From feab4c0d35214eea15997410e7701072b262da70 Mon Sep 17 00:00:00 2001 From: wolfplus Date: Mon, 16 Jun 2025 16:48:35 +0100 Subject: [PATCH] add --- local_plugins/realtime/.gitignore | 51 ++ local_plugins/realtime/IMPLEMENTATION.md | 190 +++++++ local_plugins/realtime/README.md | 125 +++++ .../realtime/android/build.gradle.kts | 47 ++ .../realtime/android/settings.gradle.kts | 1 + .../android/src/main/AndroidManifest.xml | 11 + .../realtime/RealtimeAudioManager.kt | 519 ++++++++++++++++++ .../realtime/RealtimePlugin.kt | 455 +++++++++++++++ .../realtime/RealtimeWebSocketManager.kt | 303 ++++++++++ local_plugins/realtime/example.md | 274 +++++++++ .../realtime/ios/realtime/Package.swift | 18 + .../realtime/RealtimeAudioManager.swift | 344 ++++++++++++ .../Sources/realtime/RealtimePlugin.swift | 319 +++++++++++ .../realtime/RealtimeWebSocketManager.swift | 323 +++++++++++ local_plugins/realtime/lib/realtime.dart | 243 ++++++++ local_plugins/realtime/pubspec.yaml | 29 + 16 files changed, 3252 insertions(+) create mode 100644 local_plugins/realtime/.gitignore create mode 100644 local_plugins/realtime/IMPLEMENTATION.md create mode 100644 local_plugins/realtime/README.md create mode 100644 local_plugins/realtime/android/build.gradle.kts create mode 100644 local_plugins/realtime/android/settings.gradle.kts create mode 100644 local_plugins/realtime/android/src/main/AndroidManifest.xml create mode 100644 local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimeAudioManager.kt create mode 100644 local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimePlugin.kt create mode 100644 local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimeWebSocketManager.kt create mode 100644 local_plugins/realtime/example.md create mode 100644 local_plugins/realtime/ios/realtime/Package.swift create mode 100644 local_plugins/realtime/ios/realtime/Sources/realtime/RealtimeAudioManager.swift create mode 100644 local_plugins/realtime/ios/realtime/Sources/realtime/RealtimePlugin.swift create mode 100644 local_plugins/realtime/ios/realtime/Sources/realtime/RealtimeWebSocketManager.swift create mode 100644 local_plugins/realtime/lib/realtime.dart create mode 100644 local_plugins/realtime/pubspec.yaml diff --git a/local_plugins/realtime/.gitignore b/local_plugins/realtime/.gitignore new file mode 100644 index 000000000..f5af98475 --- /dev/null +++ b/local_plugins/realtime/.gitignore @@ -0,0 +1,51 @@ +# Miscellaneous +*.class +*.log +*.pyc +*.swp +.DS_Store +.atom/ +.buildlog/ +.history +.svn/ + +# IntelliJ related +*.iml +*.ipr +*.iws +.idea/ + +# Visual Studio Code related +.vscode/ + +# Flutter/Dart/Pub related +**/doc/api/ +.dart_tool/ +.flutter-plugins +.flutter-plugins-dependencies +.packages +.pub-cache/ +.pub/ +build/ + +# iOS related +**/ios/.generated/ +**/ios/Flutter/Flutter.framework +**/ios/Flutter/Flutter.podspec +**/ios/Flutter/Generated.xcconfig +**/ios/Flutter/app.flx +**/ios/Flutter/app.zip +**/ios/Flutter/flutter_assets/ +**/ios/Flutter/flutter_export_environment.sh +**/ios/ServiceDefinitions.json +**/ios/Runner/GeneratedPluginRegistrant.* +.build/ + +# Coverage +coverage/ + +# Exceptions to above rules. +!**/ios/**/default.mode1v3 +!**/ios/**/default.mode2v3 +!**/ios/**/default.pbxuser +!**/ios/**/default.perspectivev3 \ No newline at end of file diff --git a/local_plugins/realtime/IMPLEMENTATION.md b/local_plugins/realtime/IMPLEMENTATION.md new file mode 100644 index 000000000..a5d49a976 --- /dev/null +++ b/local_plugins/realtime/IMPLEMENTATION.md @@ -0,0 +1,190 @@ +# Realtime Plugin 实现总结 + +## 项目概述 + +基于您提供的Android原生示例,我为DeepVoice项目创建了一个realtime插件,用于通过WebSocket接入Vocode服务器实现实时语音聊天功能。该插件已完成Android和iOS双平台实现。 + +## 架构设计 + +### 插件结构 +``` +local_plugins/realtime/ +├── android/ # Android实现 +│ ├── build.gradle # Android构建配置 +│ ├── src/main/ +│ │ ├── AndroidManifest.xml # Android权限配置 +│ │ └── kotlin/com/yunqiinnovation/realtime/ +│ │ ├── RealtimePlugin.kt # 主插件入口 +│ │ ├── RealtimeAudioManager.kt # 音频管理器(AudioRecord/AudioTrack) +│ │ └── RealtimeWebSocketManager.kt # WebSocket管理器(OkHttp) +├── ios/ # iOS实现 +│ ├── Classes/ # Objective-C桥接文件 +│ │ ├── RealtimePlugin.h +│ │ └── RealtimePlugin.m +│ ├── realtime/ # Swift Package +│ │ ├── Package.swift +│ │ └── Sources/realtime/ +│ │ ├── RealtimePlugin.swift # 主插件入口 +│ │ ├── RealtimeAudioManager.swift # 音频管理器(AVAudioEngine) +│ │ └── RealtimeWebSocketManager.swift # WebSocket管理器(URLSession) +│ └── realtime.podspec +├── lib/ +│ └── realtime.dart # Flutter接口 +├── pubspec.yaml +└── README.md +``` + +### 核心组件 + +1. **RealtimePlugin (SwiftRealtimePlugin)** + - 主插件入口,处理Flutter方法调用 + - 管理各组件间的协调 + - 处理事件分发 + +2. **RealtimeAudioManager** + - 使用AVAudioEngine进行音频录制 + - 使用AVAudioPlayerNode进行音频播放 + - 支持16kHz/16-bit/单声道格式 + - 实现20ms帧长的音频处理 + +3. **RealtimeWebSocketManager** + - 使用URLSessionWebSocketTask实现WebSocket通信 + - 支持音频数据和文本消息的收发 + - 自动连接状态管理 + +## 技术实现对照 + +| 功能 | Android示例 | iOS实现 | +|------|-------------|---------| +| 音频录制 | AudioRecord | AVAudioEngine + AVAudioInputNode | +| 音频播放 | AudioTrack | AVAudioPlayerNode | +| WebSocket | OkHttp WebSocket | URLSessionWebSocketTask | +| 线程管理 | Kotlin协程 | DispatchQueue | +| 音频格式 | 16kHz/16-bit/单声道 | 16kHz/16-bit/单声道 | +| 帧长 | 20ms (320字节) | 20ms (320字节) | + +## Flutter接口 + +### 主要类 +- `RealtimeService`: 主服务类 +- `RealtimeEvent`: 事件类 +- `ConnectionStatus`: 连接状态枚举 +- `VoiceStatus`: 语音状态枚举 +- `RealtimeException`: 异常类 + +### 主要方法 +- `initialize()`: 初始化服务 +- `connect()`: 连接服务器 +- `disconnect()`: 断开连接 +- `startRecording()`: 开始录音 +- `stopRecording()`: 停止录音 +- `eventStream`: 事件流 + +## 使用方式 + +### 1. 在RealtimeController中集成 +已更新`lib/modules/realtime/controllers/realtime_controller.dart`使用真实的realtime插件,取代了原来的模拟实现。 + +### 2. 事件监听 +```dart +_realtimeService.eventStream.listen((event) { + switch (event.type) { + case 'connectionStatusChanged': + // 处理连接状态变化 + case 'voiceStatusChanged': + // 处理语音状态变化 + case 'textReceived': + // 处理文本消息 + case 'error': + // 处理错误 + } +}); +``` + +## 配置要求 + +### 依赖配置 +已添加到主项目的`pubspec.yaml`: +```yaml +realtime: + path: local_plugins/realtime +``` + +### 权限配置 +iOS的`Info.plist`已包含必要的麦克风权限: +```xml +NSMicrophoneUsageDescription +需要麦克风权限用于语音识别和录音功能 +``` + +## 与Android示例的对应关系 + +1. **初始化对应** + - Android: 创建AudioRecord, AudioTrack, OkHttpClient + - iOS: 创建AVAudioEngine, AVAudioPlayerNode, URLSession + +2. **录音线程对应** + - Android: `loopRecordSend()` 协程 + - iOS: AVAudioInputNode的installTap回调 + +3. **播放线程对应** + - Android: `loopPlayback()` 协程 + LinkedBlockingQueue + - iOS: DispatchQueue + AVAudioPCMBuffer队列 + +4. **WebSocket对应** + - Android: OkHttp WebSocketListener + - iOS: URLSessionWebSocketDelegate + +## 特性支持 + +✅ **已实现** +- Android和iOS双平台支持 +- 实时音频录制和播放(16kHz/16-bit/单声道) +- WebSocket双向通信 +- 状态管理和事件通知 +- 错误处理 +- 资源管理和清理 +- 20ms帧长处理 +- Kotlin协程和DispatchQueue线程管理 + +❌ **未实现(可扩展)** +- 音频编码(Opus等) +- 噪声消除/回声抑制 +- 自动重连机制 +- 音频质量自适应 + +## 使用注意事项 + +1. **服务器地址配置** + ```dart + // 需要替换为实际的Vocode服务器地址 + serverUrl: 'wss://your-vocode-server/ws' + ``` + +2. **音频格式一致性** + - 确保服务器支持16kHz/16-bit/单声道格式 + - 帧长固定为20ms (320字节) + +3. **错误处理** + - 监听事件流中的错误 + - 处理网络断线和重连 + +4. **资源管理** + - 及时调用dispose()释放资源 + - 避免内存泄漏 + +## 测试建议 + +1. **本地测试** + - 先用echo服务器测试WebSocket连接 + - 验证音频录制和播放功能 + +2. **集成测试** + - 与真实Vocode服务器集成 + - 测试端到端语音交互 + +3. **性能测试** + - 测试长时间使用的稳定性 + - 监控内存和CPU使用 + +这个实现为DeepVoice项目提供了完整的实时语音交互能力,可以直接与Vocode服务器进行通信,实现类似Android示例的功能。 \ No newline at end of file diff --git a/local_plugins/realtime/README.md b/local_plugins/realtime/README.md new file mode 100644 index 000000000..a5bc746f0 --- /dev/null +++ b/local_plugins/realtime/README.md @@ -0,0 +1,125 @@ +# Realtime Plugin + +实时语音聊天插件,通过WebSocket连接Vocode服务器实现实时语音交互。 + +## 功能特性 + +- **实时音频录制**: 16kHz/16-bit/单声道格式录音 +- **WebSocket通信**: 与Vocode服务器进行实时数据传输 +- **音频播放**: 播放服务器返回的语音数据 +- **状态管理**: 连接状态和语音状态监控 +- **事件回调**: 支持各种事件的监听和处理 + +## 技术实现 + +### Android端实现 +- **音频录制**: 使用AudioRecord进行16kHz/16-bit/单声道录音 +- **音频播放**: 使用AudioTrack进行音频播放 +- **WebSocket**: 使用OkHttp WebSocket客户端 +- **线程管理**: 使用Kotlin协程处理录音和播放 + +### iOS端实现 +- **音频录制**: 使用AVAudioEngine和AVAudioInputNode +- **音频播放**: 使用AVAudioPlayerNode进行播放 +- **WebSocket**: 使用URLSessionWebSocketTask +- **线程管理**: 使用DispatchQueue管理录音和播放线程 + +### 核心组件 +- `RealtimePlugin`: 主插件入口,处理Flutter方法调用 +- `RealtimeAudioManager`: 音频管理器,负责录音和播放 +- `RealtimeWebSocketManager`: WebSocket管理器,负责网络通信 + +**Android端组件**: +- AudioRecord + AudioTrack + OkHttp + Kotlin协程 +- 对应您提供的Android原生示例功能 + +**iOS端组件**: +- AVAudioEngine + AVAudioPlayerNode + URLSessionWebSocketTask + DispatchQueue + +## 使用方法 + +```dart +import 'package:realtime/realtime.dart'; + +final realtimeService = RealtimeService(); + +// 初始化 +await realtimeService.initialize( + serverUrl: 'wss://your-server/ws', + sampleRate: 16000, + channels: 1, + bitsPerSample: 16, +); + +// 监听事件 +realtimeService.eventStream.listen((event) { + switch (event.type) { + case 'connectionStatusChanged': + // 处理连接状态变化 + break; + case 'voiceStatusChanged': + // 处理语音状态变化 + break; + case 'textReceived': + // 处理收到的文本消息 + break; + case 'error': + // 处理错误 + break; + } +}); + +// 连接服务器 +await realtimeService.connect(); + +// 开始录音 +await realtimeService.startRecording(); + +// 停止录音 +await realtimeService.stopRecording(); + +// 断开连接 +await realtimeService.disconnect(); + +// 释放资源 +await realtimeService.dispose(); +``` + +## 音频格式 + +- **采样率**: 16000 Hz +- **声道数**: 1(单声道) +- **位深**: 16-bit +- **帧长**: 20ms (320字节) + +## 权限要求 + +### Android +权限已自动包含在插件中: +- `RECORD_AUDIO`: 音频录制权限 +- `INTERNET`: 网络访问权限 +- `ACCESS_NETWORK_STATE`: 网络状态权限 + +### iOS +在Info.plist中添加麦克风权限: +```xml +NSMicrophoneUsageDescription +应用需要麦克风权限进行语音录制 +``` + +## 注意事项 + +1. 确保服务器地址正确且可访问 +2. 网络环境良好,避免频繁断线 +3. 音频格式与服务器保持一致 +4. 及时释放资源,避免内存泄漏 + +## 错误处理 + +插件会自动处理常见错误: +- 网络连接失败 +- 音频设备不可用 +- 权限被拒绝 +- 服务器断开连接 + +通过事件流可以监听这些错误并进行相应处理。 \ No newline at end of file diff --git a/local_plugins/realtime/android/build.gradle.kts b/local_plugins/realtime/android/build.gradle.kts new file mode 100644 index 000000000..b787e4124 --- /dev/null +++ b/local_plugins/realtime/android/build.gradle.kts @@ -0,0 +1,47 @@ +plugins { + id("com.android.library") + id("org.jetbrains.kotlin.android") + kotlin("plugin.serialization") version "1.9.24" +} + +android { + namespace = "com.yunqiinnovation.realtime" + compileSdk = 35 + + defaultConfig { + minSdk = 21 + targetSdk = 33 + } + + compileOptions { + sourceCompatibility = JavaVersion.VERSION_11 + targetCompatibility = JavaVersion.VERSION_11 + } + + kotlinOptions { + jvmTarget = "11" + } + + packaging { + resources { + excludes.add("META-INF/DEPENDENCIES") + excludes.add("META-INF/LICENSE") + excludes.add("META-INF/LICENSE.txt") + excludes.add("META-INF/license.txt") + excludes.add("META-INF/NOTICE") + excludes.add("META-INF/NOTICE.txt") + excludes.add("META-INF/notice.txt") + excludes.add("META-INF/*.kotlin_module") + } + } +} + +dependencies { + implementation("org.jetbrains.kotlin:kotlin-stdlib-jdk8:1.9.10") + implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.7.3") + implementation("org.jetbrains.kotlinx:kotlinx-coroutines-android:1.7.3") + + // OkHttp for WebSocket + implementation(platform("com.squareup.okhttp3:okhttp-bom:4.12.0")) + implementation("com.squareup.okhttp3:okhttp") +} \ No newline at end of file diff --git a/local_plugins/realtime/android/settings.gradle.kts b/local_plugins/realtime/android/settings.gradle.kts new file mode 100644 index 000000000..dd4a80ad2 --- /dev/null +++ b/local_plugins/realtime/android/settings.gradle.kts @@ -0,0 +1 @@ +rootProject.name = "realtime" \ No newline at end of file diff --git a/local_plugins/realtime/android/src/main/AndroidManifest.xml b/local_plugins/realtime/android/src/main/AndroidManifest.xml new file mode 100644 index 000000000..64df6a0ae --- /dev/null +++ b/local_plugins/realtime/android/src/main/AndroidManifest.xml @@ -0,0 +1,11 @@ + + + + + + + + + + \ No newline at end of file diff --git a/local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimeAudioManager.kt b/local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimeAudioManager.kt new file mode 100644 index 000000000..711a85779 --- /dev/null +++ b/local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimeAudioManager.kt @@ -0,0 +1,519 @@ +package com.yunqiinnovation.realtime + +import android.content.Context +import android.media.* +import android.media.audiofx.AcousticEchoCanceler +import android.media.audiofx.AutomaticGainControl +import android.media.audiofx.NoiseSuppressor +import android.util.Log +import kotlinx.coroutines.* +import java.io.ByteArrayOutputStream +import java.nio.ByteBuffer +import java.nio.ByteOrder +import java.util.concurrent.LinkedBlockingQueue +import kotlin.math.sqrt + + +/** + * 实时音频管理器 + * + * 负责音频的录制和播放,对应Android示例中的AudioRecord和AudioTrack功能 + */ +class RealtimeAudioManager(private val context: Context) { + companion object { + private const val TAG = "RealtimeAudioManager" + } + + // 音频配置 + private var audioConfig: AudioConfig? = null + + // 录音相关 + private var audioRecord: AudioRecord? = null + private var isRecording = false + private var recordJob: Job? = null + + // 播放相关 + private var audioTrack: AudioTrack? = null + private var isPlaying = false + private var playJob: Job? = null + private val playbackQueue = LinkedBlockingQueue() + private val playbackInternalBuffer = ByteArrayOutputStream() + + // 回音消除相关 + private var acousticEchoCanceler: AcousticEchoCanceler? = null + private var noiseSuppressor: NoiseSuppressor? = null + private var automaticGainControl: AutomaticGainControl? = null + private var audioManager: AudioManager? = null + private var originalAudioMode = AudioManager.MODE_NORMAL + + // 回调 + var onAudioData: ((ByteArray) -> Unit)? = null + var onStatusChanged: ((VoiceStatus) -> Unit)? = null + var onRmsChanged: ((Float) -> Unit)? = null // 新增RMS回调 + + // 协程作用域 + private val scope = CoroutineScope(Dispatchers.IO + SupervisorJob()) + + /// 初始化音频管理器 + fun initialize(config: AudioConfig): Boolean { + this.audioConfig = config + + // 初始化系统音频管理器 + audioManager = context.getSystemService(Context.AUDIO_SERVICE) as AudioManager + + // 保存原始音频模式 + originalAudioMode = audioManager?.mode ?: AudioManager.MODE_NORMAL + + return setupAudioRecord(config) && setupAudioTrack(config) + } + + /// 设置AudioRecord(录音) + private fun setupAudioRecord(config: AudioConfig): Boolean { + try { + val channelConfig = if (config.channels == 1) { + AudioFormat.CHANNEL_IN_MONO + } else { + AudioFormat.CHANNEL_IN_STEREO + } + + val audioFormat = when (config.bitsPerSample) { + 16 -> AudioFormat.ENCODING_PCM_16BIT + 8 -> AudioFormat.ENCODING_PCM_8BIT + else -> AudioFormat.ENCODING_PCM_16BIT + } + + val bufferSize = AudioRecord.getMinBufferSize( + config.sampleRate, + channelConfig, + audioFormat + ) + + if (bufferSize == AudioRecord.ERROR || bufferSize == AudioRecord.ERROR_BAD_VALUE) { + Log.e(TAG, "无法获取音频录制缓冲区大小") + return false + } + + audioRecord = AudioRecord( + MediaRecorder.AudioSource.MIC, + config.sampleRate, + channelConfig, + audioFormat, + bufferSize + ) + + if (audioRecord?.state != AudioRecord.STATE_INITIALIZED) { + Log.e(TAG, "AudioRecord初始化失败") + return false + } + + Log.i(TAG, "AudioRecord初始化成功,采样率: ${config.sampleRate}, 声道: ${config.channels}, 位深: ${config.bitsPerSample}") + return true + } catch (e: Exception) { + Log.e(TAG, "设置AudioRecord失败: ${e.message}", e) + return false + } + } + + /// 设置AudioTrack(播放) + private fun setupAudioTrack(config: AudioConfig): Boolean { + try { + val channelConfig = if (config.channels == 1) { + AudioFormat.CHANNEL_OUT_MONO + } else { + AudioFormat.CHANNEL_OUT_STEREO + } + + val audioFormat = when (config.bitsPerSample) { + 16 -> AudioFormat.ENCODING_PCM_16BIT + 8 -> AudioFormat.ENCODING_PCM_8BIT + else -> AudioFormat.ENCODING_PCM_16BIT + } + + val bufferSize = AudioTrack.getMinBufferSize( + config.sampleRate, + channelConfig, + audioFormat + ) + + if (bufferSize == AudioTrack.ERROR || bufferSize == AudioTrack.ERROR_BAD_VALUE) { + Log.e(TAG, "无法获取音频播放缓冲区大小") + return false + } + + // 总是使用VOICE_COMMUNICATION模式以获得最佳语音处理效果 + val audioAttributes = AudioAttributes.Builder() + .setUsage(AudioAttributes.USAGE_VOICE_COMMUNICATION) + .setContentType(AudioAttributes.CONTENT_TYPE_SPEECH) + .build() + + audioTrack = AudioTrack.Builder() + .setAudioAttributes(audioAttributes) + .setAudioFormat( + AudioFormat.Builder() + .setSampleRate(config.sampleRate) + .setChannelMask(channelConfig) + .setEncoding(audioFormat) + .build() + ) + .setBufferSizeInBytes(bufferSize) + .setTransferMode(AudioTrack.MODE_STREAM) + .build() + + if (audioTrack?.state != AudioTrack.STATE_INITIALIZED) { + Log.e(TAG, "AudioTrack初始化失败") + return false + } + + Log.i(TAG, "AudioTrack初始化成功, 启用语音通信模式") + return true + } catch (e: Exception) { + Log.e(TAG, "设置AudioTrack失败: ${e.message}", e) + return false + } + } + + /// 开始录音 + fun startRecording(): Boolean { + if (isRecording || audioRecord == null) { + return false + } + + try { + // 设置回音消除(总是启用) + setupEchoCancellation() + + audioRecord?.startRecording() + isRecording = true + onStatusChanged?.invoke(VoiceStatus.RECORDING) + + // 启动录音协程 + recordJob = scope.launch { + loopRecordSend() + } + + Log.i(TAG, "开始录音, 回音消除: ${acousticEchoCanceler?.enabled}") + return true + } catch (e: Exception) { + Log.e(TAG, "开始录音失败: ${e.message}", e) + return false + } + } + + /// 录音循环(对应Android示例中的loopRecordSend) + private suspend fun loopRecordSend() { + val config = audioConfig ?: return + val frameSize = config.frameSize + val buffer = ByteArray(frameSize) + + while (isRecording && audioRecord != null) { + try { + val bytesRead = audioRecord!!.read(buffer, 0, frameSize) + + if (bytesRead > 0) { + // 确保读取的数据长度正确 + val audioData = if (bytesRead == frameSize) { + buffer + } else { + buffer.copyOf(bytesRead) + } + + // 计算RMS值 + val rms = calculateRMS(audioData) + onRmsChanged?.invoke(rms) + + // 直接回调音频数据到Flutter层 + onAudioData?.invoke(audioData) + } else { + Log.w(TAG, "录音读取数据失败: $bytesRead") + } + } catch (e: Exception) { + Log.e(TAG, "录音循环异常: ${e.message}", e) + break + } + } + } + + /// 停止录音 + fun stopRecording(): Boolean { + if (!isRecording) { + return false + } + + try { + isRecording = false + recordJob?.cancel() + audioRecord?.stop() + + // 清理回音消除 + cleanupEchoCancellation() + + onStatusChanged?.invoke(VoiceStatus.IDLE) + Log.i(TAG, "录音已停止") + return true + } catch (e: Exception) { + Log.e(TAG, "停止录音失败: ${e.message}", e) + return false + } + } + + /// 播放音频数据 + fun playAudioData(data: ByteArray) { + if (data.isNotEmpty()) { + // 计算播放数据的RMS值 + val rms = calculateRMS(data) + onRmsChanged?.invoke(rms) + + playbackQueue.offer(data) + if (!isPlaying) { + startPlayback() + } + } + } + + /// 开始播放 + private fun startPlayback() { + if (isPlaying || audioTrack == null) { + return + } + + try { + isPlaying = true + onStatusChanged?.invoke(VoiceStatus.PLAYING) + audioTrack?.play() + + playJob = scope.launch { + loopPlayback() + } + Log.i(TAG, "开始播放") + } catch (e: Exception) { + Log.e(TAG, "开始播放失败: ${e.message}", e) + } + } + + /// 播放循环 + private suspend fun loopPlayback() { + Log.d(TAG, "启动播放循环") + + while (isPlaying) { + try { + // take() 会一直等待直到队列中有数据 + val data = playbackQueue.take() + + + // 直接播放整个数据块,让AudioTrack自己处理时序 + audioTrack?.write(data, 0, data.size) + + } catch (e: InterruptedException) { + Log.d(TAG, "播放循环被中断") + break + } catch (e: Exception) { + Log.e(TAG, "播放循环异常: ${e.message}", e) + } + } + Log.d(TAG, "播放循环结束") + stopPlaybackInternal() + } + + /// 内部停止播放方法 + private fun stopPlaybackInternal() { + if (!isPlaying) return + isPlaying = false + + playbackQueue.clear() + + // 使用try-catch保护,因为AudioTrack状态可能不稳定 + try { + if (audioTrack?.playState == AudioTrack.PLAYSTATE_PLAYING) { + audioTrack?.pause() + audioTrack?.flush() + } + // 不要在这里调用stop,stop是用来释放资源的,pause/flush更适合流式播放的暂停 + } catch (e: Exception) { + Log.e(TAG, "暂停和清空AudioTrack失败: ${e.message}", e) + } + + onStatusChanged?.invoke(VoiceStatus.IDLE) + Log.i(TAG, "播放已通过内部调用停止") + } + + /// 停止播放(外部调用) + fun stopPlaying(): Boolean { + if (!isPlaying) { + return true + } + try { + isPlaying = false + playJob?.cancel() // 取消协程 + playJob = null + stopPlaybackInternal() + + // 恢复音频模式 + restoreAudioMode() + + return true + } catch (e: Exception) { + Log.e(TAG, "停止播放失败: ${e.message}", e) + return false + } + } + + /// 更新配置 + fun updateConfig(config: AudioConfig): Boolean { + // 如果正在录音或播放,先停止 + if (isRecording) { + stopRecording() + } + if (isPlaying) { + stopPlaying() + } + + // 释放旧的音频对象 + releaseAudioObjects() + + return initialize(config) + } + + /// 释放音频对象 + private fun releaseAudioObjects() { + try { + audioRecord?.release() + audioRecord = null + + audioTrack?.release() + audioTrack = null + } catch (e: Exception) { + Log.e(TAG, "释放音频对象失败: ${e.message}", e) + } + } + + /// 释放资源 + fun dispose() { + stopRecording() + stopPlaying() + + // 清理回音消除和恢复音频模式 + cleanupEchoCancellation() + restoreAudioMode() + + scope.cancel() + releaseAudioObjects() + playbackQueue.clear() + + Log.i(TAG, "音频管理器已释放") + } + + + + + /// 设置回音消除(总是启用) + private fun setupEchoCancellation() { + val record = audioRecord ?: return + + try { + // 设置音频模式为通信模式 + audioManager?.mode = AudioManager.MODE_IN_COMMUNICATION + + // 设置声学回音消除 + if (AcousticEchoCanceler.isAvailable()) { + acousticEchoCanceler = AcousticEchoCanceler.create(record.audioSessionId) + acousticEchoCanceler?.enabled = true + Log.i(TAG, "声学回音消除已启用") + } else { + Log.w(TAG, "设备不支持声学回音消除") + } + + // 设置噪声抑制 + if (NoiseSuppressor.isAvailable()) { + noiseSuppressor = NoiseSuppressor.create(record.audioSessionId) + noiseSuppressor?.enabled = true + Log.i(TAG, "噪声抑制已启用") + } + + // 设置自动增益控制 + if (AutomaticGainControl.isAvailable()) { + automaticGainControl = AutomaticGainControl.create(record.audioSessionId) + automaticGainControl?.enabled = true + Log.i(TAG, "自动增益控制已启用") + } + + Log.i(TAG, "回音消除和音频增强功能已全部启用") + } catch (e: Exception) { + Log.e(TAG, "设置回音消除失败: ${e.message}", e) + } + } + + /// 清理回音消除 + private fun cleanupEchoCancellation() { + try { + acousticEchoCanceler?.let { + it.enabled = false + it.release() + acousticEchoCanceler = null + Log.d(TAG, "声学回音消除已释放") + } + + noiseSuppressor?.let { + it.enabled = false + it.release() + noiseSuppressor = null + Log.d(TAG, "噪声抑制已释放") + } + + automaticGainControl?.let { + it.enabled = false + it.release() + automaticGainControl = null + Log.d(TAG, "自动增益控制已释放") + } + } catch (e: Exception) { + Log.e(TAG, "清理回音消除失败: ${e.message}", e) + } + } + + /// 恢复音频模式 + private fun restoreAudioMode() { + try { + audioManager?.mode = originalAudioMode + Log.d(TAG, "音频模式已恢复为: $originalAudioMode") + } catch (e: Exception) { + Log.e(TAG, "恢复音频模式失败: ${e.message}", e) + } + } + + fun destroy() { + Log.d(TAG, "销毁AudioManager") + stopRecording() + stopPlaying() + scope.cancel() // 确保所有协程都已取消 + + audioRecord?.release() + audioTrack?.release() + releaseAudioObjects() + playbackQueue.clear() + + Log.i(TAG, "音频管理器已释放") + } + + /// 计算音频数据的RMS值 + private fun calculateRMS(audioData: ByteArray): Float { + if (audioData.isEmpty()) return 0f + + var sum = 0.0 + // 处理16位PCM数据 + for (i in 0 until audioData.size step 2) { + if (i + 1 < audioData.size) { + // Little-endian: 低字节在前 + val sample = (audioData[i].toInt() and 0xFF) or + (audioData[i + 1].toInt() shl 8) + // 转换为有符号16位整数 + val signedSample = sample.toShort().toFloat() + // 归一化到[-1, 1] + val normalizedSample = signedSample / 32768f + sum += normalizedSample * normalizedSample + } + } + + val mean = sum / (audioData.size / 2) + return sqrt(mean).toFloat() + } +} \ No newline at end of file diff --git a/local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimePlugin.kt b/local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimePlugin.kt new file mode 100644 index 000000000..b8077c2cf --- /dev/null +++ b/local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimePlugin.kt @@ -0,0 +1,455 @@ +package com.yunqiinnovation.realtime + +import android.content.Context +import android.os.Handler +import android.os.Looper +import android.util.Log +import io.flutter.embedding.engine.plugins.FlutterPlugin +import io.flutter.plugin.common.EventChannel +import io.flutter.plugin.common.MethodCall +import io.flutter.plugin.common.MethodChannel +import io.flutter.plugin.common.MethodChannel.MethodCallHandler +import io.flutter.plugin.common.MethodChannel.Result +import kotlinx.coroutines.* +import org.json.JSONObject + +/** + * 实时语音聊天插件 + * + * 通过WebSocket连接Vocode服务器实现实时语音交互 + * 包含录音、播放、WebSocket通信等功能 + */ +class RealtimePlugin: FlutterPlugin, MethodCallHandler, EventChannel.StreamHandler { + companion object { + private const val TAG = "RealtimePlugin" + private const val METHOD_CHANNEL = "realtime/methods" + private const val EVENT_CHANNEL = "realtime/events" + } + + private lateinit var context: Context + private lateinit var methodChannel: MethodChannel + private lateinit var eventChannel: EventChannel + private var eventSink: EventChannel.EventSink? = null + + // 核心组件:设为可空,因为它们的生命周期与页面会话绑定 + private var audioManager: RealtimeAudioManager? = null + private var webSocketManager: RealtimeWebSocketManager? = null + + // 协程作用域:需要可变,因为在重用插件时需要重新创建 + private var scope = CoroutineScope(Dispatchers.Default + SupervisorJob()) + + // 主线程Handler,用于向Flutter发送事件与回调 + private val mainHandler = Handler(Looper.getMainLooper()) + + // 配置参数 + private var serverUrl: String = "" + private var sampleRate: Int = 16000 + private var channels: Int = 1 + private var bitsPerSample: Int = 16 + + // 状态 + @Volatile + private var connectionStatus: ConnectionStatus = ConnectionStatus.DISCONNECTED + @Volatile + private var voiceStatus: VoiceStatus = VoiceStatus.IDLE + + // 清理状态标志,确保清理逻辑只执行一次 + @Volatile + private var isCleanedUp = false + private val cleanupLock = Any() + + override fun onAttachedToEngine(flutterPluginBinding: FlutterPlugin.FlutterPluginBinding) { + context = flutterPluginBinding.applicationContext + + methodChannel = MethodChannel(flutterPluginBinding.binaryMessenger, METHOD_CHANNEL) + methodChannel.setMethodCallHandler(this) + + eventChannel = EventChannel(flutterPluginBinding.binaryMessenger, EVENT_CHANNEL) + eventChannel.setStreamHandler(this) + + Log.i(TAG, "Realtime插件已附加到引擎") + } + + override fun onDetachedFromEngine(binding: FlutterPlugin.FlutterPluginBinding) { + Log.i(TAG, "插件正在从引擎分离,执行清理...") + performCleanup() + methodChannel.setMethodCallHandler(null) + eventChannel.setStreamHandler(null) + Log.i(TAG, "Realtime插件已从引擎分离") + } + + /// 设置各组件的回调 + private fun setupCallbacks() { + Log.d(TAG, "setupCallbacks: 正在为新的管理器实例设置回调...") + + // 音频管理器回调 + audioManager?.onAudioData = { data -> + // 发送到WebSocket + webSocketManager?.sendAudioData(data) + // 发送录音PCM数据到Flutter用于可视化 + val pcm16Data = convertByteArrayToPCM16(data) + sendEvent("recordingPcmData", pcm16Data) + } + + audioManager?.onStatusChanged = { status -> + voiceStatus = status + sendEvent("voiceStatusChanged", status.value) + } + + // 新增RMS回调 + audioManager?.onRmsChanged = { rms -> + sendEvent("audioRms", rms) + } + + // WebSocket管理器回调 + webSocketManager?.onConnectionStatusChanged = { status -> + connectionStatus = status + sendEvent("connectionStatusChanged", status.value) + } + + webSocketManager?.onAudioReceived = { data -> + // 添加音频数据前50字节的日志输出 + val dataPreview = if (data.size > 50) { + data.sliceArray(0..49).joinToString(" ") { "%02x".format(it) } + "..." + } else { + data.joinToString(" ") { "%02x".format(it) } + } + Log.d(TAG, "收到音频数据前50字节: $dataPreview") + Log.d(TAG, "音频数据总长度: ${data.size} 字节") + + audioManager?.playAudioData(data) + // 发送播放PCM数据到Flutter用于可视化 + val pcm16Data = convertByteArrayToPCM16(data) + sendEvent("playbackPcmData", pcm16Data) + } + + webSocketManager?.onTextReceived = { text -> + // 直接发送原始JSON文本到Flutter层处理 + sendEvent("textReceived", text) + } + + webSocketManager?.onError = { error -> + sendEvent("error", error) + } + } + + /// 发送事件到Flutter端 + private fun sendEvent(type: String, data: Any?) { + val sink = eventSink + if (sink == null) { + Log.d(TAG, "事件流已关闭,忽略事件: $type") + return + } + + val event = mapOf( + "type" to type, + "data" to data + ) + + try { + mainHandler.post { + try { + sink.success(event) + } catch (e: Exception) { + Log.w(TAG, "发送事件失败: \\${e.message}") + } + } + } catch (e: Exception) { + Log.w(TAG, "发送事件时出现异常: \\${e.message}") + } + } + + override fun onMethodCall(call: MethodCall, result: Result) { + when (call.method) { + "initialize" -> handleInitialize(call, result) + "connect" -> handleConnect(result) + "disconnect" -> handleDisconnect(result) + "startRecording" -> handleStartRecording(result) + "stopRecording" -> handleStopRecording(result) + "stopPlaying" -> handleStopPlaying(result) + "getConnectionStatus" -> result.success(connectionStatus.value) + "getVoiceStatus" -> result.success(voiceStatus.value) + "sendTextMessage" -> handleSendTextMessage(call, result) + "setAudioConfig" -> handleSetAudioConfig(call, result) + "dispose" -> handleDispose(result) + else -> result.notImplemented() + } + } + + private fun handleInitialize(call: MethodCall, result: Result) { + try { + Log.d(TAG, "handleInitialize: 开始新一轮的初始化...") + + // 1. 如果之前的协程作用域已被取消,则创建一个全新的 + if (!scope.isActive) { + scope = CoroutineScope(Dispatchers.Default + SupervisorJob()) + Log.i(TAG, "handleInitialize: 检测到协程作用域已失效,已创建新实例。") + } + + // 2. 重置清理状态标志,允许下一次的清理操作 + synchronized(cleanupLock) { + if (isCleanedUp) { + isCleanedUp = false + Log.i(TAG, "handleInitialize: 清理状态已重置,插件可再次使用。") + } + } + + // 3. 