontSize: 16, |
|||
fontWeight: FontWeight.w500, |
|||
color: Colors.black87, |
|||
), |
|||
), |
|||
)), |
|||
|
|||
// 用户ASR内容显示 |
|||
Obx(() => AnimatedContainer( |
|||
duration: const Duration(milliseconds: 300), |
|||
width: double.infinity, |
|||
height: controller.userSpeechText.value.isNotEmpty ? null : 0, |
|||
padding: controller.userSpeechText.value.isNotEmpty |
|||
? const EdgeInsets.symmetric(horizontal: 16, vertical: 12) |
|||
: EdgeInsets.zero, |
|||
margin: controller.userSpeechText.value.isNotEmpty |
|||
? const EdgeInsets.only(bottom: 8) |
|||
: EdgeInsets.zero, |
|||
decoration: BoxDecoration( |
|||
color: Colors.blue.withOpacity(0.1), |
|||
borderRadius: BorderRadius.circular(16), |
|||
border: Border.all( |
|||
color: Colors.blue.withOpacity(0.3), |
|||
width: 1, |
|||
), |
|||
), |
|||
child: controller.userSpeechText.value.isNotEmpty |
|||
? Column( |
|||
crossAxisAlignment: CrossAxisAlignment.start, |
|||
children: [ |
|||
const Text( |
|||
'你说:', |
|||
style: TextStyle( |
|||
fontSize: 12, |
|||
fontWeight: FontWeight.w600, |
|||
color: Colors.blue, |
|||
), |
|||
), |
|||
const SizedBox(height: 4), |
|||
Text( |
|||
controller.userSpeechText.value, |
|||
style: const TextStyle( |
|||
fontSize: 14, |
|||
color: Colors.black87, |
|||
), |
|||
), |
|||
], |
|||
) |
|||
: null, |
|||
)), |
|||
|
|||
// AI回复内容显示 |
|||
Obx(() => AnimatedContainer( |
|||
duration: const Duration(milliseconds: 300), |
|||
width: double.infinity, |
|||
height: controller.aiResponseText.value.isNotEmpty ? null : 0, |
|||
padding: controller.aiResponseText.value.isNotEmpty |
|||
? const EdgeInsets.symmetric(horizontal: 16, vertical: 12) |
|||
: EdgeInsets.zero, |
|||
margin: controller.aiResponseText.value.isNotEmpty |
|||
? const EdgeInsets.only(bottom: 20) |
|||
: EdgeInsets.zero, |
|||
decoration: BoxDecoration( |
|||
color: Colors.green.withOpacity(0.1), |
|||
borderRadius: BorderRadius.circular(16), |
|||
border: Border.all( |
|||
color: Colors.green.withOpacity(0.3), |
|||
width: 1, |
|||
), |
|||
), |
|||
child: controller.aiResponseText.value.isNotEmpty |
|||
? Column( |
|||
crossAxisAlignment: CrossAxisAlignment.start, |
|||
children: [ |
|||
const Text( |
|||
'AI回复:', |
|||
style: TextStyle( |
|||
fontSize: 12, |
|||
fontWeight: FontWeight.w600, |
|||
color: Colors.green, |
|||
), |
|||
), |
|||
const SizedBox(height: 4), |
|||
Text( |
|||
controller.aiResponseText.value, |
|||
style: const TextStyle( |
|||
fontSize: 14, |
|||
color: Colors.black87, |
|||
), |
|||
), |
|||
], |
|||
) |
|||
: null, |
|||
)), |
|||
], |
|||
), |
|||
), |
|||
|
|||
// 中间会呼吸的云彩动画 |
|||
Positioned.fill( |
|||
child: Align( |
|||
alignment: const Alignment(0, 0.1), |
|||
child: const VoiceMicFlow(size: 280), |
|||
), |
|||
), |
|||
|
|||
// 底部控制按钮 |
|||
Positioned( |
|||
bottom: 80, |
|||
left: 0, |
|||
right: 0, |
|||
child: Padding( |
|||
padding: const EdgeInsets.symmetric(horizontal: 40), |
|||
child: Row( |
|||
mainAxisAlignment: MainAxisAlignment.spaceBetween, |
|||
children: [ |
|||
// 摄像头按钮 |
|||
_buildBottomButton(Icons.videocam, null), |
|||
// 麦克风按钮 |
|||
_buildBottomButton(Icons.mic_none, controller.toggleListening), |
|||
// 更多按钮 |
|||
_buildBottomButton(Icons.more_horiz, null), |
|||
// 关闭按钮 |
|||
_buildBottomButton(Icons.close, controller.closeAndGoBack), |
|||
], |
|||
), |
|||
), |
|||
), |
|||
|
|||
// Home Indicator |
|||
Positioned( |
|||
bottom: 8, |
|||
left: 0, |
|||
right: 0, |
|||
child: Center( |
|||
child: Container( |
|||
width: 134, |
|||
height: 5, |
|||
decoration: BoxDecoration( |
|||
color: Colors.black, |
|||
borderRadius: BorderRadius.circular(2.5), |
|||
), |
|||
), |
|||
), |
|||
), |
|||
], |
|||
), |
|||
), |
|||
); |
|||
} |
|||
|
|||
/// 构建底部圆形按钮 |
|||
Widget _buildBottomButton(IconData icon, VoidCallback? onTap) { |
|||
return GestureDetector( |
|||
onTap: onTap, |
|||
child: Container( |
|||
width: 60, |
|||
height: 60, |
|||
decoration: BoxDecoration( |
|||
color: Colors.grey[200], |
|||
shape: BoxShape.circle, |
|||
), |
|||
child: Icon( |
|||
icon, |
|||
color: Colors.black, |
|||
size: 26, |
|||
), |
|||
), |
|||
); |
|||
} |
|||
} |
|||
@ -0,0 +1,89 @@ |
|||
import 'dart:ui'; |
|||
import 'package:flutter/material.dart'; |
|||
import 'package:flutter_shaders/flutter_shaders.dart'; |
|||
|
|||
class VoiceMicFlow extends StatefulWidget { |
|||
const VoiceMicFlow({super.key, this.size = 280, this.amp = 0.0}); |
|||
final double size; |
|||
final double amp; // 音量振幅 0.0-1.0 |
|||
|
|||
@override |
|||
State<VoiceMicFlow> createState() => _VoiceMicFlowState(); |
|||
} |
|||
|
|||
class _VoiceMicFlowState extends State<VoiceMicFlow> |
|||
with SingleTickerProviderStateMixin { |
|||
late final AnimationController _ctl; |
|||
|
|||
@override |
|||
void initState() { |
|||
super.initState(); |
|||
_ctl = AnimationController( |
|||
duration: const Duration(seconds: 100), // 100秒的长周期 |
|||
vsync: this, |
|||
)..repeat(); |
|||
} |
|||
|
|||
@override |
|||
void dispose() { |
|||
_ctl.dispose(); |
|||
super.dispose(); |
|||
} |
|||
|
|||
@override |
|||
Widget build(BuildContext context) { |
|||
return ClipOval( |
|||
child: ShaderBuilder( |
|||
assetKey: 'shaders/mic_flow.frag', |
|||
(context, shader, child) { |
|||
return AnimatedBuilder( |
|||
animation: _ctl, |
|||
builder: (_, __) { |
|||
// 将0.0-1.0的动画值映射到更大的时间范围 |
|||
final time = _ctl.value * 100.0; |
|||
shader |
|||
..setFloat(0, widget.size) // u_resolution.x |
|||
..setFloat(1, widget.size) // u_resolution.y |
|||
..setFloat(2, time) // u_time |
|||
..setFloat(3, widget.amp); // u_amp (音量振幅) |
|||
return CustomPaint( |
|||
size: Size.square(widget.size), |
|||
painter: _ShaderPainter(shader), |
|||
); |
|||
}, |
|||
); |
|||
}, |
|||
// 着色器编译时的占位符 |
|||
child: Container( |
|||
width: widget.size, |
|||
height: widget.size, |
|||
decoration: const BoxDecoration( |
|||
shape: BoxShape.circle, |
|||
gradient: LinearGradient( |
|||
begin: Alignment.topLeft, |
|||
end: Alignment.bottomRight, |
|||
colors: [ |
|||
Color(0xFF1565C0), // 深蓝 |
|||
Color(0xFFE3F2FD), // 浅蓝 |
|||
], |
|||
), |
|||
), |
|||
), |
|||
), |
|||
); |
|||
} |
|||
} |
|||
|
|||
class _ShaderPainter extends CustomPainter { |
|||
_ShaderPainter(this.shader); |
|||
final FragmentShader shader; |
|||
|
|||
@override |
|||
void paint(Canvas canvas, Size size) { |
|||
final paint = Paint()..shader = shader; |
|||
canvas.drawRect(Offset.zero & size, paint); |
|||
} |
|||
|
|||
@override |
|||
bool shouldRepaint(covariant _ShaderPainter oldDelegate) => true; |
|||
} |
|||
@ -0,0 +1,51 @@ |
|||
# Miscellaneous |
|||
*.class |
|||
*.log |
|||
*.pyc |
|||
*.swp |
|||
.DS_Store |
|||
.atom/ |
|||
.buildlog/ |
|||
.history |
|||
.svn/ |
|||
|
|||
# IntelliJ related |
|||
*.iml |
|||
*.ipr |
|||
*.iws |
|||
.idea/ |
|||
|
|||
# Visual Studio Code related |
|||
.vscode/ |
|||
|
|||
# Flutter/Dart/Pub related |
|||
**/doc/api/ |
|||
.dart_tool/ |
|||
.flutter-plugins |
|||
.flutter-plugins-dependencies |
|||
.packages |
|||
.pub-cache/ |
|||
.pub/ |
|||
build/ |
|||
|
|||
# iOS related |
|||
**/ios/.generated/ |
|||
**/ios/Flutter/Flutter.framework |
|||
**/ios/Flutter/Flutter.podspec |
|||
**/ios/Flutter/Generated.xcconfig |
|||
**/ios/Flutter/app.flx |
|||
**/ios/Flutter/app.zip |
|||
**/ios/Flutter/flutter_assets/ |
|||
**/ios/Flutter/flutter_export_environment.sh |
|||
**/ios/ServiceDefinitions.json |
|||
**/ios/Runner/GeneratedPluginRegistrant.* |
|||
.build/ |
|||
|
|||
# Coverage |
|||
coverage/ |
|||
|
|||
# Exceptions to above rules. |
|||
!**/ios/**/default.mode1v3 |
|||
!**/ios/**/default.mode2v3 |
|||
!**/ios/**/default.pbxuser |
|||
!**/ios/**/default.perspectivev3 |
|||
@ -0,0 +1,190 @@ |
|||
# Realtime Plugin 实现总结 |
|||
|
|||
## 项目概述 |
|||
|
|||
基于您提供的Android原生示例,我为DeepVoice项目创建了一个realtime插件,用于通过WebSocket接入Vocode服务器实现实时语音聊天功能。该插件已完成Android和iOS双平台实现。 |
|||
|
|||
## 架构设计 |
|||
|
|||
### 插件结构 |
|||
``` |
|||
local_plugins/realtime/ |
|||
├── android/ # Android实现 |
|||
│ ├── build.gradle # Android构建配置 |
|||
│ ├── src/main/ |
|||
│ │ ├── AndroidManifest.xml # Android权限配置 |
|||
│ │ └── kotlin/com/yunqiinnovation/realtime/ |
|||
│ │ ├── RealtimePlugin.kt # 主插件入口 |
|||
│ │ ├── RealtimeAudioManager.kt # 音频管理器(AudioRecord/AudioTrack) |
|||
│ │ └── RealtimeWebSocketManager.kt # WebSocket管理器(OkHttp) |
|||
├── ios/ # iOS实现 |
|||
│ ├── Classes/ # Objective-C桥接文件 |
|||
│ │ ├── RealtimePlugin.h |
|||
│ │ └── RealtimePlugin.m |
|||
│ ├── realtime/ # Swift Package |
|||
│ │ ├── Package.swift |
|||
│ │ └── Sources/realtime/ |
|||
│ │ ├── RealtimePlugin.swift # 主插件入口 |
|||
│ │ ├── RealtimeAudioManager.swift # 音频管理器(AVAudioEngine) |
|||
│ │ └── RealtimeWebSocketManager.swift # WebSocket管理器(URLSession) |
|||
│ └── realtime.podspec |
|||
├── lib/ |
|||
│ └── realtime.dart # Flutter接口 |
|||
├── pubspec.yaml |
|||
└── README.md |
|||
``` |
|||
|
|||
### 核心组件 |
|||
|
|||
1. **RealtimePlugin (SwiftRealtimePlugin)** |
|||
- 主插件入口,处理Flutter方法调用 |
|||
- 管理各组件间的协调 |
|||
- 处理事件分发 |
|||
|
|||
2. **RealtimeAudioManager** |
|||
- 使用AVAudioEngine进行音频录制 |
|||
- 使用AVAudioPlayerNode进行音频播放 |
|||
- 支持16kHz/16-bit/单声道格式 |
|||
- 实现20ms帧长的音频处理 |
|||
|
|||
3. **RealtimeWebSocketManager** |
|||
- 使用URLSessionWebSocketTask实现WebSocket通信 |
|||
- 支持音频数据和文本消息的收发 |
|||
- 自动连接状态管理 |
|||
|
|||
## 技术实现对照 |
|||
|
|||
| 功能 | Android示例 | iOS实现 | |
|||
|------|-------------|---------| |
|||
| 音频录制 | AudioRecord | AVAudioEngine + AVAudioInputNode | |
|||
| 音频播放 | AudioTrack | AVAudioPlayerNode | |
|||
| WebSocket | OkHttp WebSocket | URLSessionWebSocketTask | |
|||
| 线程管理 | Kotlin协程 | DispatchQueue | |
|||
| 音频格式 | 16kHz/16-bit/单声道 | 16kHz/16-bit/单声道 | |
|||
| 帧长 | 20ms (320字节) | 20ms (320字节) | |
|||
|
|||
## Flutter接口 |
|||
|
|||
### 主要类 |
|||
- `RealtimeService`: 主服务类 |
|||
- `RealtimeEvent`: 事件类 |
|||
- `ConnectionStatus`: 连接状态枚举 |
|||
- `VoiceStatus`: 语音状态枚举 |
|||
- `RealtimeException`: 异常类 |
|||
|
|||
### 主要方法 |
|||
- `initialize()`: 初始化服务 |
|||
- `connect()`: 连接服务器 |
|||
- `disconnect()`: 断开连接 |
|||
- `startRecording()`: 开始录音 |
|||
- `stopRecording()`: 停止录音 |
|||
- `eventStream`: 事件流 |
|||
|
|||
## 使用方式 |
|||
|
|||
### 1. 在RealtimeController中集成 |
|||
已更新`lib/modules/realtime/controllers/realtime_controller.dart`使用真实的realtime插件,取代了原来的模拟实现。 |
|||
|
|||
### 2. 事件监听 |
|||
```dart |
|||
_realtimeService.eventStream.listen((event) { |
|||
switch (event.type) { |
|||
case 'connectionStatusChanged': |
|||
// 处理连接状态变化 |
|||
case 'voiceStatusChanged': |
|||
// 处理语音状态变化 |
|||
case 'textReceived': |
|||
// 处理文本消息 |
|||
case 'error': |
|||
// 处理错误 |
|||
} |
|||
}); |
|||
``` |
|||
|
|||
## 配置要求 |
|||
|
|||
### 依赖配置 |
|||
已添加到主项目的`pubspec.yaml`: |
|||
```yaml |
|||
realtime: |
|||
path: local_plugins/realtime |
|||
``` |
|||
|
|||
### 权限配置 |
|||
iOS的`Info.plist`已包含必要的麦克风权限: |
|||
```xml |
|||
<key>NSMicrophoneUsageDescription</key> |
|||
<string>需要麦克风权限用于语音识别和录音功能</string> |
|||
``` |
|||
|
|||
## 与Android示例的对应关系 |
|||
|
|||
1. **初始化对应** |
|||
- Android: 创建AudioRecord, AudioTrack, OkHttpClient |
|||
- iOS: 创建AVAudioEngine, AVAudioPlayerNode, URLSession |
|||
|
|||
2. **录音线程对应** |
|||
- Android: `loopRecordSend()` 协程 |
|||
- iOS: AVAudioInputNode的installTap回调 |
|||
|
|||
3. **播放线程对应** |
|||
- Android: `loopPlayback()` 协程 + LinkedBlockingQueue |
|||
- iOS: DispatchQueue + AVAudioPCMBuffer队列 |
|||
|
|||
4. **WebSocket对应** |
|||
- Android: OkHttp WebSocketListener |
|||
- iOS: URLSessionWebSocketDelegate |
|||
|
|||
## 特性支持 |
|||
|
|||
✅ **已实现** |
|||
- Android和iOS双平台支持 |
