7 changed files with 755 additions and 562 deletions
@ -0,0 +1,104 @@ |
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import 'dart:ui'; |
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import 'package:flutter/material.dart'; |
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/// 使用Shader实现的麦克风流动动画组件 |
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class ShaderMicFlow extends StatefulWidget { |
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final double size; |
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final double amplitude; |
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const ShaderMicFlow({ |
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super.key, |
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required this.size, |
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this.amplitude = 0.0, |
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}); |
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@override |
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State<ShaderMicFlow> createState() => _ShaderMicFlowState(); |
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} |
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class _ShaderMicFlowState extends State<ShaderMicFlow> |
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with SingleTickerProviderStateMixin { |
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late AnimationController _controller; |
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FragmentShader? _shader; |
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@override |
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void initState() { |
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super.initState(); |
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_controller = AnimationController( |
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duration: const Duration(seconds: 60), |
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vsync: this, |
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)..repeat(); |
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_loadShader(); |
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} |
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Future<void> _loadShader() async { |
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try { |
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final program = await FragmentProgram.fromAsset('shaders/mic_flow.frag'); |
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setState(() { |
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_shader = program.fragmentShader(); |
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}); |
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} catch (e) { |
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debugPrint('Failed to load shader: $e'); |
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} |
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} |
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@override |
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void dispose() { |
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_controller.dispose(); |
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_shader?.dispose(); |
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super.dispose(); |
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} |
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@override |
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Widget build(BuildContext context) { |
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return SizedBox( |
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width: widget.size, |
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height: widget.size, |
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child: AnimatedBuilder( |
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animation: _controller, |
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builder: (context, child) { |
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return CustomPaint( |
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painter: _shader != null |
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? _ShaderPainter( |
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shader: _shader!, |
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time: _controller.value * 60.0, |
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amplitude: widget.amplitude, |
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) |
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: null, |
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size: Size.square(widget.size), |
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); |
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}, |
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), |
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); |
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} |
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} |
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class _ShaderPainter extends CustomPainter { |
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final FragmentShader shader; |
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final double time; |
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final double amplitude; |
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_ShaderPainter({ |
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required this.shader, |
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required this.time, |
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required this.amplitude, |
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}); |
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@override |
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void paint(Canvas canvas, Size size) { |
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// 设置shader uniforms |
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shader.setFloat(0, size.width); // u_resolution.x |
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shader.setFloat(1, size.height); // u_resolution.y |
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shader.setFloat(2, time); // u_time |
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shader.setFloat(3, amplitude); // u_amp |
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final paint = Paint()..shader = shader; |
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canvas.drawRect(Offset.zero & size, paint); |
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} |
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@override |
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bool shouldRepaint(covariant _ShaderPainter oldDelegate) { |
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return oldDelegate.time != time || oldDelegate.amplitude != amplitude; |
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} |
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} |
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@ -1,89 +0,0 @@ |
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import 'dart:ui'; |
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import 'package:flutter/material.dart'; |
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import 'package:flutter_shaders/flutter_shaders.dart'; |
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class VoiceMicFlow extends StatefulWidget { |
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const VoiceMicFlow({super.key, this.size = 280, this.amp = 0.0}); |
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final double size; |
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final double amp; // 音量振幅 0.0-1.0 |
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@override |
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State<VoiceMicFlow> createState() => _VoiceMicFlowState(); |
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} |
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class _VoiceMicFlowState extends State<VoiceMicFlow> |
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with SingleTickerProviderStateMixin { |
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late final AnimationController _ctl; |
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@override |
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void initState() { |
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super.initState(); |
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_ctl = AnimationController( |
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duration: const Duration(seconds: 100), // 100秒的长周期 |
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vsync: this, |
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)..repeat(); |
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} |
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@override |
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void dispose() { |
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_ctl.dispose(); |
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super.dispose(); |
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} |
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@override |
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Widget build(BuildContext context) { |
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return ClipOval( |
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child: ShaderBuilder( |
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assetKey: 'shaders/mic_flow.frag', |
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(context, shader, child) { |
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return AnimatedBuilder( |
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animation: _ctl, |
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builder: (_, __) { |
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// 将0.0-1.0的动画值映射到更大的时间范围 |
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final time = _ctl.value * 100.0; |
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shader |
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..setFloat(0, widget.size) // u_resolution.x |
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..setFloat(1, widget.size) // u_resolution.y |
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..setFloat(2, time) // u_time |
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..setFloat(3, widget.amp); // u_amp (音量振幅) |
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return CustomPaint( |
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size: Size.square(widget.size), |
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painter: _ShaderPainter(shader), |
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); |
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}, |
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); |
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}, |
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// 着色器编译时的占位符 |
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child: Container( |
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width: widget.size, |
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height: widget.size, |
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decoration: const BoxDecoration( |
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shape: BoxShape.circle, |
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gradient: LinearGradient( |
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begin: Alignment.topLeft, |
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end: Alignment.bottomRight, |
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colors: [ |
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Color(0xFF1565C0), // 深蓝 |
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Color(0xFFE3F2FD), // 浅蓝 |
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], |
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), |
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), |
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), |
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), |
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); |
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} |
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} |
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class _ShaderPainter extends CustomPainter { |
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_ShaderPainter(this.shader); |
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final FragmentShader shader; |
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@override |
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void paint(Canvas canvas, Size size) { |
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final paint = Paint()..shader = shader; |
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canvas.drawRect(Offset.zero & size, paint); |
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} |
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@override |
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bool shouldRepaint(covariant _ShaderPainter oldDelegate) => true; |
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} |
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