为新会话创建全新的管理器实例 + Log.d(TAG, "handleInitialize: 正在创建新的AudioManager和WebSocketManager实例...") + audioManager = RealtimeAudioManager(context) + webSocketManager = RealtimeWebSocketManager() + + // 4. 为新实例设置回调 + setupCallbacks() + + val args = call.arguments as? Map + val serverUrl = args?.get("serverUrl") as? String + ?: return result.error("INVALID_ARGUMENTS", "服务器地址不能为空", null) + + this.serverUrl = serverUrl + + args["sampleRate"]?.let { this.sampleRate = (it as Number).toInt() } + args["channels"]?.let { this.channels = (it as Number).toInt() } + args["bitsPerSample"]?.let { this.bitsPerSample = (it as Number).toInt() } + + // 初始化音频管理器 + val audioConfig = AudioConfig(sampleRate, channels, bitsPerSample) + val success = audioManager?.initialize(audioConfig) ?: false + + if (success) { + webSocketManager?.initialize(serverUrl) + Log.i(TAG, "实时语音插件初始化成功") + } else { + Log.e(TAG, "实时语音插件初始化失败") + } + + result.success(success) + } catch (e: Exception) { + Log.e(TAG, "初始化失败: ${e.message}", e) + result.error("INITIALIZATION_ERROR", "初始化失败: ${e.message}", null) + } + } + + private fun handleConnect(result: Result) { + Log.d(TAG, "handleConnect: 收到连接请求。scope是否活跃? ${scope.isActive}") + scope.launch { + try { + val success = webSocketManager?.connect() ?: false + mainHandler.post { result.success(success) } + } catch (e: Exception) { + Log.e(TAG, "连接失败: ${e.message}", e) + mainHandler.post { result.error("CONNECTION_ERROR", "连接失败: ${e.message}", null) } + } + } + } + + private fun handleDisconnect(result: Result) { + scope.launch { + try { + webSocketManager?.disconnect() + mainHandler.post { result.success(true) } + } catch (e: Exception) { + Log.e(TAG, "断开连接失败: ${e.message}", e) + mainHandler.post { result.error("DISCONNECTION_ERROR", "断开连接失败: ${e.message}", null) } + } + } + } + + private fun handleStartRecording(result: Result) { + scope.launch { + try { + val success = audioManager?.startRecording() ?: false + mainHandler.post { result.success(success) } + } catch (e: Exception) { + Log.e(TAG, "开始录音失败: ${e.message}", e) + mainHandler.post { result.error("RECORDING_ERROR", "开始录音失败: ${e.message}", null) } + } + } + } + + private fun handleStopRecording(result: Result) { + scope.launch { + try { + val success = audioManager?.stopRecording() ?: false + mainHandler.post { result.success(success) } + } catch (e: Exception) { + Log.e(TAG, "停止录音失败: ${e.message}", e) + mainHandler.post { result.error("RECORDING_ERROR", "停止录音失败: ${e.message}", null) } + } + } + } + + private fun handleStopPlaying(result: Result) { + scope.launch { + try { + val success = audioManager?.stopPlaying() ?: false + mainHandler.post { result.success(success) } + } catch (e: Exception) { + Log.e(TAG, "停止播放失败: ${e.message}", e) + mainHandler.post { result.error("PLAYBACK_ERROR", "停止播放失败: ${e.message}", null) } + } + } + } + + private fun handleSendTextMessage(call: MethodCall, result: Result) { + try { + val args = call.arguments as? Map + val message = args?.get("message") as? String + ?: return result.error("INVALID_ARGUMENTS", "消息内容不能为空", null) + + val success = webSocketManager?.sendTextMessage(message) ?: false + result.success(success) + } catch (e: Exception) { + Log.e(TAG, "发送文本消息失败: ${e.message}", e) + result.error("MESSAGE_ERROR", "发送文本消息失败: ${e.message}", null) + } + } + + private fun handleSetAudioConfig(call: MethodCall, result: Result) { + try { + val args = call.arguments as? Map + ?: return result.error("INVALID_ARGUMENTS", "参数无效", null) + + Log.d(TAG, "收到的音频配置参数: $args") + + args["sampleRate"]?.let { + Log.d(TAG, "sampleRate: $it, type: ${it.javaClass.name}") + this.sampleRate = (it as Number).toInt() + } + args["channels"]?.let { + Log.d(TAG, "channels: $it, type: ${it.javaClass.name}") + this.channels = (it as Number).toInt() + } + args["bitsPerSample"]?.let { + Log.d(TAG, "bitsPerSample: $it, type: ${it.javaClass.name}") + this.bitsPerSample = (it as Number).toInt() + } + + val audioConfig = AudioConfig(sampleRate, channels, bitsPerSample) + val success = audioManager?.updateConfig(audioConfig) ?: false + result.success(success) + } catch (e: Exception) { + Log.e(TAG, "设置音频配置失败: ${e.message}", e) + result.error("CONFIG_ERROR", "设置音频配置失败: ${e.message}", null) + } + } + + private fun handleDispose(result: Result) { + Log.i(TAG, "Flutter端请求释放资源...") + performCleanup() + // 立即返回,不等待异步清理完成 + result.success(null) + } + + /** + * 将字节数组转换为PCM16整数数组 + * PCM16格式:16-bit signed integers, little-endian + */ + private fun convertByteArrayToPCM16(data: ByteArray): List { + val pcm16List = mutableListOf() + + // 确保数据长度是偶数(每2个字节一个采样) + val validSize = data.size and 0xFFFFFFFE.toInt() // 清除最低位,确保偶数 + + // 每2个字节组成一个16-bit采样 + for (i in 0 until validSize step 2) { + if (i + 1 < data.size) { // 安全检查 + // Little-endian: 低字节在前 + val low = data[i].toInt() and 0xFF + val high = data[i + 1].toInt() shl 8 + val sample = (high or low).toShort().toInt() // 转换为有符号16位整数 + pcm16List.add(sample) + } + } + + return pcm16List + } + + /** + * 执行核心清理操作。 + * 此方法是幂等的(可重复调用)和线程安全的。 + */ + private fun performCleanup() { + synchronized(cleanupLock) { + if (isCleanedUp) { + Log.d(TAG, "资源已清理,跳过。") + return + } + Log.i(TAG, "开始执行核心资源清理...") + + // 立即标记,防止重入 + isCleanedUp = true + + // 立即停止接收事件 + eventSink = null + + // 在后台IO线程中执行所有耗时操作,避免阻塞主线程 + CoroutineScope(Dispatchers.IO).launch { + runCatching { audioManager?.stopRecording() } + .onFailure { Log.w(TAG, "停止录音时异常: ${it.message}") } + + runCatching { audioManager?.stopPlaying() } + .onFailure { Log.w(TAG, "停止播放时异常: ${it.message}") } + + runCatching { webSocketManager?.disconnect() } + .onFailure { Log.w(TAG, "断开WebSocket时异常: ${it.message}") } + + // 短暂延迟,以确保挂起的操作有时间完成 + // delay(100L) + + runCatching { audioManager?.dispose() } + .onFailure { Log.w(TAG, "释放音频管理器时异常: ${it.message}") } + + runCatching { webSocketManager?.dispose() } + .onFailure { Log.w(TAG, "释放WebSocket管理器时异常: ${it.message}") } + + runCatching { + scope.cancel() + Log.i(TAG, "插件协程作用域已取消。") + }.onFailure { Log.w(TAG, "取消协程作用域时异常: ${it.message}") } + + // 清理完成,将实例置空 + audioManager = null + webSocketManager = null + + Log.i(TAG, "核心资源清理完成。") + } + } + } + + // EventChannel.StreamHandler 实现 + override fun onListen(arguments: Any?, events: EventChannel.EventSink?) { + eventSink = events + Log.i(TAG, "事件流监听已开始") + } + + override fun onCancel(arguments: Any?) { + eventSink = null + Log.i(TAG, "事件流监听已取消") + } +} + +// 枚举定义 +enum class ConnectionStatus(val value: String) { + DISCONNECTED("disconnected"), + CONNECTING("connecting"), + CONNECTED("connected"), + ERROR("error") +} + +enum class VoiceStatus(val value: String) { + IDLE("idle"), + RECORDING("recording"), + PROCESSING("processing"), + PLAYING("playing") +} + +// 音频配置 +data class AudioConfig( + val sampleRate: Int, + val channels: Int, + val bitsPerSample: Int +) { + val frameSize: Int + get() = (sampleRate * channels * bitsPerSample / 8 * 20) / 1000 // 20ms帧 +} \ No newline at end of file diff --git a/local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimeWebSocketManager.kt b/local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimeWebSocketManager.kt new file mode 100644 index 000000000..2726ceef7 --- /dev/null +++ b/local_plugins/realtime/android/src/main/kotlin/com/yunqiinnovation/realtime/RealtimeWebSocketManager.kt @@ -0,0 +1,303 @@ +package com.yunqiinnovation.realtime + +import android.util.Log +import kotlinx.coroutines.* +import okhttp3.* +import okio.ByteString +import java.util.concurrent.TimeUnit + +/** + * 实时WebSocket管理器 + * + * 负责与Vocode服务器的WebSocket通信,对应Android示例中的OkHttp WebSocket功能 + */ +class RealtimeWebSocketManager : WebSocketListener() { + companion object { + private const val TAG = "RealtimeWebSocketManager" + private const val CONNECT_TIMEOUT = 30L + private const val READ_TIMEOUT = 60L + private const val WRITE_TIMEOUT = 30L + } + + // OkHttp客户端和WebSocket + private var okHttpClient: OkHttpClient? = null + private var webSocket: WebSocket? = null + + // 服务器URL + private var serverUrl: String = "" + + // 连接状态 + @Volatile + private var isConnected = false + @Volatile + private var isConnecting = false + + // 回调 + var onConnectionStatusChanged: ((ConnectionStatus) -> Unit)? = null + var onAudioReceived: ((ByteArray) -> Unit)? = null + var onTextReceived: ((String) -> Unit)? = null + var onError: ((String) -> Unit)? = null + + // 协程作用域 + private val scope = CoroutineScope(Dispatchers.IO + SupervisorJob()) + + /// 初始化WebSocket管理器 + fun initialize(serverUrl: String) { + Log.d(TAG, "initialize: 开始初始化。当前httpClient是否为null? ${okHttpClient == null}") + this.serverUrl = serverUrl + + // 创建OkHttp客户端 + okHttpClient = OkHttpClient.Builder() + .connectTimeout(CONNECT_TIMEOUT, TimeUnit.SECONDS) + .readTimeout(READ_TIMEOUT, TimeUnit.SECONDS) + .writeTimeout(WRITE_TIMEOUT, TimeUnit.SECONDS) + .retryOnConnectionFailure(true) + .build() + + Log.i(TAG, "initialize: WebSocket管理器初始化完成。服务器地址: $serverUrl") + } + + /// 连接到服务器 + suspend fun connect(): Boolean = withContext(Dispatchers.IO) { + Log.d(TAG, "connect: 尝试连接。当前状态 - isConnected: $isConnected, isConnecting: $isConnecting") + if (isConnected || isConnecting) { + Log.w(TAG, "connect: 连接请求被拒绝,因为已有连接或正在连接中。") + return@withContext false + } + + val client = okHttpClient ?: run { + Log.e(TAG, "connect: 连接失败,因为OkHttp客户端为null。