|||
- 实时音频录制和播放(16kHz/16-bit/单声道) |
|||
- WebSocket双向通信 |
|||
- 状态管理和事件通知 |
|||
- 错误处理 |
|||
- 资源管理和清理 |
|||
- 20ms帧长处理 |
|||
- Kotlin协程和DispatchQueue线程管理 |
|||
|
|||
❌ **未实现(可扩展)** |
|||
- 音频编码(Opus等) |
|||
- 噪声消除/回声抑制 |
|||
- 自动重连机制 |
|||
- 音频质量自适应 |
|||
|
|||
## 使用注意事项 |
|||
|
|||
1. **服务器地址配置** |
|||
```dart |
|||
// 需要替换为实际的Vocode服务器地址 |
|||
serverUrl: 'wss://your-vocode-server/ws' |
|||
``` |
|||
|
|||
2. **音频格式一致性** |
|||
- 确保服务器支持16kHz/16-bit/单声道格式 |
|||
- 帧长固定为20ms (320字节) |
|||
|
|||
3. **错误处理** |
|||
- 监听事件流中的错误 |
|||
- 处理网络断线和重连 |
|||
|
|||
4. **资源管理** |
|||
- 及时调用dispose()释放资源 |
|||
- 避免内存泄漏 |
|||
|
|||
## 测试建议 |
|||
|
|||
1. **本地测试** |
|||
- 先用echo服务器测试WebSocket连接 |
|||
- 验证音频录制和播放功能 |
|||
|
|||
2. **集成测试** |
|||
- 与真实Vocode服务器集成 |
|||
- 测试端到端语音交互 |
|||
|
|||
3. **性能测试** |
|||
- 测试长时间使用的稳定性 |
|||
- 监控内存和CPU使用 |
|||
|
|||
这个实现为DeepVoice项目提供了完整的实时语音交互能力,可以直接与Vocode服务器进行通信,实现类似Android示例的功能。 |
|||
@ -0,0 +1,125 @@ |
|||
# Realtime Plugin |
|||
|
|||
实时语音聊天插件,通过WebSocket连接Vocode服务器实现实时语音交互。 |
|||
|
|||
## 功能特性 |
|||
|
|||
- **实时音频录制**: 16kHz/16-bit/单声道格式录音 |
|||
- **WebSocket通信**: 与Vocode服务器进行实时数据传输 |
|||
- **音频播放**: 播放服务器返回的语音数据 |
|||
- **状态管理**: 连接状态和语音状态监控 |
|||
- **事件回调**: 支持各种事件的监听和处理 |
|||
|
|||
## 技术实现 |
|||
|
|||
### Android端实现 |
|||
- **音频录制**: 使用AudioRecord进行16kHz/16-bit/单声道录音 |
|||
- **音频播放**: 使用AudioTrack进行音频播放 |
|||
- **WebSocket**: 使用OkHttp WebSocket客户端 |
|||
- **线程管理**: 使用Kotlin协程处理录音和播放 |
|||
|
|||
### iOS端实现 |
|||
- **音频录制**: 使用AVAudioEngine和AVAudioInputNode |
|||
- **音频播放**: 使用AVAudioPlayerNode进行播放 |
|||
- **WebSocket**: 使用URLSessionWebSocketTask |
|||
- **线程管理**: 使用DispatchQueue管理录音和播放线程 |
|||
|
|||
### 核心组件 |
|||
- `RealtimePlugin`: 主插件入口,处理Flutter方法调用 |
|||
- `RealtimeAudioManager`: 音频管理器,负责录音和播放 |
|||
- `RealtimeWebSocketManager`: WebSocket管理器,负责网络通信 |
|||
|
|||
**Android端组件**: |
|||
- AudioRecord + AudioTrack + OkHttp + Kotlin协程 |
|||
- 对应您提供的Android原生示例功能 |
|||
|
|||
**iOS端组件**: |
|||
- AVAudioEngine + AVAudioPlayerNode + URLSessionWebSocketTask + DispatchQueue |
|||
|
|||
## 使用方法 |
|||
|
|||
```dart |
|||
import 'package:realtime/realtime.dart'; |
|||
|
|||
final realtimeService = RealtimeService(); |
|||
|
|||
// 初始化 |
|||
await realtimeService.initialize( |
|||
serverUrl: 'wss://your-server/ws', |
|||
sampleRate: 16000, |
|||
channels: 1, |
|||
bitsPerSample: 16, |
|||
); |
|||
|
|||
// 监听事件 |
|||
realtimeService.eventStream.listen((event) { |
|||
switch (event.type) { |
|||
case 'connectionStatusChanged': |
|||
// 处理连接状态变化 |
|||
break; |
|||
case 'voiceStatusChanged': |
|||
// 处理语音状态变化 |
|||
break; |
|||
case 'textReceived': |
|||
// 处理收到的文本消息 |
|||
break; |
|||
case 'error': |
|||
// 处理错误 |
|||
break; |
|||
} |
|||
}); |
|||
|
|||
// 连接服务器 |
|||
await realtimeService.connect(); |
|||
|
|||
// 开始录音 |
|||
await realtimeService.startRecording(); |
|||
|
|||
// 停止录音 |
|||
await realtimeService.stopRecording(); |
|||
|
|||
// 断开连接 |
|||
await realtimeService.disconnect(); |
|||
|
|||
// 释放资源 |
|||
await realtimeService.dispose(); |
|||
``` |
|||
|
|||
## 音频格式 |
|||
|
|||
- **采样率**: 16000 Hz |
|||
- **声道数**: 1(单声道) |
|||
- **位深**: 16-bit |
|||
- **帧长**: 20ms (320字节) |
|||
|
|||
## 权限要求 |
|||
|
|||
### Android |
|||
权限已自动包含在插件中: |
|||
- `RECORD_AUDIO`: 音频录制权限 |
|||
- `INTERNET`: 网络访问权限 |
|||
- `ACCESS_NETWORK_STATE`: 网络状态权限 |
|||
|
|||
### iOS |
|||
在Info.plist中添加麦克风权限: |
|||
```xml |
|||
<key>NSMicrophoneUsageDescription</key> |
|||
<string>应用需要麦克风权限进行语音录制</string> |
|||
``` |
|||
|
|||
## 注意事项 |
|||
|
|||
1. 确保服务器地址正确且可访问 |
|||
2. 网络环境良好,避免频繁断线 |
|||
3. 音频格式与服务器保持一致 |
|||
4. 及时释放资源,避免内存泄漏 |
|||
|
|||
## 错误处理 |
|||
|
|||
插件会自动处理常见错误: |
|||
- 网络连接失败 |
|||
- 音频设备不可用 |
|||
- 权限被拒绝 |
|||
- 服务器断开连接 |
|||
|
|||
通过事件流可以监听这些错误并进行相应处理。 |
|||
@ -0,0 +1,47 @@ |
|||
plugins { |
|||
id("com.android.library") |
|||
id("org.jetbrains.kotlin.android") |
|||
kotlin("plugin.serialization") version "1.9.24" |
|||
} |
|||
|
|||
android { |
|||
namespace = "com.yunqiinnovation.realtime" |
|||
compileSdk = 35 |
|||
|
|||
defaultConfig { |
|||
minSdk = 21 |
|||
targetSdk = 33 |
|||
} |
|||
|
|||
compileOptions { |
|||
sourceCompatibility = JavaVersion.VERSION_11 |
|||
targetCompatibility = JavaVersion.VERSION_11 |
|||
} |
|||
|
|||
kotlinOptions { |
|||
jvmTarget = "11" |
|||
} |
|||
|
|||
packaging { |
|||
resources { |
|||
excludes.add("META-INF/DEPENDENCIES") |
|||
excludes.add("META-INF/LICENSE") |
|||
excludes.add("META-INF/LICENSE.txt") |
|||
excludes.add("META-INF/license.txt") |
|||
excludes.add("META-INF/NOTICE") |
|||
excludes.add("META-INF/NOTICE.txt") |
|||
excludes.add("META-INF/notice.txt") |
|||
excludes.add("META-INF/*.kotlin_module") |
|||
} |
|||
} |
|||
} |
|||
|
|||
dependencies { |
|||
implementation("org.jetbrains.kotlin:kotlin-stdlib-jdk8:1.9.10") |
|||
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.7.3") |
|||
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-android:1.7.3") |
|||
|
|||
// OkHttp for WebSocket |
|||
implementation(platform("com.squareup.okhttp3:okhttp-bom:4.12.0")) |
|||
implementation("com.squareup.okhttp3:okhttp") |
|||
} |
|||
@ -0,0 +1 @@ |
|||
rootProject.name = "realtime" |
|||
@ -0,0 +1,11 @@ |
|||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" |
|||
package="com.yunqiinnovation.realtime"> |
|||
|
|||
<!-- 音频录制权限 --> |
|||
<uses-permission android:name="android.permission.RECORD_AUDIO" /> |
|||
<!-- 网络权限 --> |
|||
<uses-permission android:name="android.permission.INTERNET" /> |
|||
<!-- 网络状态权限 --> |
|||
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> |
|||
|
|||
</manifest> |
|||
@ -0,0 +1,355 @@ |
|||
package com.yunqiinnovation.realtime |
|||
|
|||
import android.content.Context |
|||
import android.media.* |
|||
import android.util.Log |
|||
import kotlinx.coroutines.* |
|||
import java.util.concurrent.LinkedBlockingQueue |
|||
|
|||
/** |
|||
* 实时音频管理器 |
|||
* |
|||
* 负责音频的录制和播放,对应Android示例中的AudioRecord和AudioTrack功能 |
|||
*/ |
|||
class RealtimeAudioManager(private val context: Context) { |
|||
companion object { |
|||
private const val TAG = "RealtimeAudioManager" |
|||
} |
|||
|
|||
// 音频配置 |
|||
private var audioConfig: AudioConfig? = null |
|||
|
|||
// 录音相关 |
|||
private var audioRecord: AudioRecord? = null |
|||
private var isRecording = false |
|||
private var recordJob: Job? = null |
|||
|
|||
// 播放相关 |
|||
private var audioTrack: AudioTrack? = null |
|||
private var isPlaying = false |
|||
private var playJob: Job? = null |
|||
private val playbackQueue = LinkedBlockingQueue<ByteArray>() |
|||
|
|||
// 回调 |
|||
var onAudioData: ((ByteArray) -> Unit)? = null |
|||
var onStatusChanged: ((VoiceStatus) -> Unit)? = null |
|||
|
|||
// 协程作用域 |
|||
private val scope = CoroutineScope(Dispatchers.IO + SupervisorJob()) |
|||
|
|||
/// 初始化音频管理器 |
|||
fun initialize(config: AudioConfig): Boolean { |
|||
this.audioConfig = config |
|||
|
|||
return setupAudioRecord(config) && setupAudioTrack(config) |
|||
} |
|||
|
|||
/// 设置AudioRecord(录音) |
|||
private fun setupAudioRecord(config: AudioConfig): Boolean { |
|||
try { |
|||
val channelConfig = if (config.channels == 1) { |
|||
AudioFormat.CHANNEL_IN_MONO |
|||
} else { |
|||
AudioFormat.CHANNEL_IN_STEREO |
|||
} |
|||
|
|||
val audioFormat = when (config.bitsPerSample) { |
|||
16 -> AudioFormat.ENCODING_PCM_16BIT |
|||
8 -> AudioFormat.ENCODING_PCM_8BIT |
|||
else -> AudioFormat.ENCODING_PCM_16BIT |
|||
} |
|||
|
|||
val bufferSize = AudioRecord.getMinBufferSize( |
|||
config.sampleRate, |
|||
channelConfig, |
|||
audioFormat |
|||
) |
|||
|
|||
if (bufferSize == AudioRecord.ERROR || bufferSize == AudioRecord.ERROR_BAD_VALUE) { |
|||
Log.e(TAG, "无法获取音频录制缓冲区大小") |
|||
return false |
|||
} |
|||
|
|||
audioRecord = AudioRecord( |
|||
MediaRecorder.AudioSource.MIC, |
|||
config.sampleRate, |
|||
channelConfig, |
|||
audioFormat, |
|||
bufferSize |
|||
) |
|||
|
|||
if (audioRecord?.state != AudioRecord.STATE_INITIALIZED) { |
|||
Log.e(TAG, "AudioRecord初始化失败") |
|||
return false |
|||
} |
|||
|
|||
Log.i(TAG, "AudioRecord初始化成功,采样率: ${config.sampleRate}, 声道: ${config.channels}, 位深: ${config.bitsPerSample}") |
|||
return true |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "设置AudioRecord失败: ${e.message}", e) |
|||
return false |
|||
} |
|||
} |
|||
|
|||
/// 设置AudioTrack(播放) |
|||
private fun setupAudioTrack(config: AudioConfig): Boolean { |
|||
try { |
|||
val channelConfig = if (config.channels == 1) { |
|||
AudioFormat.CHANNEL_OUT_MONO |
|||
} else { |
|||
AudioFormat.CHANNEL_OUT_STEREO |
|||
} |
|||
|
|||
val audioFormat = when (config.bitsPerSample) { |
|||
16 -> AudioFormat.ENCODING_PCM_16BIT |
|||
8 -> AudioFormat.ENCODING_PCM_8BIT |
|||
else -> AudioFormat.ENCODING_PCM_16BIT |
|||
} |
|||
|
|||
val bufferSize = AudioTrack.getMinBufferSize( |
|||
config.sampleRate, |
|||
channelConfig, |
|||
audioFormat |
|||
) |
|||
|
|||
if (bufferSize == AudioTrack.ERROR || bufferSize == AudioTrack.ERROR_BAD_VALUE) { |
|||
Log.e(TAG, "无法获取音频播放缓冲区大小") |
|||
return false |
|||
} |
|||
|
|||
audioTrack = AudioTrack.Builder() |
|||
.setAudioAttributes( |
|||
AudioAttributes.Builder() |
|||
.setUsage(AudioAttributes.USAGE_MEDIA) |
|||
.setContentType(AudioAttributes.CONTENT_TYPE_SPEECH) |
|||
.build() |
|||
) |
|||
.setAudioFormat( |
|||
AudioFormat.Builder() |
|||
.setSampleRate(config.sampleRate) |
|||
.setChannelMask(channelConfig) |
|||
.setEncoding(audioFormat) |
|||
.build() |
|||
) |
|||
.setBufferSizeInBytes(bufferSize) |
|||
.setTransferMode(AudioTrack.MODE_STREAM) |
|||
.build() |
|||
|
|||
if (audioTrack?.state != AudioTrack.STATE_INITIALIZED) { |
|||
Log.e(TAG, "AudioTrack初始化失败") |
|||
return false |
|||
} |
|||
|
|||
Log.i(TAG, "AudioTrack初始化成功") |
|||
return true |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "设置AudioTrack失败: ${e.message}", e) |
|||
return false |
|||
} |
|||
} |
|||
|
|||
/// 开始录音 |
|||
fun startRecording(): Boolean { |
|||
if (isRecording || audioRecord == null) { |
|||
return false |
|||
} |
|||
|
|||
try { |
|||
audioRecord?.startRecording() |
|||
isRecording = true |
|||
onStatusChanged?.invoke(VoiceStatus.RECORDING) |
|||
|
|||
// 启动录音协程 |
|||
recordJob = scope.launch { |
|||
loopRecordSend() |
|||
} |
|||
|
|||
Log.i(TAG, "开始录音") |
|||
return true |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "开始录音失败: ${e.message}", e) |
|||
return false |
|||
} |
|||
} |
|||
|
|||
/// 录音循环(对应Android示例中的loopRecordSend) |
|||
private suspend fun loopRecordSend() { |
|||
val config = audioConfig ?: return |
|||
val frameSize = config.frameSize |
|||
val buffer = ByteArray(frameSize) |
|||
|
|||
while (isRecording && audioRecord != null) { |
|||
try { |
|||
val bytesRead = audioRecord!!.read(buffer, 0, frameSize) |
|||
|
|||
if (bytesRead > 0) { |
|||
// 确保读取的数据长度正确 |
|||
val audioData = if (bytesRead == frameSize) { |
|||
buffer.copyOf() |
|||
} else { |
|||
buffer.copyOf(bytesRead) |
|||
} |
|||
|
|||
// 回调音频数据 |
|||
onAudioData?.invoke(audioData) |
|||
} else { |
|||
Log.w(TAG, "录音读取数据失败: $bytesRead") |
|||
} |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "录音循环异常: ${e.message}", e) |
|||
break |
|||
} |
|||
} |
|||
} |
|||
|
|||
/// 停止录音 |
|||
fun stopRecording(): Boolean { |
|||
if (!isRecording) { |
|||
return false |
|||
} |
|||
|
|||
try { |
|||
isRecording = false |
|||
recordJob?.cancel() |
|||
audioRecord?.stop() |
|||
onStatusChanged?.invoke(VoiceStatus.IDLE) |
|||
|
|||
Log.i(TAG, "停止录音") |
|||
return true |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "停止录音失败: ${e.message}", e) |
|||
return false |
|||
} |
|||
} |
|||
|
|||
/// 播放音频数据 |
|||
fun playAudioData(data: ByteArray) { |
|||
if (data.isNotEmpty()) { |
|||
playbackQueue.offer(data) |
|||
|
|||
// 如果没在播放,开始播放 |
|||
if (!isPlaying) { |
|||
startPlayback() |
|||
} |
|||
} |
|||
} |
|||
|
|||
/// 开始播放 |
|||
private fun startPlayback() { |
|||
if (isPlaying || audioTrack == null) { |
|||
return |
|||
} |
|||
|
|||
try { |
|||
audioTrack?.play() |
|||
isPlaying = true |
|||
onStatusChanged?.invoke(VoiceStatus.PLAYING) |
|||
|
|||
// 启动播放协程 |
|||
playJob = scope.launch { |
|||
loopPlayback() |
|||
} |
|||
|
|||
Log.i(TAG, "开始播放") |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "开始播放失败: ${e.message}", e) |
|||
} |
|||
} |
|||
|
|||
/// 播放循环(对应Android示例中的loopPlayback) |
|||
private suspend fun loopPlayback() { |
|||
while (isPlaying && audioTrack != null) { |
|||
try { |
|||
val audioData = playbackQueue.poll() |
|||
|
|||
if (audioData != null) { |
|||
val bytesWritten = audioTrack!!.write(audioData, 0, audioData.size) |
|||
|
|||
if (bytesWritten < 0) { |
|||
Log.w(TAG, "音频播放写入失败: $bytesWritten") |
|||
} |
|||
} else { |
|||
// 队列为空,检查是否应该停止播放 |
|||
delay(10) // 短暂等待 |
|||
|
|||
if (playbackQueue.isEmpty()) { |
|||
// 队列持续为空,停止播放 |
|||
break |
|||
} |
|||
} |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "播放循环异常: ${e.message}", e) |
|||
break |
|||
} |
|||
} |
|||
|
|||
// 播放结束 |
|||
stopPlayback() |
|||
} |
|||
|
|||
/// 停止播放 |
|||
fun stopPlaying(): Boolean { |
|||
return stopPlayback() |
|||
} |
|||
|
|||
private fun stopPlayback(): Boolean { |
|||
if (!isPlaying) { |
|||
return false |
|||
} |
|||
|
|||
try { |
|||
isPlaying = false |
|||
playJob?.cancel() |
|||
audioTrack?.stop() |
|||
playbackQueue.clear() |
|||
onStatusChanged?.invoke(VoiceStatus.IDLE) |
|||
|
|||
Log.i(TAG, "停止播放") |
|||
return true |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "停止播放失败: ${e.message}", e) |
|||
return false |
|||
} |
|||
} |
|||
|
|||
/// 更新配置 |
|||
fun updateConfig(config: AudioConfig): Boolean { |
|||
// 如果正在录音或播放,先停止 |
|||
if (isRecording) { |
|||
stopRecording() |
|||
} |
|||
if (isPlaying) { |
|||
stopPlayback() |
|||
} |
|||
|
|||
// 释放旧的音频对象 |
|||
releaseAudioObjects() |
|||
|
|||
return initialize(config) |
|||
} |
|||
|
|||
/// 释放音频对象 |
|||
private fun releaseAudioObjects() { |
|||
try { |
|||
audioRecord?.release() |
|||
audioRecord = null |
|||
|
|||
audioTrack?.release() |
|||
audioTrack = null |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "释放音频对象失败: ${e.message}", e) |
|||
} |
|||
} |
|||
|
|||
/// 释放资源 |
|||
fun dispose() { |
|||
stopRecording() |
|||
stopPlayback() |
|||
|
|||
scope.cancel() |
|||
releaseAudioObjects() |
|||
playbackQueue.clear() |
|||
|
|||
Log.i(TAG, "音频管理器已释放") |
|||
} |
|||
} |
|||
@ -0,0 +1,309 @@ |
|||
package com.yunqiinnovation.realtime |
|||
|
|||
import android.content.Context |
|||
import android.util.Log |
|||
import io.flutter.embedding.engine.plugins.FlutterPlugin |
|||
import io.flutter.plugin.common.EventChannel |
|||
import io.flutter.plugin.common.MethodCall |
|||
import io.flutter.plugin.common.MethodChannel |
|||
import io.flutter.plugin.common.MethodChannel.MethodCallHandler |
|||
import io.flutter.plugin.common.MethodChannel.Result |
|||
import kotlinx.coroutines.* |
|||
|
|||
/** |
|||
* 实时语音聊天插件 |
|||
* |
|||
* 通过WebSocket连接Vocode服务器实现实时语音交互 |
|||
* 包含录音、播放、WebSocket通信等功能 |
|||
*/ |
|||
class RealtimePlugin: FlutterPlugin, MethodCallHandler, EventChannel.StreamHandler { |
|||
companion object { |
|||
private const val TAG = "RealtimePlugin" |
|||
private const val METHOD_CHANNEL = "realtime/methods" |
|||
private const val EVENT_CHANNEL = "realtime/events" |
|||
} |
|||
|
|||
private lateinit var context: Context |
|||
private lateinit var methodChannel: MethodChannel |
|||
private lateinit var eventChannel: EventChannel |
|||
private var eventSink: EventChannel.EventSink? = null |
|||
|
|||
// 核心组件 |
|||
private lateinit var audioManager: RealtimeAudioManager |
|||
private lateinit var webSocketManager: RealtimeWebSocketManager |
|||
|
|||
// 协程作用域 |
|||
private val scope = CoroutineScope(Dispatchers.Main + SupervisorJob()) |
|||
|
|||
// 配置参数 |
|||
private var serverUrl: String = "" |
|||
private var sampleRate: Int = 16000 |
|||
private var channels: Int = 1 |
|||
private var bitsPerSample: Int = 16 |
|||
|
|||
// 状态 |
|||
@Volatile |
|||
private var connectionStatus: ConnectionStatus = ConnectionStatus.DISCONNECTED |
|||
@Volatile |
|||
private var voiceStatus: VoiceStatus = VoiceStatus.IDLE |
|||
|
|||
override fun onAttachedToEngine(flutterPluginBinding: FlutterPlugin.FlutterPluginBinding) { |
|||
context = flutterPluginBinding.applicationContext |
|||
|
|||
methodChannel = MethodChannel(flutterPluginBinding.binaryMessenger, METHOD_CHANNEL) |
|||
methodChannel.setMethodCallHandler(this) |
|||
|
|||
eventChannel = EventChannel(flutterPluginBinding.binaryMessenger, EVENT_CHANNEL) |
|||
eventChannel.setStreamHandler(this) |
|||
|
|||
// 初始化核心组件 |
|||
audioManager = RealtimeAudioManager(context) |
|||
webSocketManager = RealtimeWebSocketManager() |
|||
|
|||
setupCallbacks() |
|||
|
|||
Log.i(TAG, "Realtime插件已附加到引擎") |
|||
} |
|||
|
|||
override fun onDetachedFromEngine(binding: FlutterPlugin.FlutterPluginBinding) { |
|||
methodChannel.setMethodCallHandler(null) |
|||
eventChannel.setStreamHandler(null) |
|||
|
|||
// 清理资源 |
|||
scope.cancel() |
|||
audioManager.dispose() |
|||
webSocketManager.dispose() |
|||
|
|||
Log.i(TAG, "Realtime插件已从引擎分离") |
|||
} |
|||
|
|||
/// 设置各组件的回调 |
|||
private fun setupCallbacks() { |
|||
// 音频管理器回调 |
|||
audioManager.onAudioData = { data -> |
|||
webSocketManager.sendAudioData(data) |
|||
} |
|||
|
|||
audioManager.onStatusChanged = { status -> |
|||
voiceStatus = status |
|||
sendEvent("voiceStatusChanged", status.value) |
|||
} |
|||
|
|||
// WebSocket管理器回调 |
|||
webSocketManager.onConnectionStatusChanged = { status -> |
|||
connectionStatus = status |
|||
sendEvent("connectionStatusChanged", status.value) |
|||
} |
|||
|
|||
webSocketManager.onAudioReceived = { data -> |
|||
audioManager.playAudioData(data) |
|||
} |
|||
|
|||
webSocketManager.onTextReceived = { text -> |
|||
sendEvent("textReceived", text) |
|||
} |
|||
|
|||
webSocketManager.onError = { error -> |
|||
sendEvent("error", error) |
|||
} |
|||
} |
|||
|
|||
/// 发送事件到Flutter端 |
|||
private fun sendEvent(type: String, data: Any?) { |
|||
val event = mapOf( |
|||
"type" to type, |
|||
"data" to data |
|||
) |
|||
|
|||
scope.launch { |
|||
eventSink?.success(event) |
|||
} |
|||
} |
|||
|
|||
override fun onMethodCall(call: MethodCall, result: Result) { |
|||
when (call.method) { |
|||
"initialize" -> handleInitialize(call, result) |
|||
"connect" -> handleConnect(result) |
|||
"disconnect" -> handleDisconnect(result) |
|||
"startRecording" -> handleStartRecording(result) |
|||
"stopRecording" -> handleStopRecording(result) |
|||
"stopPlaying" -> handleStopPlaying(result) |
|||
"getConnectionStatus" -> result.success(connectionStatus.value) |
|||
"getVoiceStatus" -> result.success(voiceStatus.value) |
|||
"sendTextMessage" -> handleSendTextMessage(call, result) |
|||
"setAudioConfig" -> handleSetAudioConfig(call, result) |
|||
"dispose" -> handleDispose(result) |
|||
else -> result.notImplemented() |
|||
} |
|||
} |
|||
|
|||
private fun handleInitialize(call: MethodCall, result: Result) { |
|||
try { |
|||
val args = call.arguments as? Map<String, Any> |
|||
val serverUrl = args?.get("serverUrl") as? String |
|||
?: return result.error("INVALID_ARGUMENTS", "服务器地址不能为空", null) |
|||
|
|||
this.serverUrl = serverUrl |
|||
this.sampleRate = args["sampleRate"] as? Int ?: 16000 |
|||
this.channels = args["channels"] as? Int ?: 1 |
|||
this.bitsPerSample = args["bitsPerSample"] as? Int ?: 16 |
|||
|
|||
// 初始化音频管理器 |
|||
val audioConfig = AudioConfig(sampleRate, channels, bitsPerSample) |
|||
val success = audioManager.initialize(audioConfig) |
|||
|
|||
if (success) { |
|||
webSocketManager.initialize(serverUrl) |
|||
Log.i(TAG, "实时语音插件初始化成功") |
|||
} else { |
|||
Log.e(TAG, "实时语音插件初始化失败") |
|||
} |
|||
|
|||
result.success(success) |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "初始化失败: ${e.message}", e) |
|||
result.error("INITIALIZATION_ERROR", "初始化失败: ${e.message}", null) |
|||
} |
|||
} |
|||
|
|||
private fun handleConnect(result: Result) { |
|||
scope.launch { |
|||
try { |
|||
val success = webSocketManager.connect() |
|||
result.success(success) |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "连接失败: ${e.message}", e) |
|||
result.error("CONNECTION_ERROR", "连接失败: ${e.message}", null) |
|||
} |
|||
} |
|||
} |
|||
|
|||
private fun handleDisconnect(result: Result) { |
|||
scope.launch { |
|||
try { |
|||
webSocketManager.disconnect() |
|||
result.success(true) |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "断开连接失败: ${e.message}", e) |
|||
result.error("DISCONNECTION_ERROR", "断开连接失败: ${e.message}", null) |
|||
} |
|||
} |
|||
} |
|||
|
|||
private fun handleStartRecording(result: Result) { |
|||
scope.launch { |
|||
try { |
|||
val success = audioManager.startRecording() |
|||
result.success(success) |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "开始录音失败: ${e.message}", e) |
|||
result.error("RECORDING_ERROR", "开始录音失败: ${e.message}", null) |
|||
} |
|||
} |
|||
} |
|||
|
|||
private fun handleStopRecording(result: Result) { |
|||
scope.launch { |
|||
try { |
|||
val success = audioManager.stopRecording() |
|||
result.success(success) |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "停止录音失败: ${e.message}", e) |
|||
result.error("RECORDING_ERROR", "停止录音失败: ${e.message}", null) |
|||
} |
|||
} |
|||
} |
|||
|
|||
private fun handleStopPlaying(result: Result) { |
|||
scope.launch { |
|||
try { |
|||
val success = audioManager.stopPlaying() |
|||
result.success(success) |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "停止播放失败: ${e.message}", e) |
|||
result.error("PLAYBACK_ERROR", "停止播放失败: ${e.message}", null) |
|||
} |
|||
} |
|||
} |
|||
|
|||
private fun handleSendTextMessage(call: MethodCall, result: Result) { |
|||
try { |
|||
val args = call.arguments as? Map<String, Any> |
|||
val message = args?.get("message") as? String |
|||
?: return result.error("INVALID_ARGUMENTS", "消息内容不能为空", null) |
|||
|
|||
val success = webSocketManager.sendTextMessage(message) |
|||
result.success(success) |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "发送文本消息失败: ${e.message}", e) |
|||
result.error("MESSAGE_ERROR", "发送文本消息失败: ${e.message}", null) |
|||
} |
|||
} |
|||
|
|||
private fun handleSetAudioConfig(call: MethodCall, result: Result) { |
|||
try { |
|||
val args = call.arguments as? Map<String, Any> |
|||
?: return result.error("INVALID_ARGUMENTS", "参数无效", null) |
|||
|
|||
args["sampleRate"]?.let { this.sampleRate = it as Int } |
|||
args["channels"]?.let { this.channels = it as Int } |
|||
args["bitsPerSample"]?.let { this.bitsPerSample = it as Int } |
|||
|
|||
val audioConfig = AudioConfig(sampleRate, channels, bitsPerSample) |
|||
val success = audioManager.updateConfig(audioConfig) |
|||
result.success(success) |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "设置音频配置失败: ${e.message}", e) |
|||
result.error("CONFIG_ERROR", "设置音频配置失败: ${e.message}", null) |
|||
} |
|||
} |
|||
|
|||
private fun handleDispose(result: Result) { |
|||
scope.launch { |
|||
try { |
|||
audioManager.dispose() |
|||
webSocketManager.dispose() |
|||