请确保已调用initialize()。") + onError?.invoke("客户端未初始化") + return@withContext false + } + + Log.d(TAG, "connect: OkHttpClient实例存在,准备发起新连接。") + + try { + isConnecting = true + onConnectionStatusChanged?.invoke(ConnectionStatus.CONNECTING) + + val request = Request.Builder() + .url(serverUrl) + .build() + + Log.d(TAG, "connect: 正在创建新的WebSocket实例...") + webSocket = client.newWebSocket(request, this@RealtimeWebSocketManager) + + // 等待连接建立 + var waitTime = 0 + while (isConnecting && waitTime < CONNECT_TIMEOUT * 1000) { + delay(100) + waitTime += 100 + } + + if (isConnected) { + Log.i(TAG, "connect: WebSocket连接成功") + return@withContext true + } else { + Log.e(TAG, "connect: WebSocket连接超时") + isConnecting = false + onConnectionStatusChanged?.invoke(ConnectionStatus.ERROR) + return@withContext false + } + } catch (e: Exception) { + Log.e(TAG, "WebSocket连接失败: ${e.message}", e) + isConnecting = false + onConnectionStatusChanged?.invoke(ConnectionStatus.ERROR) + onError?.invoke("连接失败: ${e.message}") + return@withContext false + } + } + + /// 断开连接 + fun disconnect() { + try { + isConnected = false + isConnecting = false + + webSocket?.close(1000, "正常关闭") + webSocket = null + + onConnectionStatusChanged?.invoke(ConnectionStatus.DISCONNECTED) + Log.i(TAG, "WebSocket已断开连接") + } catch (e: Exception) { + Log.e(TAG, "断开WebSocket连接失败: ${e.message}", e) + } + } + + /// 发送音频数据 + fun sendAudioData(data: ByteArray) { + if (!isConnected) { + return + } + + try { + // 将音频数据编码为Base64并包装成Vocode WebSocket格式 + val base64AudioData = android.util.Base64.encodeToString(data, android.util.Base64.NO_WRAP) + val audioMessage = org.json.JSONObject().apply { + put("type", "websocket_audio") + put("data", base64AudioData) + } + + val success = webSocket?.send(audioMessage.toString()) ?: false + + if (!success) { + Log.w(TAG, "发送音频数据失败") + } + } catch (e: Exception) { + Log.e(TAG, "发送音频数据异常: ${e.message}", e) + } + } + + /// 发送文本消息 + fun sendTextMessage(message: String): Boolean { + if (!isConnected) { + Log.w(TAG, "WebSocket未连接,无法发送文本消息") + return false + } + + return try { + val success = webSocket?.send(message) ?: false + if (!success) { + Log.w(TAG, "发送文本消息失败") + } + success + } catch (e: Exception) { + Log.e(TAG, "发送文本消息异常: ${e.message}", e) + false + } + } + + /// 释放资源 + fun dispose() { + disconnect() + + // 立即取消scope,不等待 + try { + scope.cancel() + } catch (e: Exception) { + Log.w(TAG, "取消scope时出现异常: ${e.message}") + } + + // 立即强制关闭WebSocket + try { + webSocket?.close(1001, "强制关闭") + webSocket = null + } catch (e: Exception) { + Log.w(TAG, "强制关闭WebSocket时出现异常: ${e.message}") + } + + // 异步关闭线程池,设置更短的超时时间 + okHttpClient?.dispatcher?.executorService?.let { executor -> + Thread { + try { + executor.shutdownNow() // 立即强制关闭 + // 最多等待1秒,避免长时间等待 + if (!executor.awaitTermination(1, TimeUnit.SECONDS)) { + Log.w(TAG, "线程池强制关闭超时,放弃等待") + } + } catch (e: Exception) { + Log.w(TAG, "关闭线程池时出现异常: ${e.message}") + } + }.start() + } + okHttpClient = null + + Log.i(TAG, "WebSocket管理器已释放") + } + + // WebSocketListener 回调实现 + override fun onOpen(webSocket: WebSocket, response: Response) { + Log.i(TAG, "WebSocket连接已建立") + isConnected = true + isConnecting = false + onConnectionStatusChanged?.invoke(ConnectionStatus.CONNECTED) + } + + override fun onMessage(webSocket: WebSocket, text: String) { + // 添加收到文本消息的日志输出,显示消息类型和前20字符 + val textPreview = if (text.length > 50) text.substring(0, 50) + "..." else text + Log.d(TAG, "收到文本消息前20字符: $textPreview") + + try { + // 尝试解析为JSON来检查消息类型 + val json = org.json.JSONObject(text) + val messageType = json.optString("type", "") + + // 添加消息类型的日志输出 + Log.d(TAG, "消息类型: $messageType") + + when (messageType) { + "websocket_audio" -> { + // 处理音频消息 + val audioDataString = json.optString("data", "") + if (audioDataString.isNotEmpty()) { + // 将Base64编码的音频数据解码为字节数组 + val audioData = android.util.Base64.decode(audioDataString, android.util.Base64.DEFAULT) + onAudioReceived?.invoke(audioData) + } + } + "websocket_transcript" -> { + // 处理统一的文本消息格式 + // 包含sender、is_final、timestamp等字段 + onTextReceived?.invoke(text) + } + "websocket_ready" -> { + // 连接就绪消息 + Log.i(TAG, "WebSocket连接就绪") + } + "websocket_stop" -> { + // 会话停止消息 + Log.i(TAG, "会话已结束") + } + "websocket_start" -> { + // 会话开始消息 + Log.i(TAG, "会话已开始") + } + else -> { + // 其他消息类型,当作普通文本消息处理 + onTextReceived?.invoke(text) + } + } + } catch (e: Exception) { + // 如果不是JSON格式,当作普通文本消息处理 + Log.d(TAG, "非JSON格式消息,当作普通文本处理") + onTextReceived?.invoke(text) + } + } + + override fun onMessage(webSocket: WebSocket, bytes: ByteString) { + val audioData = bytes.toByteArray() + onAudioReceived?.invoke(audioData) + } + + override fun onClosing(webSocket: WebSocket, code: Int, reason: String) { + Log.i(TAG, "WebSocket正在关闭,代码: $code, 原因: $reason") + webSocket.close(1000, null) + } + + override fun onClosed(webSocket: WebSocket, code: Int, reason: String) { + Log.i(TAG, "WebSocket已关闭,代码: $code, 原因: $reason") + isConnected = false + isConnecting = false + onConnectionStatusChanged?.invoke(ConnectionStatus.DISCONNECTED) + } + + override fun onFailure(webSocket: WebSocket, t: Throwable, response: Response?) { + val errorMessage = when { + t.message?.contains("Unable to parse TLS packet header") == true -> + "SSL错误:请检查服务器是否支持wss://,本地开发请使用ws://" + t.message?.contains("Connection refused") == true -> + "连接被拒绝:请检查服务器是否运行在指定端口" + t.message?.contains("timeout") == true -> + "连接超时:请检查网络连接和服务器地址" + else -> "连接失败: ${t.message}" + } + + Log.e(TAG, "WebSocket连接失败: ${t.message}", t) + isConnected = false + isConnecting = false + onConnectionStatusChanged?.invoke(ConnectionStatus.ERROR) + onError?.invoke(errorMessage) + } +} \ No newline at end of file diff --git a/local_plugins/realtime/example.md b/local_plugins/realtime/example.md new file mode 100644 index 000000000..74b8ebd44 --- /dev/null +++ b/local_plugins/realtime/example.md @@ -0,0 +1,274 @@ +# Realtime Plugin 使用示例 + +## 基本用法 + +```dart +import 'package:realtime/realtime.dart'; + +class VoiceCallPage extends StatefulWidget { + @override + _VoiceCallPageState createState() => _VoiceCallPageState(); +} + +class _VoiceCallPageState extends State { + final RealtimeService _realtimeService = RealtimeService(); + StreamSubscription? _eventSubscription; + + ConnectionStatus _connectionStatus = ConnectionStatus.disconnected; + VoiceStatus _voiceStatus = VoiceStatus.idle; + + @override + void initState() { + super.initState(); + _setupEventListener(); + _initializeService(); + } + + void _setupEventListener() { + _eventSubscription = _realtimeService.eventStream.listen((event) { + switch (event.type) { + case 'connectionStatusChanged': + setState(() { + _connectionStatus = _parseConnectionStatus(event.data); + }); + break; + case 'voiceStatusChanged': + setState(() { + _voiceStatus = _parseVoiceStatus(event.data); + }); + break; + case 'textReceived': + print('收到文本: ${event.data}'); + break; + case 'error': + print('错误: ${event.data}'); + break; + } + }); + } + + Future _initializeService() async { + try { + final success = await _realtimeService.initialize( + serverUrl: 'wss://your-vocode-server.com/ws', + sampleRate: 16000, + channels: 1, + bitsPerSample: 16, + ); + + if (success) { + print('Realtime服务初始化成功'); + } else { + print('Realtime服务初始化失败'); + } + } catch (e) { + print('初始化错误: $e'); + } + } + + Future _connect() async { + try { + final success = await _realtimeService.connect(); + if (!success) { + print('连接失败'); + } + } catch (e) { + print('连接错误: $e'); + } + } + + Future _disconnect() async { + try { + await _realtimeService.disconnect(); + } catch (e) { + print('断开连接错误: $e'); + } + } + + Future _startRecording() async { + try { + final success = await _realtimeService.startRecording(); + if (!success) { + print('开始录音失败'); + } + } catch (e) { + print('录音错误: $e'); + } + } + + Future _stopRecording() async { + try { + final success = await _realtimeService.stopRecording(); + if (!success) { + print('停止录音失败'); + } + } catch (e) { + print('停止录音错误: $e'); + } + } + + ConnectionStatus _parseConnectionStatus(String status) { + switch (status) { + case 'connected': return ConnectionStatus.connected; + case 'connecting': return ConnectionStatus.connecting; + case 'disconnected': return ConnectionStatus.disconnected; + case 'error': return ConnectionStatus.error; + default: return ConnectionStatus.disconnected; + } + } + + VoiceStatus _parseVoiceStatus(String status) { + switch (status) { + case 'recording': return VoiceStatus.recording; + case 'processing': return VoiceStatus.processing; + case 'playing': return VoiceStatus.playing; + case 'idle': return VoiceStatus.idle; + default: return VoiceStatus.idle; + } + } + + @override + Widget build(BuildContext context) { + return Scaffold( + appBar: AppBar( + title: Text('实时语音聊天'), + ), + body: Center( + child: Column( + mainAxisAlignment: MainAxisAlignment.center, + children: [ + // 连接状态显示 + Text('连接状态: ${_connectionStatus.name}'), + SizedBox(height: 20), + + // 语音状态显示 + Text('语音状态: ${_voiceStatus.name}'), + SizedBox(height: 40), + + // 连接按钮 + ElevatedButton( + onPressed: _connectionStatus == ConnectionStatus.disconnected + ? _connect + : _disconnect, + child: Text(_connectionStatus == ConnectionStatus.disconnected + ? '连接' + : '断开'), + ), + SizedBox(height: 20), + + // 录音按钮 + ElevatedButton( + onPressed: _connectionStatus == ConnectionStatus.connected + ? (_voiceStatus == VoiceStatus.recording + ? _stopRecording + : _startRecording) + : null, + child: Text(_voiceStatus == VoiceStatus.recording + ? '停止录音' + : '开始录音'), + ), + ], + ), + ), + ); + } + + @override + void dispose() { + _eventSubscription?.cancel(); + _realtimeService.dispose(); + super.dispose(); + } +} +``` + +## GetX控制器中的使用 + +```dart +import 'package:get/get.dart'; +import 'package:realtime/realtime.dart'; + +class VoiceController extends GetxController { + final RealtimeService _realtimeService = RealtimeService(); + + final RxBool isConnected = false.obs; + final RxBool isRecording = false.obs; + + StreamSubscription? _eventSubscription; + + @override + void onInit() { + super.onInit(); + _setupEventListener(); + _initializeService(); + } + + void _setupEventListener() { + _eventSubscription = _realtimeService.eventStream.listen((event) { + switch (event.type) { + case 'connectionStatusChanged': + isConnected.value = event.data == 'connected'; + break; + case 'voiceStatusChanged': + isRecording.value = event.data == 'recording'; + break; + } + }); + } + + Future _initializeService() async { + await _realtimeService.initialize( + serverUrl: 'wss://your-server/ws', + ); + } + + Future toggleConnection() async { + if (isConnected.value) { + await _realtimeService.disconnect(); + } else { + await _realtimeService.connect(); + } + } + + Future toggleRecording() async { + if (isRecording.value) { + await _realtimeService.stopRecording(); + } else { + await _realtimeService.startRecording(); + } + } + + @override + void onClose() { + _eventSubscription?.cancel(); + _realtimeService.dispose(); + super.onClose(); + } +} +``` + +## 权限配置 + +### iOS +在 `ios/Runner/Info.plist` 中添加: + +```xml +NSMicrophoneUsageDescription +应用需要麦克风权限进行语音录制 +``` + +## 服务器配置示例 + +需要一个支持WebSocket的Vocode服务器,具体实现可参考Vocode官方文档。 + +服务器需要: +1. 接收16kHz/16-bit/单声道的PCM音频数据 +2. 返回相同格式的音频数据 +3. 支持文本消息交换 + +## 注意事项 + +1. 确保网络连接稳定 +2. 音频格式必须与服务器保持一致 +3. 及时处理事件流中的错误 +4. 在适当时机释放资源 \ No newline at end of file diff --git a/local_plugins/realtime/ios/realtime/Package.swift b/local_plugins/realtime/ios/realtime/Package.swift new file mode 100644 index 000000000..514fbc1e1 --- /dev/null +++ b/local_plugins/realtime/ios/realtime/Package.swift @@ -0,0 +1,18 @@ +// swift-tools-version: 5.9 +import PackageDescription + +let package = Package( + name: "realtime", + platforms: [.iOS("18.0")], + products: [ + .library(name: "realtime", targets: ["realtime"]) + ], + dependencies: [], + targets: [ + .target( + name: "realtime", + dependencies: [], + path: "Sources/realtime" + ) + ] +) \ No newline at end of file diff --git a/local_plugins/realtime/ios/realtime/Sources/realtime/RealtimeAudioManager.swift b/local_plugins/realtime/ios/realtime/Sources/realtime/RealtimeAudioManager.swift new file mode 100644 index 000000000..c2a9d424a --- /dev/null +++ b/local_plugins/realtime/ios/realtime/Sources/realtime/RealtimeAudioManager.swift @@ -0,0 +1,344 @@ +import AVFoundation +import os.log +import Accelerate + +/** + * 实时音频管理器 + * + * 负责音频的录制和播放,对应Android示例中的AudioRecord和AudioTrack功能 + */ +class RealtimeAudioManager { + + private let log = OSLog(subsystem: "com.yunqiinnovation.realtime", category: "RealtimeAudioManager") + + // 音频配置 + private var audioConfig: AudioConfig? + + // 录音相关 + private var audioEngine: AVAudioEngine? + private var inputNode: AVAudioInputNode? + private var recordingFormat: AVAudioFormat? + private var isRecording = false + + // 播放相关 + private var audioPlayer: AVAudioPlayerNode? + private var playbackFormat: AVAudioFormat? + private var playbackQueue: DispatchQueue + private var audioBufferQueue: [AVAudioPCMBuffer] = [] + private var isPlaying = false + + // 回调 + var onAudioData: ((Data) -> Void)? + var onStatusChanged: ((VoiceStatus) -> Void)? + var onRmsChanged: ((Float) -> Void)? + + // 录音缓冲区 + private var recordingBuffer: AVAudioPCMBuffer? + private var frameSize: Int = 320 // 20ms @ 16kHz + + init() { + playbackQueue = DispatchQueue(label: "com.realtime.playback", qos: .userInitiated) + setupAudioSession() + } + + /// 设置音频会话 + private func setupAudioSession() { + do { + let session = AVAudioSession.sharedInstance() + try session.setCategory(.playAndRecord, + mode: .default, + options: [.defaultToSpeaker, .allowBluetooth]) + try session.setActive(true) + os_log("音频会话设置成功", log: log, type: .info) + } catch { + os_log("音频会话设置失败: %@", log: log, type: .error, error.localizedDescription) + } + } + + /// 初始化音频管理器 + func initialize(config: AudioConfig) -> Bool { + self.audioConfig = config + self.frameSize = config.frameSize + + guard setupAudioEngine(config: config) else { + os_log("音频引擎初始化失败", log: log, type: .error) + return false + } + + guard setupAudioPlayer(config: config) else { + os_log("音频播放器初始化失败", log: log, type: .error) + return false + } + + os_log("音频管理器初始化成功", log: log, type: .info) + return true + } + + /// 设置音频引擎(录音) + private func setupAudioEngine(config: AudioConfig) -> Bool { + audioEngine = AVAudioEngine() + + guard let audioEngine = audioEngine else { return false } + + inputNode = audioEngine.inputNode + + // 创建录音格式:16kHz, 16-bit, 单声道 + recordingFormat = AVAudioFormat(commonFormat: .pcmFormatInt16, + sampleRate: Double(config.sampleRate), + channels: AVAudioChannelCount(config.channels), + interleaved: true) + + guard let recordingFormat = recordingFormat else { + os_log("无法创建录音格式", log: log, type: .error) + return false + } + + // 创建录音缓冲区 + let frameCount = AVAudioFrameCount(config.frameSize / (config.bitsPerSample / 8)) + recordingBuffer = AVAudioPCMBuffer(pcmFormat: recordingFormat, frameCapacity: frameCount) + + return true + } + + /// 设置音频播放器 + private func setupAudioPlayer(config: AudioConfig) -> Bool { + guard let audioEngine = audioEngine else { return false } + + audioPlayer = AVAudioPlayerNode() + + // 创建播放格式:16kHz, 16-bit, 单声道 + playbackFormat = AVAudioFormat(commonFormat: .pcmFormatInt16, + sampleRate: Double(config.sampleRate), + channels: AVAudioChannelCount(config.channels), + interleaved: true) + + guard let audioPlayer = audioPlayer, + let playbackFormat = playbackFormat else { + os_log("无法创建播放格式", log: log, type: .error) + return false + } + + // 连接播放器到音频引擎 + audioEngine.attach(audioPlayer) + audioEngine.connect(audioPlayer, to: audioEngine.outputNode, format: playbackFormat) + + return true + } + + /// 开始录音 + func startRecording() -> Bool { + guard let audioEngine = audioEngine, + let inputNode = inputNode, + let recordingFormat = recordingFormat, + !isRecording else { + return false + } + + // 安装录音tap + inputNode.installTap(onBus: 0, bufferSize: AVAudioFrameCount(frameSize / 2), format: recordingFormat) { [weak self] buffer, time in + self?.processRecordedAudio(buffer: buffer) + } + + do { + try audioEngine.start() + isRecording = true + onStatusChanged?(.recording) + os_log("开始录音", log: log, type: .info) + return true + } catch { + os_log("开始录音失败: %@", log: log, type: .error, error.localizedDescription) + return false + } + } + + /// 处理录制的音频数据 + private func processRecordedAudio(buffer: AVAudioPCMBuffer) { + guard let channelData = buffer.int16ChannelData?[0], + buffer.frameLength > 0 else { + return + } + + // 确保数据长度匹配frameSize + let dataLength = min(Int(buffer.frameLength) * 2, frameSize) // 2 bytes per sample + + // 转换为Data + let data = Data(bytes: channelData, count: dataLength) + + // 计算RMS值 + let rms = calculateRMS(buffer: buffer) + onRmsChanged?(rms) + + // 回调音频数据 + onAudioData?(data) + } + + /// 停止录音 + func stopRecording() -> Bool { + guard let audioEngine = audioEngine, + let inputNode = inputNode, + isRecording else { + return false + } + + inputNode.removeTap(onBus: 0) + audioEngine.stop() + isRecording = false + onStatusChanged?(.idle) + os_log("停止录音", log: log, type: .info) + return true + } + + /// 播放音频数据 + func playAudioData(_ data: Data) { + guard let playbackFormat = playbackFormat, + let audioPlayer = audioPlayer else { + return + } + + playbackQueue.async { [weak self] in + self?.enqueueAudioData(data, format: playbackFormat, player: audioPlayer) + } + } + + /// 将音频数据加入播放队列 + private func enqueueAudioData(_ data: Data, format: AVAudioFormat, player: AVAudioPlayerNode) { + // 创建PCM缓冲区 + let frameCount = AVAudioFrameCount(data.count / 2) // 16-bit = 2 bytes per sample + + guard let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: frameCount) else { + os_log("无法创建播放缓冲区", log: log, type: .error) + return + } + + buffer.frameLength = frameCount + + // 复制数据到缓冲区 + guard let channelData = buffer.int16ChannelData?[0] else { + return + } + + data.withUnsafeBytes { bytes in + let int16Pointer = bytes.bindMemory(to: Int16.self) + channelData.update(from: int16Pointer.baseAddress!, count: Int(frameCount)) + } + + // 计算播放数据的RMS值 + let rms = calculateRMS(buffer: buffer) + DispatchQueue.main.async { [weak self] in + self?.onRmsChanged?(rms) + } + + // 加入播放队列 + audioBufferQueue.append(buffer) + + // 如果没在播放,开始播放 + if !isPlaying { + startPlayback() + } + } + + /// 开始播放 + private func startPlayback() { + guard let audioEngine = audioEngine, + let audioPlayer = audioPlayer, + !audioBufferQueue.isEmpty else { + return + } + + if !audioEngine.isRunning { + do { + try audioEngine.start() + } catch { + os_log("启动音频引擎失败: %@", log: log, type: .error, error.localizedDescription) + return + } + } + + if !audioPlayer.isPlaying { + audioPlayer.play() + } + + isPlaying = true + onStatusChanged?(.playing) + + // 播放队列中的音频 + playNextBuffer() + } + + /// 播放下一个缓冲区 + private func playNextBuffer() { + guard let audioPlayer = audioPlayer, + !audioBufferQueue.isEmpty else { + isPlaying = false + onStatusChanged?(.idle) + return + } + + let buffer = audioBufferQueue.removeFirst() + + audioPlayer.scheduleBuffer(buffer) { [weak self] in + DispatchQueue.main.async { + self?.playNextBuffer() + } + } + } + + /// 停止播放 + func stopPlaying() -> Bool { + guard let audioPlayer = audioPlayer else { + return false + } + + audioPlayer.stop() + audioBufferQueue.removeAll() + isPlaying = false + onStatusChanged?(.idle) + os_log("停止播放", log: log, type: .info) + return true + } + + /// 更新配置 + func updateConfig(config: AudioConfig) -> Bool { + // 如果正在录音或播放,先停止 + if isRecording { + _ = stopRecording() + } + if isPlaying { + _ = stopPlaying() + } + + return initialize(config: config) + } + + /// 释放资源 + func dispose() { + _ = stopRecording() + _ = stopPlaying() + + audioEngine?.stop() + audioEngine = nil + audioPlayer = nil + audioBufferQueue.removeAll() + + os_log("音频管理器已释放", log: log, type: .info) + } + + /// 计算音频缓冲区的RMS值 + private func calculateRMS(buffer: AVAudioPCMBuffer) -> Float { + guard let channelData = buffer.int16ChannelData?