result.success(null) |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "释放资源失败: ${e.message}", e) |
|||
result.error("DISPOSE_ERROR", "释放资源失败: ${e.message}", null) |
|||
} |
|||
} |
|||
} |
|||
|
|||
// EventChannel.StreamHandler 实现 |
|||
override fun onListen(arguments: Any?, events: EventChannel.EventSink?) { |
|||
eventSink = events |
|||
Log.i(TAG, "事件流监听已开始") |
|||
} |
|||
|
|||
override fun onCancel(arguments: Any?) { |
|||
eventSink = null |
|||
Log.i(TAG, "事件流监听已取消") |
|||
} |
|||
} |
|||
|
|||
// 枚举定义 |
|||
enum class ConnectionStatus(val value: String) { |
|||
DISCONNECTED("disconnected"), |
|||
CONNECTING("connecting"), |
|||
CONNECTED("connected"), |
|||
ERROR("error") |
|||
} |
|||
|
|||
enum class VoiceStatus(val value: String) { |
|||
IDLE("idle"), |
|||
RECORDING("recording"), |
|||
PROCESSING("processing"), |
|||
PLAYING("playing") |
|||
} |
|||
|
|||
// 音频配置 |
|||
data class AudioConfig( |
|||
val sampleRate: Int, |
|||
val channels: Int, |
|||
val bitsPerSample: Int |
|||
) { |
|||
val frameSize: Int |
|||
get() = (sampleRate * channels * bitsPerSample / 8 * 20) / 1000 // 20ms帧 |
|||
} |
|||
@ -0,0 +1,218 @@ |
|||
package com.yunqiinnovation.realtime |
|||
|
|||
import android.util.Log |
|||
import kotlinx.coroutines.* |
|||
import okhttp3.* |
|||
import okio.ByteString |
|||
import java.util.concurrent.TimeUnit |
|||
|
|||
/** |
|||
* 实时WebSocket管理器 |
|||
* |
|||
* 负责与Vocode服务器的WebSocket通信,对应Android示例中的OkHttp WebSocket功能 |
|||
*/ |
|||
class RealtimeWebSocketManager : WebSocketListener() { |
|||
companion object { |
|||
private const val TAG = "RealtimeWebSocketManager" |
|||
private const val CONNECT_TIMEOUT = 30L |
|||
private const val READ_TIMEOUT = 60L |
|||
private const val WRITE_TIMEOUT = 30L |
|||
} |
|||
|
|||
// OkHttp客户端和WebSocket |
|||
private var okHttpClient: OkHttpClient? = null |
|||
private var webSocket: WebSocket? = null |
|||
|
|||
// 服务器URL |
|||
private var serverUrl: String = "" |
|||
|
|||
// 连接状态 |
|||
@Volatile |
|||
private var isConnected = false |
|||
@Volatile |
|||
private var isConnecting = false |
|||
|
|||
// 回调 |
|||
var onConnectionStatusChanged: ((ConnectionStatus) -> Unit)? = null |
|||
var onAudioReceived: ((ByteArray) -> Unit)? = null |
|||
var onTextReceived: ((String) -> Unit)? = null |
|||
var onError: ((String) -> Unit)? = null |
|||
|
|||
// 协程作用域 |
|||
private val scope = CoroutineScope(Dispatchers.IO + SupervisorJob()) |
|||
|
|||
/// 初始化WebSocket管理器 |
|||
fun initialize(serverUrl: String) { |
|||
this.serverUrl = serverUrl |
|||
|
|||
// 创建OkHttp客户端 |
|||
okHttpClient = OkHttpClient.Builder() |
|||
.connectTimeout(CONNECT_TIMEOUT, TimeUnit.SECONDS) |
|||
.readTimeout(READ_TIMEOUT, TimeUnit.SECONDS) |
|||
.writeTimeout(WRITE_TIMEOUT, TimeUnit.SECONDS) |
|||
.retryOnConnectionFailure(true) |
|||
.build() |
|||
|
|||
Log.i(TAG, "WebSocket管理器初始化,服务器地址: $serverUrl") |
|||
} |
|||
|
|||
/// 连接到服务器 |
|||
suspend fun connect(): Boolean = withContext(Dispatchers.IO) { |
|||
if (isConnected || isConnecting) { |
|||
return@withContext false |
|||
} |
|||
|
|||
val client = okHttpClient ?: run { |
|||
Log.e(TAG, "OkHttp客户端未初始化") |
|||
onError?.invoke("客户端未初始化") |
|||
return@withContext false |
|||
} |
|||
|
|||
try { |
|||
isConnecting = true |
|||
onConnectionStatusChanged?.invoke(ConnectionStatus.CONNECTING) |
|||
|
|||
val request = Request.Builder() |
|||
.url(serverUrl) |
|||
.build() |
|||
|
|||
webSocket = client.newWebSocket(request, this@RealtimeWebSocketManager) |
|||
|
|||
// 等待连接建立 |
|||
var waitTime = 0 |
|||
while (isConnecting && waitTime < CONNECT_TIMEOUT * 1000) { |
|||
delay(100) |
|||
waitTime += 100 |
|||
} |
|||
|
|||
if (isConnected) { |
|||
Log.i(TAG, "WebSocket连接成功") |
|||
return@withContext true |
|||
} else { |
|||
Log.e(TAG, "WebSocket连接超时") |
|||
isConnecting = false |
|||
onConnectionStatusChanged?.invoke(ConnectionStatus.ERROR) |
|||
return@withContext false |
|||
} |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "WebSocket连接失败: ${e.message}", e) |
|||
isConnecting = false |
|||
onConnectionStatusChanged?.invoke(ConnectionStatus.ERROR) |
|||
onError?.invoke("连接失败: ${e.message}") |
|||
return@withContext false |
|||
} |
|||
} |
|||
|
|||
/// 断开连接 |
|||
fun disconnect() { |
|||
try { |
|||
isConnected = false |
|||
isConnecting = false |
|||
|
|||
webSocket?.close(1000, "正常关闭") |
|||
webSocket = null |
|||
|
|||
onConnectionStatusChanged?.invoke(ConnectionStatus.DISCONNECTED) |
|||
Log.i(TAG, "WebSocket已断开连接") |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "断开WebSocket连接失败: ${e.message}", e) |
|||
} |
|||
} |
|||
|
|||
/// 发送音频数据 |
|||
fun sendAudioData(data: ByteArray) { |
|||
if (!isConnected) { |
|||
return |
|||
} |
|||
|
|||
try { |
|||
val byteString = ByteString.of(*data) |
|||
val success = webSocket?.send(byteString) ?: false |
|||
|
|||
if (!success) { |
|||
Log.w(TAG, "发送音频数据失败") |
|||
} |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "发送音频数据异常: ${e.message}", e) |
|||
} |
|||
} |
|||
|
|||
/// 发送文本消息 |
|||
fun sendTextMessage(message: String): Boolean { |
|||
if (!isConnected) { |
|||
Log.w(TAG, "WebSocket未连接,无法发送文本消息") |
|||
return false |
|||
} |
|||
|
|||
return try { |
|||
val success = webSocket?.send(message) ?: false |
|||
if (!success) { |
|||
Log.w(TAG, "发送文本消息失败") |
|||
} |
|||
success |
|||
} catch (e: Exception) { |
|||
Log.e(TAG, "发送文本消息异常: ${e.message}", e) |
|||
false |
|||
} |
|||
} |
|||
|
|||
/// 释放资源 |
|||
fun dispose() { |
|||
disconnect() |
|||
|
|||
scope.cancel() |
|||
|
|||
okHttpClient?.dispatcher?.executorService?.shutdown() |
|||
okHttpClient = null |
|||
|
|||
Log.i(TAG, "WebSocket管理器已释放") |
|||
} |
|||
|
|||
// WebSocketListener 回调实现 |
|||
override fun onOpen(webSocket: WebSocket, response: Response) { |
|||
Log.i(TAG, "WebSocket连接已建立") |
|||
isConnected = true |
|||
isConnecting = false |
|||
onConnectionStatusChanged?.invoke(ConnectionStatus.CONNECTED) |
|||
} |
|||
|
|||
override fun onMessage(webSocket: WebSocket, text: String) { |
|||
Log.d(TAG, "收到文本消息: $text") |
|||
onTextReceived?.invoke(text) |
|||
} |
|||
|
|||
override fun onMessage(webSocket: WebSocket, bytes: ByteString) { |
|||
Log.d(TAG, "收到音频数据: ${bytes.size} 字节") |
|||
onAudioReceived?.invoke(bytes.toByteArray()) |
|||
} |
|||
|
|||
override fun onClosing(webSocket: WebSocket, code: Int, reason: String) { |
|||
Log.i(TAG, "WebSocket正在关闭,代码: $code, 原因: $reason") |
|||
webSocket.close(1000, null) |
|||
} |
|||
|
|||
override fun onClosed(webSocket: WebSocket, code: Int, reason: String) { |
|||
Log.i(TAG, "WebSocket已关闭,代码: $code, 原因: $reason") |
|||
isConnected = false |
|||
isConnecting = false |
|||
onConnectionStatusChanged?.invoke(ConnectionStatus.DISCONNECTED) |
|||
} |
|||
|
|||
override fun onFailure(webSocket: WebSocket, t: Throwable, response: Response?) { |
|||
val errorMessage = when { |
|||
t.message?.contains("Unable to parse TLS packet header") == true -> |
|||
"SSL错误:请检查服务器是否支持wss://,本地开发请使用ws://" |
|||
t.message?.contains("Connection refused") == true -> |
|||
"连接被拒绝:请检查服务器是否运行在指定端口" |
|||
t.message?.contains("timeout") == true -> |
|||
"连接超时:请检查网络连接和服务器地址" |
|||
else -> "连接失败: ${t.message}" |
|||
} |
|||
|
|||
Log.e(TAG, "WebSocket连接失败: ${t.message}", t) |
|||
isConnected = false |
|||
isConnecting = false |
|||
onConnectionStatusChanged?.invoke(ConnectionStatus.ERROR) |
|||
onError?.invoke(errorMessage) |
|||
} |
|||
} |
|||
@ -0,0 +1,274 @@ |
|||
# Realtime Plugin 使用示例 |
|||
|
|||
## 基本用法 |
|||
|
|||
```dart |
|||
import 'package:realtime/realtime.dart'; |
|||
|
|||
class VoiceCallPage extends StatefulWidget { |
|||
@override |
|||
_VoiceCallPageState createState() => _VoiceCallPageState(); |
|||
} |
|||
|
|||
class _VoiceCallPageState extends State<VoiceCallPage> { |
|||
final RealtimeService _realtimeService = RealtimeService(); |
|||
StreamSubscription<RealtimeEvent>? _eventSubscription; |
|||
|
|||
ConnectionStatus _connectionStatus = ConnectionStatus.disconnected; |
|||
VoiceStatus _voiceStatus = VoiceStatus.idle; |
|||
|
|||
@override |
|||
void initState() { |
|||
super.initState(); |
|||
_setupEventListener(); |
|||
_initializeService(); |
|||
} |
|||
|
|||
void _setupEventListener() { |
|||
_eventSubscription = _realtimeService.eventStream.listen((event) { |
|||
switch (event.type) { |
|||
case 'connectionStatusChanged': |
|||
setState(() { |
|||
_connectionStatus = _parseConnectionStatus(event.data); |
|||
}); |
|||
break; |
|||
case 'voiceStatusChanged': |
|||
setState(() { |
|||
_voiceStatus = _parseVoiceStatus(event.data); |
|||
}); |
|||
break; |
|||
case 'textReceived': |
|||
print('收到文本: ${event.data}'); |
|||
break; |
|||
case 'error': |
|||
print('错误: ${event.data}'); |
|||
break; |
|||
} |
|||
}); |
|||
} |
|||
|
|||
Future<void> _initializeService() async { |
|||
try { |
|||
final success = await _realtimeService.initialize( |
|||
serverUrl: 'wss://your-vocode-server.com/ws', |
|||
sampleRate: 16000, |
|||
channels: 1, |
|||
bitsPerSample: 16, |
|||
); |
|||
|
|||
if (success) { |
|||
print('Realtime服务初始化成功'); |
|||
} else { |
|||
print('Realtime服务初始化失败'); |
|||
} |
|||
} catch (e) { |
|||
print('初始化错误: $e'); |
|||
} |
|||
} |
|||
|
|||
Future<void> _connect() async { |
|||
try { |
|||
final success = await _realtimeService.connect(); |
|||
if (!success) { |
|||
print('连接失败'); |
|||
} |
|||
} catch (e) { |
|||
print('连接错误: $e'); |
|||
} |
|||
} |
|||
|
|||
Future<void> _disconnect() async { |
|||
try { |
|||
await _realtimeService.disconnect(); |
|||
} catch (e) { |
|||
print('断开连接错误: $e'); |
|||
} |
|||
} |
|||
|
|||
Future<void> _startRecording() async { |
|||
try { |
|||
final success = await _realtimeService.startRecording(); |
|||
if (!success) { |
|||
print('开始录音失败'); |
|||
} |
|||
} catch (e) { |
|||
print('录音错误: $e'); |
|||
} |
|||
} |
|||
|
|||
Future<void> _stopRecording() async { |
|||
try { |
|||
final success = await _realtimeService.stopRecording(); |
|||
if (!success) { |
|||
print('停止录音失败'); |
|||
} |
|||
} catch (e) { |
|||
print('停止录音错误: $e'); |
|||
} |
|||
} |
|||
|
|||
ConnectionStatus _parseConnectionStatus(String status) { |
|||
switch (status) { |
|||
case 'connected': return ConnectionStatus.connected; |
|||
case 'connecting': return ConnectionStatus.connecting; |
|||
case 'disconnected': return ConnectionStatus.disconnected; |
|||
case 'error': return ConnectionStatus.error; |
|||
default: return ConnectionStatus.disconnected; |
|||
} |
|||
} |
|||
|
|||
VoiceStatus _parseVoiceStatus(String status) { |
|||
switch (status) { |
|||
case 'recording': return VoiceStatus.recording; |
|||
case 'processing': return VoiceStatus.processing; |
|||
case 'playing': return VoiceStatus.playing; |
|||
case 'idle': return VoiceStatus.idle; |
|||
default: return VoiceStatus.idle; |
|||
} |
|||
} |
|||
|
|||
@override |
|||
Widget build(BuildContext context) { |
|||
return Scaffold( |
|||
appBar: AppBar( |
|||
title: Text('实时语音聊天'), |
|||
), |
|||
body: Center( |
|||
child: Column( |
|||
mainAxisAlignment: MainAxisAlignment.center, |
|||
children: [ |
|||
// 连接状态显示 |
|||
Text('连接状态: ${_connectionStatus.name}'), |
|||
SizedBox(height: 20), |
|||
|
|||
// 语音状态显示 |
|||
Text('语音状态: ${_voiceStatus.name}'), |
|||
SizedBox(height: 40), |
|||
|
|||
// 连接按钮 |
|||
ElevatedButton( |
|||
onPressed: _connectionStatus == ConnectionStatus.disconnected |
|||
? _connect |
|||
: _disconnect, |
|||
child: Text(_connectionStatus == ConnectionStatus.disconnected |
|||
? '连接' |
|||
: '断开'), |
|||
), |
|||
SizedBox(height: 20), |
|||
|
|||
// 录音按钮 |
|||
ElevatedButton( |
|||
onPressed: _connectionStatus == ConnectionStatus.connected |
|||
? (_voiceStatus == VoiceStatus.recording |
|||
? _stopRecording |
|||
: _startRecording) |
|||
: null, |
|||
child: Text(_voiceStatus == VoiceStatus.recording |
|||
? '停止录音' |
|||
: '开始录音'), |
|||
), |
|||
], |
|||
), |
|||
), |
|||
); |
|||
} |
|||
|
|||
@override |
|||
void dispose() { |
|||
_eventSubscription?.cancel(); |
|||
_realtimeService.dispose(); |
|||
super.dispose(); |
|||
} |
|||
} |
|||
``` |
|||
|
|||
## GetX控制器中的使用 |
|||
|
|||
```dart |
|||
import 'package:get/get.dart'; |
|||
import 'package:realtime/realtime.dart'; |
|||
|
|||
class VoiceController extends GetxController { |
|||
final RealtimeService _realtimeService = RealtimeService(); |
|||
|
|||
final RxBool isConnected = false.obs; |
|||
final RxBool isRecording = false.obs; |
|||
|
|||
StreamSubscription<RealtimeEvent>? _eventSubscription; |
|||
|
|||
@override |
|||
void onInit() { |
|||
super.onInit(); |
|||
_setupEventListener(); |
|||
_initializeService(); |
|||
} |
|||
|
|||
void _setupEventListener() { |
|||
_eventSubscription = _realtimeService.eventStream.listen((event) { |
|||
switch (event.type) { |
|||
case 'connectionStatusChanged': |
|||
isConnected.value = event.data == 'connected'; |
|||
break; |
|||
case 'voiceStatusChanged': |
|||
isRecording.value = event.data == 'recording'; |
|||
break; |
|||
} |
|||
}); |
|||
} |
|||
|
|||
Future<void> _initializeService() async { |
|||
await _realtimeService.initialize( |
|||
serverUrl: 'wss://your-server/ws', |
|||
); |
|||
} |
|||
|
|||
Future<void> toggleConnection() async { |
|||
if (isConnected.value) { |
|||
await _realtimeService.disconnect(); |
|||
} else { |
|||
await _realtimeService.connect(); |
|||
} |
|||
} |
|||
|
|||
Future<void> toggleRecording() async { |
|||
if (isRecording.value) { |
|||
await _realtimeService.stopRecording(); |
|||
} else { |
|||
await _realtimeService.startRecording(); |
|||
} |
|||
} |
|||
|
|||
@override |
|||
void onClose() { |
|||
_eventSubscription?.cancel(); |
|||
_realtimeService.dispose(); |
|||
super.onClose(); |
|||
} |
|||
} |
|||
``` |
|||
|
|||
## 权限配置 |
|||
|
|||
### iOS |
|||
在 `ios/Runner/Info.plist` 中添加: |
|||
|
|||
```xml |
|||
<key>NSMicrophoneUsageDescription</key> |
|||
<string>应用需要麦克风权限进行语音录制</string> |
|||
``` |
|||
|
|||
## 服务器配置示例 |
|||
|
|||
需要一个支持WebSocket的Vocode服务器,具体实现可参考Vocode官方文档。 |
|||
|
|||
服务器需要: |
|||
1. 接收16kHz/16-bit/单声道的PCM音频数据 |
|||
2. 返回相同格式的音频数据 |
|||
3. 支持文本消息交换 |
|||
|
|||
## 注意事项 |
|||
|
|||
1. 确保网络连接稳定 |
|||
2. 音频格式必须与服务器保持一致 |
|||
3. 及时处理事件流中的错误 |
|||
4. 在适当时机释放资源 |
|||
@ -0,0 +1,4 @@ |
|||
#import <Flutter/Flutter.h> |
|||
|
|||
@interface RealtimePlugin : NSObject<FlutterPlugin> |
|||
@end |
|||
@ -0,0 +1,8 @@ |
|||
#import "RealtimePlugin.h" |
|||
@import realtime; |
|||
|
|||
@implementation RealtimePlugin |
|||
+ (void)registerWithRegistrar:(NSObject<FlutterPluginRegistrar>*)registrar { |
|||
[SwiftRealtimePlugin registerWithRegistrar:registrar]; |
|||
} |
|||
@end |
|||
@ -0,0 +1,20 @@ |
|||
Pod::Spec.new do |s| |
|||
s.name = 'realtime' |
|||
s.version = '0.0.1' |
|||
s.summary = '实时语音聊天插件' |
|||
s.description = <<-DESC |
|||
实时语音聊天插件,通过WebSocket连接Vocode服务器实现实时语音交互 |
|||
DESC |
|||
s.homepage = 'http://example.com' |
|||
s.license = { :file => '../LICENSE' } |
|||
s.author = { 'YunQi Innovation' => 'dev@yunqiinnovation.com' } |
|||
s.source = { :path => '.' } |
|||
s.source_files = 'Classes/**/*' |
|||
s.public_header_files = 'Classes/**/*.h' |
|||
s.dependency 'Flutter' |
|||
s.platform = :ios, '12.0' |
|||
|
|||
# Flutter.framework does not contain a i386 slice. |
|||
s.pod_target_xcconfig = { 'DEFINES_MODULE' => 'YES', 'EXCLUDED_ARCHS[sdk=iphonesimulator*]' => 'i386' } |
|||
s.swift_version = '5.0' |
|||
end |
|||
@ -0,0 +1,18 @@ |
|||
// swift-tools-version: 5.9 |
|||
import PackageDescription |
|||
|
|||
let package = Package( |
|||
name: "realtime", |
|||
platforms: [.iOS("18.0")], |
|||
products: [ |
|||
.library(name: "realtime", targets: ["realtime"]) |
|||
], |
|||
dependencies: [], |
|||
targets: [ |
|||
.target( |
|||
name: "realtime", |
|||
dependencies: [], |
|||
path: "Sources/realtime" |
|||
) |
|||
] |
|||
) |
|||
@ -0,0 +1,314 @@ |
|||
import AVFoundation |
|||
import os.log |
|||
import Accelerate |
|||
|
|||
/** |
|||
* 实时音频管理器 |
|||
* |
|||
* 负责音频的录制和播放,对应Android示例中的AudioRecord和AudioTrack功能 |
|||
*/ |
|||
class RealtimeAudioManager { |
|||
|
|||
private let log = OSLog(subsystem: "com.yunqiinnovation.realtime", category: "RealtimeAudioManager") |
|||
|
|||
// 音频配置 |
|||
private var audioConfig: AudioConfig? |
|||
|
|||
// 录音相关 |
|||
private var audioEngine: AVAudioEngine? |
|||
private var inputNode: AVAudioInputNode? |
|||
private var recordingFormat: AVAudioFormat? |
|||
private var isRecording = false |
|||
|
|||
// 播放相关 |
|||
private var audioPlayer: AVAudioPlayerNode? |
|||
private var playbackFormat: AVAudioFormat? |
|||
private var playbackQueue: DispatchQueue |
|||
private var audioBufferQueue: [AVAudioPCMBuffer] = [] |
|||
private var isPlaying = false |
|||
|
|||
// 回调 |
|||
var onAudioData: ((Data) -> Void)? |
|||
var onStatusChanged: ((VoiceStatus) -> Void)? |
|||
|
|||
// 录音缓冲区 |
|||
private var recordingBuffer: AVAudioPCMBuffer? |
|||
private var frameSize: Int = 320 // 20ms @ 16kHz |
|||
|
|||
init() { |
|||
playbackQueue = DispatchQueue(label: "com.realtime.playback", qos: .userInitiated) |
|||
setupAudioSession() |
|||
} |
|||
|
|||
/// 设置音频会话 |
|||
private func setupAudioSession() { |
|||
do { |
|||
let session = AVAudioSession.sharedInstance() |
|||
try session.setCategory(.playAndRecord, |
|||
mode: .default, |
|||
options: [.defaultToSpeaker, .allowBluetooth]) |
|||
try session.setActive(true) |
|||
os_log("音频会话设置成功", log: log, type: .info) |
|||
} catch { |
|||
os_log("音频会话设置失败: %@", log: log, type: .error, error.localizedDescription) |
|||
} |
|||
} |
|||
|
|||
/// 初始化音频管理器 |
|||
func initialize(config: AudioConfig) -> Bool { |
|||
self.audioConfig = config |
|||
self.frameSize = config.frameSize |
|||
|
|||
guard setupAudioEngine(config: config) else { |
|||
os_log("音频引擎初始化失败", log: log, type: .error) |
|||
return false |
|||
} |
|||
|
|||
guard setupAudioPlayer(config: config) else { |
|||
os_log("音频播放器初始化失败", log: log, type: .error) |
|||
return false |
|||
} |
|||
|
|||
os_log("音频管理器初始化成功", log: log, type: .info) |
|||
return true |
|||
} |
|||
|
|||
/// 设置音频引擎(录音) |
|||
private func setupAudioEngine(config: AudioConfig) -> Bool { |
|||
audioEngine = AVAudioEngine() |
|||
|
|||
guard let audioEngine = audioEngine else { return false } |
|||
|
|||
inputNode = audioEngine.inputNode |
|||
|
|||
// 创建录音格式:16kHz, 16-bit, 单声道 |
|||
recordingFormat = AVAudioFormat(commonFormat: .pcmFormatInt16, |
|||
sampleRate: Double(config.sampleRate), |
|||
channels: AVAudioChannelCount(config.channels), |
|||
interleaved: true) |
|||
|
|||
guard let recordingFormat = recordingFormat else { |
|||
os_log("无法创建录音格式", log: log, type: .error) |
|||
return false |
|||
} |
|||
|
|||
// 创建录音缓冲区 |
|||
let frameCount = AVAudioFrameCount(config.frameSize / (config.bitsPerSample / 8)) |
|||
recordingBuffer = AVAudioPCMBuffer(pcmFormat: recordingFormat, frameCapacity: frameCount) |
|||
|
|||
return true |
|||
} |
|||
|
|||
/// 设置音频播放器 |
|||
private func setupAudioPlayer(config: AudioConfig) -> Bool { |
|||
guard let audioEngine = audioEngine else { return false } |
|||
|
|||
audioPlayer = AVAudioPlayerNode() |
|||
|
|||
// 创建播放格式:16kHz, 16-bit, 单声道 |
|||
playbackFormat = AVAudioFormat(commonFormat: .pcmFormatInt16, |
|||
sampleRate: Double(config.sampleRate), |
|||
channels: AVAudioChannelCount(config.channels), |
|||
interleaved: true) |
|||
|
|||
guard let audioPlayer = audioPlayer, |
|||
let playbackFormat = playbackFormat else { |
|||
os_log("无法创建播放格式", log: log, type: .error) |
|||
return false |
|||
} |
|||
|
|||
// 连接播放器到音频引擎 |
|||
audioEngine.attach(audioPlayer) |
|||
audioEngine.connect(audioPlayer, to: audioEngine.outputNode, format: playbackFormat) |
|||
|
|||
return true |
|||
} |
|||
|
|||
/// 开始录音 |
|||
func startRecording() -> Bool { |
|||
guard let audioEngine = audioEngine, |
|||
let inputNode = inputNode, |
|||
let recordingFormat = recordingFormat, |
|||
!isRecording else { |
|||
return false |
|||
} |
|||
|
|||
// 安装录音tap |
|||
inputNode.installTap(onBus: 0, bufferSize: AVAudioFrameCount(frameSize / 2), format: recordingFormat) { [weak self] buffer, time in |
|||
self?.processRecordedAudio(buffer: buffer) |
|||
} |
|||
|
|||
do { |
|||
try audioEngine.start() |
|||
isRecording = true |
|||
onStatusChanged?(.recording) |
|||
os_log("开始录音", log: log, type: .info) |
|||
return true |
|||
} catch { |
|||
os_log("开始录音失败: %@", log: log, type: .error, error.localizedDescription) |
|||
return false |
|||
} |
|||
} |
|||
|
|||
/// 处理录制的音频数据 |
|||
private func processRecordedAudio(buffer: AVAudioPCMBuffer) { |
|||
guard let channelData = buffer.int16ChannelData?[0], |
|||
buffer.frameLength > 0 else { |
|||
return |
|||
} |
|||
|
|||
// 确保数据长度匹配frameSize |
|||
let dataLength = min(Int(buffer.frameLength) * 2, frameSize) // 2 bytes per sample |
|||
|
|||
// 转换为Data |
|||
let data = Data(bytes: channelData, count: dataLength) |
|||
|
|||
// 回调音频数据 |
|||
onAudioData?(data) |
|||
} |
|||
|
|||
/// 停止录音 |
|||
func stopRecording() -> Bool { |
|||
guard let audioEngine = audioEngine, |
|||
let inputNode = inputNode, |
|||
isRecording else { |
|||
return false |
|||
} |
|||
|
|||
inputNode.removeTap(onBus: 0) |
|||
audioEngine.stop() |
|||
isRecording = false |
|||
onStatusChanged?(.idle) |
|||
os_log("停止录音", log: log, type: .info) |
|||
return true |
|||
} |
|||
|
|||
/// 播放音频数据 |
|||
func playAudioData(_ data: Data) { |
|||
guard let playbackFormat = playbackFormat, |
|||
let audioPlayer = audioPlayer else { |
|||
return |
|||
} |
|||
|
|||
playbackQueue.async { [weak self] in |
|||
self?.enqueueAudioData(data, format: playbackFormat, player: audioPlayer) |
|||
} |
|||
} |
|||
|
|||
/// 将音频数据加入播放队列 |
|||
private func enqueueAudioData(_ data: Data, format: AVAudioFormat, player: AVAudioPlayerNode) { |
|||
// 创建PCM缓冲区 |
|||
let frameCount = AVAudioFrameCount(data.count / 2) // 16-bit = 2 bytes per sample |
|||
|
|||
guard let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: frameCount) else { |
|||
os_log("无法创建播放缓冲区", log: log, type: .error) |
|||
return |
|||
} |
|||
|
|||
buffer.frameLength = frameCount |
|||
|
|||
// 复制数据到缓冲区 |
|||
guard let channelData = buffer.int16ChannelData?[0] else { |
|||
return |
|||
} |
|||
|
|||
data.withUnsafeBytes { bytes in |
|||
let int16Pointer = bytes.bindMemory(to: Int16.self) |
|||
channelData.update(from: int16Pointer.baseAddress!, count: Int(frameCount)) |
|||
} |
|||
|
|||
// 加入播放队列 |
|||
audioBufferQueue.append(buffer) |
|||
|
|||
// 如果没在播放,开始播放 |
|||
if !isPlaying { |
|||
startPlayback() |
|||
} |
|||
} |
|||
|
|||
/// 开始播放 |
|||
private func startPlayback() { |
|||
guard let audioEngine = audioEngine, |
|||
let audioPlayer = audioPlayer, |
|||
!audioBufferQueue.isEmpty else { |
|||
return |
|||
} |
|||
|
|||
if !audioEngine.isRunning { |
|||
do { |
|||
try audioEngine.start() |
|||
} catch { |
|||
os_log("启动音频引擎失败: %@", log: log, type: .error, error.localizedDescription) |
|||
return |
|||
} |
|||
} |
|||
|
|||
if !audioPlayer.isPlaying { |
|||
audioPlayer.play() |
|||
} |
|||
|
|||
isPlaying = true |
|||
onStatusChanged?(.playing) |