[0], + buffer.frameLength > 0 else { + return 0.0 + } + + let frameCount = Int(buffer.frameLength) + var rms: Float = 0.0 + + // 使用Accelerate框架高效计算RMS + vDSP_measqv(channelData, 1, &rms, vDSP_Length(frameCount)) + + // 计算平方根并归一化 + rms = sqrt(rms / Float(frameCount)) / 32768.0 + + return rms + } +} \ No newline at end of file diff --git a/local_plugins/realtime/ios/realtime/Sources/realtime/RealtimePlugin.swift b/local_plugins/realtime/ios/realtime/Sources/realtime/RealtimePlugin.swift new file mode 100644 index 000000000..23f6720b0 --- /dev/null +++ b/local_plugins/realtime/ios/realtime/Sources/realtime/RealtimePlugin.swift @@ -0,0 +1,319 @@ +import Flutter +import UIKit +import AVFoundation +import os.log + +/** + * 实时语音聊天插件 + * + * 通过WebSocket连接Vocode服务器实现实时语音交互 + * 包含录音、播放、WebSocket通信等功能 + */ +@objc public class RealtimePlugin: NSObject, FlutterPlugin { + + private let log = OSLog(subsystem: "com.yunqiinnovation.realtime", category: "RealtimePlugin") + + // Flutter通道 + private var methodChannel: FlutterMethodChannel? + private var eventChannel: FlutterEventChannel? + private var eventSink: FlutterEventSink? + + // 核心组件 + private let audioManager = RealtimeAudioManager() + private let websocketManager = RealtimeWebSocketManager() + + // 配置参数 + private var serverUrl: String = "" + private var sampleRate: Int = 16000 + private var channels: Int = 1 + private var bitsPerSample: Int = 16 + + // 状态 + private var connectionStatus: ConnectionStatus = .disconnected + private var voiceStatus: VoiceStatus = .idle + + /// 插件注册 + public static func register(with registrar: FlutterPluginRegistrar) { + let instance = RealtimePlugin() + + // 方法通道 + let methodChannel = FlutterMethodChannel(name: "realtime/methods", binaryMessenger: registrar.messenger()) + registrar.addMethodCallDelegate(instance, channel: methodChannel) + instance.methodChannel = methodChannel + + // 事件通道 + let eventChannel = FlutterEventChannel(name: "realtime/events", binaryMessenger: registrar.messenger()) + eventChannel.setStreamHandler(instance) + instance.eventChannel = eventChannel + + // 设置组件回调 + instance.setupCallbacks() + } + + /// 设置各组件的回调 + private func setupCallbacks() { + // 音频管理器回调 + audioManager.onAudioData = { [weak self] data in + // 发送到WebSocket + self?.websocketManager.sendAudioData(data) + // 同时发送PCM数据到Flutter用于可视化 + self?.sendPCMDataToFlutter(data) + } + + audioManager.onStatusChanged = { [weak self] status in + self?.voiceStatus = status + self?.sendEvent(type: "voiceStatusChanged", data: status.rawValue) + } + + // 新增RMS回调 + audioManager.onRmsChanged = { [weak self] rms in + self?.sendEvent(type: "audioRms", data: rms) + } + + // WebSocket管理器回调 + websocketManager.onConnectionStatusChanged = { [weak self] status in + self?.connectionStatus = status + self?.sendEvent(type: "connectionStatusChanged", data: status.rawValue) + } + + websocketManager.onAudioReceived = { [weak self] data in + // 添加音频数据前50字节的日志输出 + let dataCount = min(data.count, 50) + let dataPreview = data.prefix(dataCount).map { String(format: "%02x", $0) }.joined(separator: " ") + let previewText = data.count > 50 ? dataPreview + "..." : dataPreview + self?.os_log("收到音频数据前50字节: %@", log: self?.log ?? OSLog.default, type: .debug, previewText) + self?.os_log("音频数据总长度: %d 字节", log: self?.log ?? OSLog.default, type: .debug, data.count) + + self?.audioManager.playAudioData(data) + // 同时发送接收到的PCM数据到Flutter用于可视化 + self?.sendPCMDataToFlutter(data) + } + + websocketManager.onTextReceived = { [weak self] text in + // 直接发送原始JSON文本到Flutter层处理 + self?.sendEvent(type: "textReceived", data: text) + } + + websocketManager.onError = { [weak self] error in + self?.sendEvent(type: "error", data: error) + } + } + + /// 发送事件到Flutter端 + private func sendEvent(type: String, data: Any?) { + guard let eventSink = eventSink else { return } + + let event: [String: Any] = [ + "type": type, + "data": data ?? NSNull() + ] + + DispatchQueue.main.async { + eventSink(event) + } + } + + /// 将PCM数据发送到Flutter用于可视化 + private func sendPCMDataToFlutter(_ data: Data) { + // 确保数据长度是偶数(每2个字节一个16位采样) + let validSize = data.count & ~1 // 清除最低位,确保偶数 + + guard validSize > 0 else { return } + + // 将Data转换为Int16数组 (PCM16格式) + let pcm16Array = data.prefix(validSize).withUnsafeBytes { bytes in + let int16Pointer = bytes.bindMemory(to: Int16.self) + return Array(UnsafeBufferPointer(start: int16Pointer.baseAddress, count: validSize / 2)) + } + + // 转换为Int数组以便传递给Flutter + let pcmData = pcm16Array.map { Int($0) } + sendEvent(type: "pcmData", data: pcmData) + } + + /// 辅助日志方法 + private func os_log(_ message: String, log: OSLog, type: OSLogType, _ args: CVarArg...) { + if args.isEmpty { + os_log("%@", log: log, type: type, message) + } else { + os_log(message, log: log, type: type, args) + } + } +} + +// MARK: - FlutterPlugin +extension RealtimePlugin { + + public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) { + switch call.method { + case "initialize": + handleInitialize(call, result) + case "connect": + handleConnect(result) + case "disconnect": + handleDisconnect(result) + case "startRecording": + handleStartRecording(result) + case "stopRecording": + handleStopRecording(result) + case "stopPlaying": + handleStopPlaying(result) + case "getConnectionStatus": + result(connectionStatus.rawValue) + case "getVoiceStatus": + result(voiceStatus.rawValue) + case "sendTextMessage": + handleSendTextMessage(call, result) + case "setAudioConfig": + handleSetAudioConfig(call, result) + case "dispose": + handleDispose(result) + default: + result(FlutterMethodNotImplemented) + } + } + + private func handleInitialize(_ call: FlutterMethodCall, _ result: @escaping FlutterResult) { + guard let args = call.arguments as? [String: Any], + let serverUrl = args["serverUrl"] as? String else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "服务器地址不能为空", details: nil)) + return + } + + self.serverUrl = serverUrl + self.sampleRate = args["sampleRate"] as? Int ?? 16000 + self.channels = args["channels"] as? Int ?? 1 + self.bitsPerSample = args["bitsPerSample"] as? Int ?? 16 + + // 初始化音频管理器 + let audioConfig = AudioConfig( + sampleRate: sampleRate, + channels: channels, + bitsPerSample: bitsPerSample + ) + + let success = audioManager.initialize(config: audioConfig) + if success { + websocketManager.initialize(serverUrl: serverUrl) + os_log("实时语音插件初始化成功", log: log, type: .info) + } else { + os_log("实时语音插件初始化失败", log: log, type: .error) + } + + result(success) + } + + private func handleConnect(_ result: @escaping FlutterResult) { + websocketManager.connect { [weak self] success in + DispatchQueue.main.async { + result(success) + } + } + } + + private func handleDisconnect(_ result: @escaping FlutterResult) { + websocketManager.disconnect() + result(true) + } + + private func handleStartRecording(_ result: @escaping FlutterResult) { + let success = audioManager.startRecording() + result(success) + } + + private func handleStopRecording(_ result: @escaping FlutterResult) { + let success = audioManager.stopRecording() + result(success) + } + + private func handleStopPlaying(_ result: @escaping FlutterResult) { + let success = audioManager.stopPlaying() + result(success) + } + + private func handleSendTextMessage(_ call: FlutterMethodCall, _ result: @escaping FlutterResult) { + guard let args = call.arguments as? [String: Any], + let message = args["message"] as? String else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "消息内容不能为空", details: nil)) + return + } + + let success = websocketManager.sendTextMessage(message) + result(success) + } + + private func handleSetAudioConfig(_ call: FlutterMethodCall, _ result: @escaping FlutterResult) { + guard let args = call.arguments as? [String: Any] else { + result(FlutterError(code: "INVALID_ARGUMENTS", message: "参数无效", details: nil)) + return + } + + if let sampleRate = args["sampleRate"] as? Int { + self.sampleRate = sampleRate + } + if let channels = args["channels"] as? Int { + self.channels = channels + } + if let bitsPerSample = args["bitsPerSample"] as? Int { + self.bitsPerSample = bitsPerSample + } + + let audioConfig = AudioConfig( + sampleRate: sampleRate, + channels: channels, + bitsPerSample: bitsPerSample + ) + + let success = audioManager.updateConfig(config: audioConfig) + result(success) + } + + private func handleDispose(_ result: @escaping FlutterResult) { + audioManager.dispose() + websocketManager.dispose() + result(nil) + } +} + +// MARK: - FlutterStreamHandler +extension RealtimePlugin: FlutterStreamHandler { + + public func onListen(withArguments arguments: Any?, eventSink events: @escaping FlutterEventSink) -> FlutterError? { + self.eventSink = events + return nil + } + + public func onCancel(withArguments arguments: Any?) -> FlutterError? { + self.eventSink = nil + return nil + } +} + +// MARK: - 枚举定义 + +enum ConnectionStatus: String { + case disconnected = "disconnected" + case connecting = "connecting" + case connected = "connected" + case error = "error" +} + +enum VoiceStatus: String { + case idle = "idle" + case recording = "recording" + case processing = "processing" + case playing = "playing" +} + +// MARK: - 音频配置 + +struct AudioConfig { + let sampleRate: Int + let channels: Int + let bitsPerSample: Int + + var frameSize: Int { + // 20ms的帧大小 + return (sampleRate * channels * bitsPerSample / 8 * 20) / 1000 + } +} \ No newline at end of file diff --git a/local_plugins/realtime/ios/realtime/Sources/realtime/RealtimeWebSocketManager.swift b/local_plugins/realtime/ios/realtime/Sources/realtime/RealtimeWebSocketManager.swift new file mode 100644 index 000000000..039101982 --- /dev/null +++ b/local_plugins/realtime/ios/realtime/Sources/realtime/RealtimeWebSocketManager.swift @@ -0,0 +1,323 @@ +import Foundation +import Network +import os.log + +/** + * 实时WebSocket管理器 + * + * 负责与Vocode服务器的WebSocket通信,对应Android示例中的OkHttp WebSocket功能 + */ +class RealtimeWebSocketManager: NSObject { + + private let log = OSLog(subsystem: "com.yunqiinnovation.realtime", category: "RealtimeWebSocketManager") + + // WebSocket连接 + private var webSocketTask: URLSessionWebSocketTask? + private var urlSession: URLSession? + + // 服务器URL + private var serverUrl: String = "" + + // 连接状态 + private var isConnected = false + private var isConnecting = false + + // 回调 + var onConnectionStatusChanged: ((ConnectionStatus) -> Void)? + var onAudioReceived: ((Data) -> Void)? + var onTextReceived: ((String) -> Void)? + var onError: ((String) -> Void)? + + // 发送队列 + private let sendQueue = DispatchQueue(label: "com.realtime.websocket.send", qos: .userInitiated) + private let receiveQueue = DispatchQueue(label: "com.realtime.websocket.receive", qos: .userInitiated) + + override init() { + super.init() + setupURLSession() + } + + /// 设置URL会话 + private func setupURLSession() { + let config = URLSessionConfiguration.default + config.timeoutIntervalForRequest = 30 + config.timeoutIntervalForResource = 60 + urlSession = URLSession(configuration: config, delegate: self, delegateQueue: nil) + } + + /// 初始化WebSocket管理器 + func initialize(serverUrl: String) { + self.serverUrl = serverUrl + os_log("WebSocket管理器初始化,服务器地址: %@", log: log, type: .info, serverUrl) + } + + /// 连接到服务器 + func connect(completion: @escaping (Bool) -> Void) { + guard !isConnected && !isConnecting else { + completion(false) + return + } + + guard let url = URL(string: serverUrl) else { + os_log("无效的服务器地址: %@", log: log, type: .error, serverUrl) + onError?