|||
|
|||
// 播放队列中的音频 |
|||
playNextBuffer() |
|||
} |
|||
|
|||
/// 播放下一个缓冲区 |
|||
private func playNextBuffer() { |
|||
guard let audioPlayer = audioPlayer, |
|||
!audioBufferQueue.isEmpty else { |
|||
isPlaying = false |
|||
onStatusChanged?(.idle) |
|||
return |
|||
} |
|||
|
|||
let buffer = audioBufferQueue.removeFirst() |
|||
|
|||
audioPlayer.scheduleBuffer(buffer) { [weak self] in |
|||
DispatchQueue.main.async { |
|||
self?.playNextBuffer() |
|||
} |
|||
} |
|||
} |
|||
|
|||
/// 停止播放 |
|||
func stopPlaying() -> Bool { |
|||
guard let audioPlayer = audioPlayer else { |
|||
return false |
|||
} |
|||
|
|||
audioPlayer.stop() |
|||
audioBufferQueue.removeAll() |
|||
isPlaying = false |
|||
onStatusChanged?(.idle) |
|||
os_log("停止播放", log: log, type: .info) |
|||
return true |
|||
} |
|||
|
|||
/// 更新配置 |
|||
func updateConfig(config: AudioConfig) -> Bool { |
|||
// 如果正在录音或播放,先停止 |
|||
if isRecording { |
|||
_ = stopRecording() |
|||
} |
|||
if isPlaying { |
|||
_ = stopPlaying() |
|||
} |
|||
|
|||
return initialize(config: config) |
|||
} |
|||
|
|||
/// 释放资源 |
|||
func dispose() { |
|||
_ = stopRecording() |
|||
_ = stopPlaying() |
|||
|
|||
audioEngine?.stop() |
|||
audioEngine = nil |
|||
audioPlayer = nil |
|||
audioBufferQueue.removeAll() |
|||
|
|||
os_log("音频管理器已释放", log: log, type: .info) |
|||
} |
|||
} |
|||
@ -0,0 +1,274 @@ |
|||
import Flutter |
|||
import UIKit |
|||
import AVFoundation |
|||
import os.log |
|||
|
|||
/** |
|||
* 实时语音聊天插件 |
|||
* |
|||
* 通过WebSocket连接Vocode服务器实现实时语音交互 |
|||
* 包含录音、播放、WebSocket通信等功能 |
|||
*/ |
|||
@objc public class SwiftRealtimePlugin: NSObject, FlutterPlugin { |
|||
|
|||
private let log = OSLog(subsystem: "com.yunqiinnovation.realtime", category: "RealtimePlugin") |
|||
|
|||
// Flutter通道 |
|||
private var methodChannel: FlutterMethodChannel? |
|||
private var eventChannel: FlutterEventChannel? |
|||
private var eventSink: FlutterEventSink? |
|||
|
|||
// 核心组件 |
|||
private let audioManager = RealtimeAudioManager() |
|||
private let websocketManager = RealtimeWebSocketManager() |
|||
|
|||
// 配置参数 |
|||
private var serverUrl: String = "" |
|||
private var sampleRate: Int = 16000 |
|||
private var channels: Int = 1 |
|||
private var bitsPerSample: Int = 16 |
|||
|
|||
// 状态 |
|||
private var connectionStatus: ConnectionStatus = .disconnected |
|||
private var voiceStatus: VoiceStatus = .idle |
|||
|
|||
/// 插件注册 |
|||
public static func register(with registrar: FlutterPluginRegistrar) { |
|||
let instance = SwiftRealtimePlugin() |
|||
|
|||
// 方法通道 |
|||
let methodChannel = FlutterMethodChannel(name: "realtime/methods", binaryMessenger: registrar.messenger()) |
|||
registrar.addMethodCallDelegate(instance, channel: methodChannel) |
|||
instance.methodChannel = methodChannel |
|||
|
|||
// 事件通道 |
|||
let eventChannel = FlutterEventChannel(name: "realtime/events", binaryMessenger: registrar.messenger()) |
|||
eventChannel.setStreamHandler(instance) |
|||
instance.eventChannel = eventChannel |
|||
|
|||
// 设置组件回调 |
|||
instance.setupCallbacks() |
|||
} |
|||
|
|||
/// 设置各组件的回调 |
|||
private func setupCallbacks() { |
|||
// 音频管理器回调 |
|||
audioManager.onAudioData = { [weak self] data in |
|||
self?.websocketManager.sendAudioData(data) |
|||
} |
|||
|
|||
audioManager.onStatusChanged = { [weak self] status in |
|||
self?.voiceStatus = status |
|||
self?.sendEvent(type: "voiceStatusChanged", data: status.rawValue) |
|||
} |
|||
|
|||
// WebSocket管理器回调 |
|||
websocketManager.onConnectionStatusChanged = { [weak self] status in |
|||
self?.connectionStatus = status |
|||
self?.sendEvent(type: "connectionStatusChanged", data: status.rawValue) |
|||
} |
|||
|
|||
websocketManager.onAudioReceived = { [weak self] data in |
|||
self?.audioManager.playAudioData(data) |
|||
} |
|||
|
|||
websocketManager.onTextReceived = { [weak self] text in |
|||
self?.sendEvent(type: "textReceived", data: text) |
|||
} |
|||
|
|||
websocketManager.onError = { [weak self] error in |
|||
self?.sendEvent(type: "error", data: error) |
|||
} |
|||
} |
|||
|
|||
/// 发送事件到Flutter端 |
|||
private func sendEvent(type: String, data: Any?) { |
|||
guard let eventSink = eventSink else { return } |
|||
|
|||
let event: [String: Any] = [ |
|||
"type": type, |
|||
"data": data ?? NSNull() |
|||
] |
|||
|
|||
DispatchQueue.main.async { |
|||
eventSink(event) |
|||
} |
|||
} |
|||
} |
|||
|
|||
// MARK: - FlutterPlugin |
|||
extension RealtimePlugin { |
|||
|
|||
public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) { |
|||
switch call.method { |
|||
case "initialize": |
|||
handleInitialize(call, result) |
|||
case "connect": |
|||
handleConnect(result) |
|||
case "disconnect": |
|||
handleDisconnect(result) |
|||
case "startRecording": |
|||
handleStartRecording(result) |
|||
case "stopRecording": |
|||
handleStopRecording(result) |
|||
case "stopPlaying": |
|||
handleStopPlaying(result) |
|||
case "getConnectionStatus": |
|||
result(connectionStatus.rawValue) |
|||
case "getVoiceStatus": |
|||
result(voiceStatus.rawValue) |
|||
case "sendTextMessage": |
|||
handleSendTextMessage(call, result) |
|||
case "setAudioConfig": |
|||
handleSetAudioConfig(call, result) |
|||
case "dispose": |
|||
handleDispose(result) |
|||
default: |
|||
result(FlutterMethodNotImplemented) |
|||
} |
|||
} |
|||
|
|||
private func handleInitialize(_ call: FlutterMethodCall, _ result: @escaping FlutterResult) { |
|||
guard let args = call.arguments as? [String: Any], |
|||
let serverUrl = args["serverUrl"] as? String else { |
|||
result(FlutterError(code: "INVALID_ARGUMENTS", message: "服务器地址不能为空", details: nil)) |
|||
return |
|||
} |
|||
|
|||
self.serverUrl = serverUrl |
|||
self.sampleRate = args["sampleRate"] as? Int ?? 16000 |
|||
self.channels = args["channels"] as? Int ?? 1 |
|||
self.bitsPerSample = args["bitsPerSample"] as? Int ?? 16 |
|||
|
|||
// 初始化音频管理器 |
|||
let audioConfig = AudioConfig( |
|||
sampleRate: sampleRate, |
|||
channels: channels, |
|||
bitsPerSample: bitsPerSample |
|||
) |
|||
|
|||
let success = audioManager.initialize(config: audioConfig) |
|||
if success { |
|||
websocketManager.initialize(serverUrl: serverUrl) |
|||
os_log("实时语音插件初始化成功", log: log, type: .info) |
|||
} else { |
|||
os_log("实时语音插件初始化失败", log: log, type: .error) |
|||
} |
|||
|
|||
result(success) |
|||
} |
|||
|
|||
private func handleConnect(_ result: @escaping FlutterResult) { |
|||
websocketManager.connect { [weak self] success in |
|||
DispatchQueue.main.async { |
|||
result(success) |
|||
} |
|||
} |
|||
} |
|||
|
|||
private func handleDisconnect(_ result: @escaping FlutterResult) { |
|||
websocketManager.disconnect() |
|||
result(true) |
|||
} |
|||
|
|||
private func handleStartRecording(_ result: @escaping FlutterResult) { |
|||
let success = audioManager.startRecording() |
|||
result(success) |
|||
} |
|||
|
|||
private func handleStopRecording(_ result: @escaping FlutterResult) { |
|||
let success = audioManager.stopRecording() |
|||
result(success) |
|||
} |
|||
|
|||
private func handleStopPlaying(_ result: @escaping FlutterResult) { |
|||
let success = audioManager.stopPlaying() |
|||
result(success) |
|||
} |
|||
|
|||
private func handleSendTextMessage(_ call: FlutterMethodCall, _ result: @escaping FlutterResult) { |
|||
guard let args = call.arguments as? [String: Any], |
|||
let message = args["message"] as? String else { |
|||
result(FlutterError(code: "INVALID_ARGUMENTS", message: "消息内容不能为空", details: nil)) |
|||
return |
|||
} |
|||
|
|||
let success = websocketManager.sendTextMessage(message) |
|||
result(success) |
|||
} |
|||
|
|||
private func handleSetAudioConfig(_ call: FlutterMethodCall, _ result: @escaping FlutterResult) { |
|||
guard let args = call.arguments as? [String: Any] else { |
|||
result(FlutterError(code: "INVALID_ARGUMENTS", message: "参数无效", details: nil)) |
|||
return |
|||
} |
|||
|
|||
if let sampleRate = args["sampleRate"] as? Int { |
|||
self.sampleRate = sampleRate |
|||
} |
|||
if let channels = args["channels"] as? Int { |
|||
self.channels = channels |
|||
} |
|||
if let bitsPerSample = args["bitsPerSample"] as? Int { |
|||
self.bitsPerSample = bitsPerSample |
|||
} |
|||
|
|||
let audioConfig = AudioConfig( |
|||
sampleRate: sampleRate, |
|||
channels: channels, |
|||
bitsPerSample: bitsPerSample |
|||
) |
|||
|
|||
let success = audioManager.updateConfig(config: audioConfig) |
|||
result(success) |
|||
} |
|||
|
|||
private func handleDispose(_ result: @escaping FlutterResult) { |
|||
audioManager.dispose() |
|||
websocketManager.dispose() |
|||
result(nil) |
|||
} |
|||
} |
|||
|
|||
// MARK: - FlutterStreamHandler |
|||
extension RealtimePlugin: FlutterStreamHandler { |
|||
|
|||
public func onListen(withArguments arguments: Any?, eventSink events: @escaping FlutterEventSink) -> FlutterError? { |
|||
self.eventSink = events |
|||
return nil |
|||
} |
|||
|
|||
public func onCancel(withArguments arguments: Any?) -> FlutterError? { |
|||
self.eventSink = nil |
|||
return nil |
|||
} |
|||
} |
|||
|
|||
// MARK: - 枚举定义 |
|||
|
|||
enum ConnectionStatus: String { |
|||
case disconnected = "disconnected" |
|||
case connecting = "connecting" |
|||
case connected = "connected" |
|||
case error = "error" |
|||
} |
|||
|
|||
enum VoiceStatus: String { |
|||
case idle = "idle" |
|||
case recording = "recording" |
|||
case processing = "processing" |
|||
case playing = "playing" |
|||
} |
|||
|
|||
// MARK: - 音频配置 |
|||
|
|||
struct AudioConfig { |
|||
let sampleRate: Int |
|||
let channels: Int |
|||
let bitsPerSample: Int |
|||
|
|||
var frameSize: Int { |
|||
// 20ms的帧大小 |
|||
return (sampleRate * channels * bitsPerSample / 8 * 20) / 1000 |
|||
} |
|||
} |
|||
@ -0,0 +1,264 @@ |
|||
import Foundation |
|||
import Network |
|||
import os.log |
|||
|
|||
/** |
|||
* 实时WebSocket管理器 |
|||
* |
|||
* 负责与Vocode服务器的WebSocket通信,对应Android示例中的OkHttp WebSocket功能 |
|||
*/ |
|||
class RealtimeWebSocketManager: NSObject { |
|||
|
|||
private let log = OSLog(subsystem: "com.yunqiinnovation.realtime", category: "RealtimeWebSocketManager") |
|||
|
|||
// WebSocket连接 |
|||
private var webSocketTask: URLSessionWebSocketTask? |
|||
private var urlSession: URLSession? |
|||
|
|||
// 服务器URL |
|||
private var serverUrl: String = "" |
|||
|
|||
// 连接状态 |
|||
private var isConnected = false |
|||
private var isConnecting = false |
|||
|
|||
// 回调 |
|||
var onConnectionStatusChanged: ((ConnectionStatus) -> Void)? |
|||
var onAudioReceived: ((Data) -> Void)? |
|||
var onTextReceived: ((String) -> Void)? |
|||
var onError: ((String) -> Void)? |
|||
|
|||
// 发送队列 |
|||
private let sendQueue = DispatchQueue(label: "com.realtime.websocket.send", qos: .userInitiated) |
|||
private let receiveQueue = DispatchQueue(label: "com.realtime.websocket.receive", qos: .userInitiated) |
|||
|
|||
override init() { |
|||
super.init() |
|||
setupURLSession() |
|||
} |
|||
|
|||
/// 设置URL会话 |
|||
private func setupURLSession() { |
|||
let config = URLSessionConfiguration.default |
|||
config.timeoutIntervalForRequest = 30 |
|||
config.timeoutIntervalForResource = 60 |
|||
urlSession = URLSession(configuration: config, delegate: self, delegateQueue: nil) |
|||
} |
|||
|
|||
/// 初始化WebSocket管理器 |
|||
func initialize(serverUrl: String) { |
|||
self.serverUrl = serverUrl |
|||
os_log("WebSocket管理器初始化,服务器地址: %@", log: log, type: .info, serverUrl) |
|||
} |
|||
|
|||
/// 连接到服务器 |
|||
func connect(completion: @escaping (Bool) -> Void) { |
|||
guard !isConnected && !isConnecting else { |
|||
completion(false) |
|||
return |
|||
} |
|||
|
|||
guard let url = URL(string: serverUrl) else { |
|||
os_log("无效的服务器地址: %@", log: log, type: .error, serverUrl) |
|||
onError?("无效的服务器地址") |
|||
completion(false) |
|||
return |
|||
} |
|||
|
|||
isConnecting = true |
|||
onConnectionStatusChanged?(.connecting) |
|||
|
|||
// 创建WebSocket任务 |
|||
var request = URLRequest(url: url) |
|||
request.timeoutInterval = 30 |
|||
|
|||
webSocketTask = urlSession?.webSocketTask(with: request) |
|||
|
|||
// 开始监听消息 |
|||
startListening() |
|||
|
|||
// 开始连接 |
|||
webSocketTask?.resume() |
|||
|
|||
// 等待连接建立 |
|||
DispatchQueue.global().asyncAfter(deadline: .now() + 1.0) { [weak self] in |
|||
self?.checkConnection(completion: completion) |
|||
} |
|||
} |
|||
|
|||
/// 检查连接状态 |
|||
private func checkConnection(completion: @escaping (Bool) -> Void) { |
|||
guard let webSocketTask = webSocketTask else { |
|||
isConnecting = false |
|||
onConnectionStatusChanged?(.error) |
|||
completion(false) |
|||
return |
|||
} |
|||
|
|||
switch webSocketTask.state { |
|||
case .running: |
|||
isConnected = true |
|||
isConnecting = false |
|||
onConnectionStatusChanged?(.connected) |
|||
os_log("WebSocket连接成功", log: log, type: .info) |
|||
completion(true) |
|||
case .suspended: |
|||
// 等待连接完成 |
|||
DispatchQueue.global().asyncAfter(deadline: .now() + 0.5) { [weak self] in |
|||
self?.checkConnection(completion: completion) |
|||
} |
|||
default: |
|||
isConnecting = false |
|||
onConnectionStatusChanged?(.error) |
|||
os_log("WebSocket连接失败", log: log, type: .error) |
|||
completion(false) |
|||
} |
|||
} |
|||
|
|||
/// 开始监听消息 |
|||
private func startListening() { |
|||
receiveMessage() |
|||
} |
|||
|
|||
/// 接收消息 |
|||
private func receiveMessage() { |
|||
webSocketTask?.receive { [weak self] result in |
|||
switch result { |
|||
case .success(let message): |
|||
self?.handleReceivedMessage(message) |
|||
// 继续监听下一条消息 |
|||
self?.receiveMessage() |
|||
case .failure(let error): |
|||
self?.handleReceiveError(error) |
|||
} |
|||
} |
|||
} |
|||
|
|||
/// 处理接收到的消息 |
|||
private func handleReceivedMessage(_ message: URLSessionWebSocketTask.Message) { |
|||
switch message { |
|||
case .data(let data): |
|||
// 音频数据 |
|||
onAudioReceived?(data) |
|||
case .string(let text): |
|||
// 文本数据 |
|||
onTextReceived?(text) |
|||
@unknown default: |
|||
os_log("收到未知类型消息", log: log, type: .warning) |
|||
} |
|||
} |
|||
|
|||
/// 处理接收错误 |
|||
private func handleReceiveError(_ error: Error) { |
|||
os_log("WebSocket接收错误: %@", log: log, type: .error, error.localizedDescription) |
|||
|
|||
// 如果连接断开,尝试重连 |
|||
if isConnected { |
|||
isConnected = false |
|||
onConnectionStatusChanged?(.error) |
|||
onError?("连接断开: \(error.localizedDescription)") |
|||
} |
|||
} |
|||
|
|||
/// 发送音频数据 |
|||
func sendAudioData(_ data: Data) { |
|||
guard isConnected else { return } |
|||
|
|||
sendQueue.async { [weak self] in |
|||
self?.webSocketTask?.send(.data(data)) { error in |
|||
if let error = error { |
|||
self?.os_log("发送音频数据失败: %@", log: self?.log ?? OSLog.default, type: .error, error.localizedDescription) |
|||
} |
|||
} |
|||
} |
|||
} |
|||
|
|||
/// 发送文本消息 |
|||
func sendTextMessage(_ message: String) -> Bool { |
|||
guard isConnected else { |
|||
os_log("WebSocket未连接,无法发送文本消息", log: log, type: .warning) |
|||
return false |
|||
} |
|||
|
|||
sendQueue.async { [weak self] in |
|||
self?.webSocketTask?.send(.string(message)) { error in |
|||
if let error = error { |
|||
self?.os_log("发送文本消息失败: %@", log: self?.log ?? OSLog.default, type: .error, error.localizedDescription) |
|||
} |
|||
} |
|||
} |
|||
|
|||
return true |
|||
} |
|||
|
|||
/// 断开连接 |
|||
func disconnect() { |
|||
guard isConnected || isConnecting else { return } |
|||
|
|||
webSocketTask?.cancel(with: .goingAway, reason: nil) |
|||
webSocketTask = nil |
|||
|
|||
isConnected = false |
|||
isConnecting = false |
|||
onConnectionStatusChanged?(.disconnected) |
|||
os_log("WebSocket已断开连接", log: log, type: .info) |
|||
} |
|||
|
|||
/// 释放资源 |
|||
func dispose() { |
|||
disconnect() |
|||
urlSession?.invalidateAndCancel() |
|||
urlSession = nil |
|||
os_log("WebSocket管理器已释放", log: log, type: .info) |
|||
} |
|||
|
|||
// 修复方法访问性问题 |
|||
private func os_log(_ message: String, log: OSLog, type: OSLogType, _ args: CVarArg...) { |
|||
if args.isEmpty { |
|||
os_log("%@", log: log, type: type, message) |
|||
} else { |
|||
os_log(message, log: log, type: type, args) |
|||
} |
|||
} |
|||
} |
|||
|
|||
// MARK: - URLSessionWebSocketDelegate |
|||
extension RealtimeWebSocketManager: URLSessionWebSocketDelegate { |
|||
|
|||
func urlSession(_ session: URLSession, webSocketTask: URLSessionWebSocketTask, didOpenWithProtocol protocol: String?) { |
|||
os_log("WebSocket连接已建立", log: log, type: .info) |
|||
isConnected = true |
|||
isConnecting = false |
|||
onConnectionStatusChanged?(.connected) |
|||
} |
|||
|
|||
func urlSession(_ session: URLSession, webSocketTask: URLSessionWebSocketTask, didCloseWith closeCode: URLSessionWebSocketTask.CloseCode, reason: Data?) { |
|||
os_log("WebSocket连接已关闭,关闭码: %d", log: log, type: .info, closeCode.rawValue) |
|||
isConnected = false |
|||
isConnecting = false |
|||
onConnectionStatusChanged?(.disconnected) |
|||
} |
|||
} |
|||
|
|||
// MARK: - URLSessionDelegate |
|||
extension RealtimeWebSocketManager: URLSessionDelegate { |
|||
|
|||
func urlSession(_ session: URLSession, didBecomeInvalidWithError error: Error?) { |
|||
if let error = error { |
|||
os_log("URLSession失效: %@", log: log, type: .error, error.localizedDescription) |
|||
onError?("会话失效: \(error.localizedDescription)") |
|||
} |
|||
} |
|||
|
|||
func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) { |
|||
if let error = error { |
|||
os_log("URLSessionTask完成时出错: %@", log: log, type: .error, error.localizedDescription) |
|||
if isConnected || isConnecting { |
|||
isConnected = false |
|||
isConnecting = false |
|||
onConnectionStatusChanged?(.error) |
|||
onError?("连接错误: \(error.localizedDescription)") |
|||
} |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,243 @@ |
|||
import 'dart:async'; |
|||
import 'dart:typed_data'; |
|||
|
|||
import 'package:flutter/services.dart'; |
|||
|
|||
/// 实时语音服务异常 |
|||
class RealtimeException implements Exception { |
|||
final String message; |
|||
|
|||
RealtimeException(this.message); |
|||
|
|||
@override |
|||
String toString() => 'RealtimeException: $message'; |
|||
} |
|||
|
|||
/// 连接状态 |
|||
enum ConnectionStatus { |
|||
disconnected, |
|||
connecting, |
|||
connected, |
|||
error, |
|||
} |
|||
|
|||
/// 语音状态 |
|||
enum VoiceStatus { |
|||
idle, |
|||
recording, |
|||
processing, |
|||
playing, |
|||
} |
|||
|
|||
/// 实时语音事件 |
|||
class RealtimeEvent { |
|||
final String type; |
|||
final dynamic data; |
|||
|
|||
RealtimeEvent({required this.type, this.data}); |
|||
|
|||
factory RealtimeEvent.fromMap(Map<String, dynamic> map) { |
|||
return RealtimeEvent( |
|||
type: map['type'] as String, |
|||
data: map['data'], |
|||
); |
|||
} |
|||
} |
|||
|
|||
/// 实时语音聊天服务 |
|||
class RealtimeService { |
|||
static const MethodChannel _channel = MethodChannel('realtime/methods'); |
|||
static const EventChannel _eventChannel = EventChannel('realtime/events'); |
|||
|
|||
StreamController<RealtimeEvent>? _eventStreamController; |
|||
Stream<RealtimeEvent>? _eventStream; |
|||
|
|||
/// 获取事件流 |
|||
Stream<RealtimeEvent> get eventStream { |
|||
if (_eventStream == null) { |
|||
_eventStreamController = StreamController<RealtimeEvent>.broadcast(); |
|||
_eventStream = _eventStreamController!.stream; |
|||
|
|||
// 监听原生事件 |
|||
_eventChannel.receiveBroadcastStream().listen( |
|||
(dynamic event) { |
|||
if (event is Map<dynamic, dynamic>) { |
|||
final eventMap = Map<String, dynamic>.from(event); |
|||
final realtimeEvent = RealtimeEvent.fromMap(eventMap); |
|||
_eventStreamController!.add(realtimeEvent); |
|||
} |
|||
}, |
|||
onError: (error) { |
|||
_eventStreamController!.addError(RealtimeException('事件流错误: $error')); |
|||
}, |
|||
); |
|||
} |
|||
|
|||
return _eventStream!; |
|||
} |
|||
|
|||
/// 初始化实时语音服务 |
|||
/// |
|||
/// [serverUrl] WebSocket服务器地址 |
|||
/// [sampleRate] 采样率,默认16000 |
|||
/// [channels] 声道数,默认1(单声道) |
|||
/// [bitsPerSample] 位深,默认16 |
|||
Future<bool> initialize({ |
|||
required String serverUrl, |
|||
int sampleRate = 16000, |
|||
int channels = 1, |
|||
int bitsPerSample = 16, |
|||
}) async { |
|||
try { |
|||
final result = await _channel.invokeMethod<bool>( |
|||
'initialize', |
|||
{ |
|||
'serverUrl': serverUrl, |
|||
'sampleRate': sampleRate, |
|||
'channels': channels, |
|||
'bitsPerSample': bitsPerSample, |
|||
}, |
|||
); |
|||
|
|||
return result ?? false; |
|||
} catch (e) { |
|||
throw RealtimeException('初始化失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 连接到服务器 |
|||
Future<bool> connect() async { |
|||
try { |
|||
final result = await _channel.invokeMethod<bool>('connect'); |
|||
return result ?? false; |
|||
} catch (e) { |
|||
throw RealtimeException('连接失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 断开连接 |
|||
Future<bool> disconnect() async { |
|||
try { |
|||
final result = await _channel.invokeMethod<bool>('disconnect'); |
|||
return result ?? false; |
|||
} catch (e) { |
|||
throw RealtimeException('断开连接失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 开始录音 |
|||
Future<bool> startRecording() async { |
|||
try { |
|||
final result = await _channel.invokeMethod<bool>('startRecording'); |
|||
return result ?? false; |
|||
} catch (e) { |
|||
throw RealtimeException('开始录音失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 停止录音 |
|||
Future<bool> stopRecording() async { |
|||
try { |
|||
final result = await _channel.invokeMethod<bool>('stopRecording'); |
|||
return result ?? false; |
|||
} catch (e) { |
|||
throw RealtimeException('停止录音失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 停止播放 |
|||
Future<bool> stopPlaying() async { |
|||
try { |
|||
final result = await _channel.invokeMethod<bool>('stopPlaying'); |
|||
return result ?? false; |
|||
} catch (e) { |
|||
throw RealtimeException('停止播放失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 获取连接状态 |
|||
Future<ConnectionStatus> getConnectionStatus() async { |
|||
try { |
|||
final result = await _channel.invokeMethod<String>('getConnectionStatus'); |
|||
switch (result) { |
|||
case 'disconnected': |
|||
return ConnectionStatus.disconnected; |
|||
case 'connecting': |
|||
return ConnectionStatus.connecting; |
|||
case 'connected': |
|||
return ConnectionStatus.connected; |
|||
case 'error': |
|||
return ConnectionStatus.error; |
|||
default: |
|||
return ConnectionStatus.disconnected; |
|||
} |
|||
} catch (e) { |
|||
throw RealtimeException('获取连接状态失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 获取语音状态 |
|||
Future<VoiceStatus> getVoiceStatus() async { |
|||
try { |
|||
final result = await _channel.invokeMethod<String>('getVoiceStatus'); |
|||
switch (result) { |
|||
case 'idle': |
|||
return VoiceStatus.idle; |
|||
case 'recording': |
|||
return VoiceStatus.recording; |
|||
case 'processing': |
|||
return VoiceStatus.processing; |
|||
case 'playing': |
|||
return VoiceStatus.playing; |
|||
default: |
|||
return VoiceStatus.idle; |
|||
} |
|||
} catch (e) { |
|||
throw RealtimeException('获取语音状态失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 发送文本消息 |
|||
Future<bool> sendTextMessage(String message) async { |
|||
try { |
|||
final result = await _channel.invokeMethod<bool>( |
|||
'sendTextMessage', |
|||
{'message': message}, |
|||
); |
|||
return result ?? false; |
|||
} catch (e) { |
|||
throw RealtimeException('发送文本消息失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 设置音频参数 |
|||
Future<bool> setAudioConfig({ |
|||
int? sampleRate, |
|||
int? channels, |
|||
int? bitsPerSample, |
|||
}) async { |
|||
try { |
|||
final params = <String, dynamic>{}; |
|||
if (sampleRate != null) params['sampleRate'] = sampleRate; |
|||
if (channels != null) params['channels'] = channels; |
|||
if (bitsPerSample != null) params['bitsPerSample'] = bitsPerSample; |
|||
|
|||
final result = await _channel.invokeMethod<bool>('setAudioConfig', params); |
|||
return result ?? false; |
|||
} catch (e) { |
|||
throw RealtimeException('设置音频参数失败: $e'); |
|||
} |
|||
} |
|||
|
|||
/// 释放资源 |
|||
Future<void> dispose() async { |
|||
try { |
|||
await _channel.invokeMethod<void>('dispose'); |
|||
_eventStreamController?.close(); |
|||
_eventStreamController = null; |
|||
_eventStream = null; |
|||
} catch (e) { |
|||
throw RealtimeException('释放资源失败: $e'); |
|||
} |
|||
} |
|||
} |
|||
@ -0,0 +1,29 @@ |
|||
name: realtime |
|||
description: 实时语音聊天插件,通过WebSocket连接Vocode服务器实现语音交互 |
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version: 0.0.1 |
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homepage: |
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|
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environment: |
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sdk: ">=2.17.0 <3.0.0" |
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flutter: ">=2.5.0" |
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|
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dependencies: |
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flutter: |
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sdk: flutter |
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|
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dev_dependencies: |
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flutter_test: |
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sdk: flutter |
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flutter_lints: ^2.0.0 |
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|
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# Flutter插件配置 |
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flutter: |
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plugin: |
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platforms: |
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android: |
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package: com.yunqiinnovation.realtime |
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pluginClass: RealtimePlugin |
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ios: |
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pluginClass: RealtimePlugin |
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swiftPackage: |
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path: ios/realtime |
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@ -0,0 +1,70 @@ |
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// shaders/dialog_wave_core.frag |
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#version 300 es |
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precision highp float; |
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|
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#include <flutter/runtime_effect.glsl> |
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|
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uniform vec2 u_resolution; // setFloat(0, w) & (1, h) |
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uniform float u_time; // setFloat(2, t) |
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uniform float u_amp; // setFloat(3, amp) —— 建议传音量 RMS |
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|
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out vec4 fragColor; |
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|
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// ─────────── Noise Helpers ─────────── |
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float hash(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.545);} |
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float noise(vec2 p){ |
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vec2 i=floor(p), f=fract(p); |
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vec2 u=f*f*(3.0-2.0*f); |
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return mix( |
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mix(hash(i), hash(i+vec2(1,0)),u.x), |
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mix(hash(i+vec2(0,1)), hash(i+vec2(1,1)),u.x),u.y); |
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} |
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float fbm(vec2 p){ |
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float a=.5, v=0.; |
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mat2 m=mat2(1.6,1.2,-1.2,1.6); |
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for(int i=0;i<3;i++){ |
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v+=a*noise(p); p=m*p*1.6; a*=.55; |
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} |
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return v; |
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} |
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|
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// ─────────── Palette ─────────── |
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vec3 palette(float t){ |
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vec3 deep = vec3(0.05,0.10,0.30); // 靛蓝 |
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vec3 mid = vec3(0.15,0.00,0.55); // 暗紫 |
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vec3 glow = vec3(0.00,0.60,1.00); // 电蓝 |
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return mix(deep, mix(mid, glow, t*t), t); // t² 让亮部偏蓝 |
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} |
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|
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void main(){ |
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// ① 归一化到 [-1,1](保持比例) |
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vec2 uv = (FlutterFragCoord().xy / u_resolution)*2.0 - 1.0; |
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uv.x *= u_resolution.x / u_resolution.y; |
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float r = length(uv); // 半径 0~√2 |
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|
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// ② “呼吸”——音量驱动整体缩放(amp ∈ [0,1]) |
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float breath = 1.0 - (.08 + .05*u_amp) * sin(u_time*1.5); |
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vec2 p = uv / breath; // 越大越收缩 |
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p *= 3.0; // 纹理密度 |
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p += u_time * 0.35; // 缓慢横移 |
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|
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// ③ 旋转扭曲 + fBm 云雾 |
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float angle = atan(p.y,p.x) + 0.25*r; // 小角度漩涡 |
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float radius = length(p); |
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vec2 q = vec2(cos(angle),sin(angle))*radius; |
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float n = fbm(q) * .7 + fbm(q*2.0) * .3; |
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n = smoothstep(.3,.7,n); |
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|
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vec3 col = palette(n); |
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|
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// ④ 亮度脉冲(随 amp 加强) |
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col += (.05 + .08*u_amp) * sin(u_time*2.0 + n*6.0); |
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|
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// ⑤ 外环光晕(amp 加深) |
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float halo = smoothstep(.55,.05,r) * (0.15 + 0.5*u_amp); |
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col += halo; |
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|
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// ⑥ 羽化:可见区半径 ≈ 0.96 |
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float alpha = step(r, 0.75); |
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fragColor = vec4(col, alpha); |
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} |
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@ -0,0 +1,67 @@ |
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// shaders/mic_flow.frag |
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#version 300 es |
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precision highp float; |
|||
|
|||
#include <flutter/runtime_effect.glsl> |
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|
|||
uniform vec2 u_resolution; // 由 FlutterShaders 自动注入 |
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uniform float u_time; // AnimationController -> setFloat(2, ...) |
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uniform float u_amp; // 可选:实时音量 (0~1),建议 setFloat(3, rms) |
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|
|||
out vec4 fragColor; |
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|
|||
// ——— 经典 hash & noise ——— |
|||
float hash(vec2 p) { |
|||
return fract(sin(dot(p, vec2(127.1,311.7))) * 43758.5453123); |
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} |
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float noise(vec2 p) { |
|||
vec2 i = floor(p), f = fract(p); |
|||
vec2 u = f * f * (3.0 - 2.0 * f); |
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return mix(mix(hash(i), hash(i + vec2(1.0,0.0)), u.x), |
|||
mix(hash(i + vec2(0.0,1.0)), hash(i + vec2(1.0,1.0)), u.x), |
|||
u.y); |
|||
} |
|||
// fBm:3-oct & 微 Domain Warp |
|||
float fbm(vec2 p) { |
|||
float sum = 0.0, amp = 0.5; |
|||
mat2 m = mat2(1.6, 1.2, |
|||
-1.2, 1.6); // 轻微旋转,防止轴纹 |
|||
for (int i = 0; i < 3; ++i) { |
|||
sum += amp * noise(p); |
|||
p = m * p * 1.6; |
|||
amp *= 0.55; |
|||
} |
|||
return sum; |
|||
} |
|||
|
|||
// 调色盘:深蓝 → 云白 |
|||
vec3 palette(float t) { |
|||
vec3 deep = vec3(0.08, 0.42, 1.00); |
|||
vec3 light= vec3(0.94, 0.98, 1.00); |
|||
return mix(deep, light, t); |
|||
} |
|||
|
|||
void main() { |
|||
// 0‒1 -> -0.5‒0.5,保持圆心在 Shader 0,0 |
|||
vec2 uv = (FlutterFragCoord().xy / u_resolution) - .5; |
|||
|
|||
// 呼吸缩放(≈ 0.92‒1.08) |
|||
float breath = 1.0 + (0.05 + 0.03 * u_amp) * sin(u_time * 1.4); |
|||
vec2 p = uv * 3.2 / breath; // 越大云越细腻 |
|||
p += u_time * 0.35; // 横向漂移 |
|||
|
|||
// 多层 fBm + 微距 domain-warp |
|||
float n = fbm(p) * 0.65 + fbm(p * 2.0 + vec2(5.2)) * 0.35; |
|||
float t = smoothstep(0.32, 0.68, n); // 阈值决定明暗分布 |
|||
vec3 col= palette(t); |
|||
|
|||
// ─── 边缘羽化 ─── |
|||
float r = length(uv); // 半径 0-0.5 |
|||
float alpha = smoothstep(0.48, 0.46, r); // 92% 处开始衰减 |
|||
|
|||
// 轻量亮度脉冲:让中心更有“呼吸”感 |
|||
float pulse = 0.04 * sin(u_time * 2.0 + n * 4.0); |
|||
col += pulse; |
|||
|
|||
fragColor = vec4(col, alpha); |
|||
} |
|||
Loading…
Reference in new issue