("无效的服务器地址") + completion(false) + return + } + + isConnecting = true + onConnectionStatusChanged?(.connecting) + + // 创建WebSocket任务 + var request = URLRequest(url: url) + request.timeoutInterval = 30 + + webSocketTask = urlSession?.webSocketTask(with: request) + + // 开始监听消息 + startListening() + + // 开始连接 + webSocketTask?.resume() + + // 等待连接建立 + DispatchQueue.global().asyncAfter(deadline: .now() + 1.0) { [weak self] in + self?.checkConnection(completion: completion) + } + } + + /// 检查连接状态 + private func checkConnection(completion: @escaping (Bool) -> Void) { + guard let webSocketTask = webSocketTask else { + isConnecting = false + onConnectionStatusChanged?(.error) + completion(false) + return + } + + switch webSocketTask.state { + case .running: + isConnected = true + isConnecting = false + onConnectionStatusChanged?(.connected) + os_log("WebSocket连接成功", log: log, type: .info) + completion(true) + case .suspended: + // 等待连接完成 + DispatchQueue.global().asyncAfter(deadline: .now() + 0.5) { [weak self] in + self?.checkConnection(completion: completion) + } + default: + isConnecting = false + onConnectionStatusChanged?(.error) + os_log("WebSocket连接失败", log: log, type: .error) + completion(false) + } + } + + /// 开始监听消息 + private func startListening() { + receiveMessage() + } + + /// 接收消息 + private func receiveMessage() { + webSocketTask?.receive { [weak self] result in + switch result { + case .success(let message): + self?.handleReceivedMessage(message) + // 继续监听下一条消息 + self?.receiveMessage() + case .failure(let error): + self?.handleReceiveError(error) + } + } + } + + /// 处理接收到的消息 + private func handleReceivedMessage(_ message: URLSessionWebSocketTask.Message) { + switch message { + case .data(let data): + // 保留对二进制数据的支持以防万一 + onAudioReceived?(data) + case .string(let text): + // 添加收到文本消息的日志输出,显示前20字符 + let textPreview = text.count > 20 ? String(text.prefix(20)) + "..." : text + os_log("收到文本消息前20字符: %@", log: log, type: .debug, textPreview) + + // 尝试解析为JSON来检查消息类型 + do { + if let jsonData = text.data(using: .utf8), + let json = try JSONSerialization.jsonObject(with: jsonData) as? [String: Any], + let messageType = json["type"] as? String { + + // 添加消息类型的日志输出 + os_log("消息类型: %@", log: log, type: .debug, messageType) + + switch messageType { + case "websocket_audio": + // 处理音频消息 + if let audioDataString = json["data"] as? String, + let audioData = Data(base64Encoded: audioDataString) { + onAudioReceived?(audioData) + } + case "websocket_transcript": + // 处理统一的文本消息格式 + // 包含sender、is_final、timestamp等字段 + onTextReceived?(text) + case "websocket_ready": + // 连接就绪消息 + os_log("WebSocket连接就绪", log: log, type: .info) + case "websocket_stop": + // 会话停止消息 + os_log("会话已结束", log: log, type: .info) + case "websocket_start": + // 会话开始消息 + os_log("会话已开始", log: log, type: .info) + default: + // 其他消息类型,当作普通文本消息处理 + onTextReceived?(text) + } + } else { + // 如果不是JSON格式,当作普通文本消息处理 + os_log("非JSON格式消息,当作普通文本处理", log: log, type: .debug) + onTextReceived?(text) + } + } catch { + // 如果解析失败,当作普通文本消息处理 + os_log("非JSON格式消息,当作普通文本处理", log: log, type: .debug) + onTextReceived?(text) + } + @unknown default: + os_log("收到未知类型消息", log: log, type: .error) + } + } + + /// 处理接收错误 + private func handleReceiveError(_ error: Error) { + os_log("WebSocket接收错误: %@", log: log, type: .error, error.localizedDescription) + + // 如果连接断开,尝试重连 + if isConnected { + isConnected = false + onConnectionStatusChanged?(.error) + onError?("连接断开: \(error.localizedDescription)") + } + } + + /// 发送音频数据 + func sendAudioData(_ data: Data) { + guard isConnected else { return } + + sendQueue.async { [weak self] in + // 将音频数据编码为Base64并包装成Vocode WebSocket格式 + let base64AudioData = data.base64EncodedString() + let audioMessage: [String: Any] = [ + "type": "websocket_audio", + "data": base64AudioData + ] + + do { + let jsonData = try JSONSerialization.data(withJSONObject: audioMessage) + if let jsonString = String(data: jsonData, encoding: .utf8) { + self?.webSocketTask?.send(.string(jsonString)) { error in + if let error = error { + self?.os_log("发送音频数据失败: %@", log: self?.log ?? OSLog.default, type: .error, error.localizedDescription) + } + } + } + } catch { + self?.os_log("音频数据JSON序列化失败: %@", log: self?.log ?? OSLog.default, type: .error, error.localizedDescription) + } + } + } + + /// 发送文本消息 + func sendTextMessage(_ message: String) -> Bool { + guard isConnected else { + os_log("WebSocket未连接,无法发送文本消息", log: log, type: .error) + return false + } + + sendQueue.async { [weak self] in + self?.webSocketTask?.send(.string(message)) { error in + if let error = error { + self?.os_log("发送文本消息失败: %@", log: self?.log ?? OSLog.default, type: .error, error.localizedDescription) + } + } + } + + return true + } + + /// 断开连接 + func disconnect() { + guard isConnected || isConnecting else { return } + + webSocketTask?.cancel(with: .goingAway, reason: nil) + webSocketTask = nil + + isConnected = false + isConnecting = false + onConnectionStatusChanged?(.disconnected) + os_log("WebSocket已断开连接", log: log, type: .info) + } + + /// 释放资源 + func dispose() { + disconnect() + urlSession?.invalidateAndCancel() + urlSession = nil + os_log("WebSocket管理器已释放", log: log, type: .info) + } + + // 修复方法访问性问题 + private func os_log(_ message: String, log: OSLog, type: OSLogType, _ args: CVarArg...) { + if args.isEmpty { + os_log("%@", log: log, type: type, message) + } else { + os_log(message, log: log, type: type, args) + } + } +} + +// MARK: - URLSessionWebSocketDelegate +extension RealtimeWebSocketManager: URLSessionWebSocketDelegate { + + func urlSession(_ session: URLSession, webSocketTask: URLSessionWebSocketTask, didOpenWithProtocol protocol: String?) { + os_log("WebSocket连接已建立", log: log, type: .info) + isConnected = true + isConnecting = false + onConnectionStatusChanged?(.connected) + } + + func urlSession(_ session: URLSession, webSocketTask: URLSessionWebSocketTask, didCloseWith closeCode: URLSessionWebSocketTask.CloseCode, reason: Data?) { + os_log("WebSocket连接已关闭,关闭码: %d", log: log, type: .info, closeCode.rawValue) + isConnected = false + isConnecting = false + onConnectionStatusChanged?(.disconnected) + } +} + +// MARK: - URLSessionDelegate +extension RealtimeWebSocketManager: URLSessionDelegate { + + func urlSession(_ session: URLSession, didBecomeInvalidWithError error: Error?) { + if let error = error { + os_log("URLSession失效: %@", log: log, type: .error, error.localizedDescription) + onError?("会话失效: \(error.localizedDescription)") + } + } + + func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) { + if let error = error { + os_log("URLSessionTask完成时出错: %@", log: log, type: .error, error.localizedDescription) + if isConnected || isConnecting { + isConnected = false + isConnecting = false + onConnectionStatusChanged?(.error) + onError?("连接错误: \(error.localizedDescription)") + } + } + } +} \ No newline at end of file diff --git a/local_plugins/realtime/lib/realtime.dart b/local_plugins/realtime/lib/realtime.dart new file mode 100644 index 000000000..237e9e3e8 --- /dev/null +++ b/local_plugins/realtime/lib/realtime.dart @@ -0,0 +1,243 @@ +import 'dart:async'; +import 'dart:typed_data'; + +import 'package:flutter/services.dart'; + +/// 实时语音服务异常 +class RealtimeException implements Exception { + final String message; + + RealtimeException(this.message); + + @override + String toString() => 'RealtimeException: $message'; +} + +/// 连接状态 +enum ConnectionStatus { + disconnected, + connecting, + connected, + error, +} + +/// 语音状态 +enum VoiceStatus { + idle, + recording, + processing, + playing, +} + +/// 实时语音事件 +class RealtimeEvent { + final String type; + final dynamic data; + + RealtimeEvent({required this.type, this.data}); + + factory RealtimeEvent.fromMap(Map map) { + return RealtimeEvent( + type: map['type'] as String, + data: map['data'], + ); + } +} + +/// 实时语音聊天服务 +class RealtimeService { + static const MethodChannel _channel = MethodChannel('realtime/methods'); + static const EventChannel _eventChannel = EventChannel('realtime/events'); + + StreamController? _eventStreamController; + Stream? _eventStream; + + /// 获取事件流 + Stream get eventStream { + if (_eventStream == null) { + _eventStreamController = StreamController.broadcast(); + _eventStream = _eventStreamController!.stream; + + // 监听原生事件 + _eventChannel.receiveBroadcastStream().listen( + (dynamic event) { + if (event is Map) { + final eventMap = Map.from(event); + final realtimeEvent = RealtimeEvent.fromMap(eventMap); + _eventStreamController!.add(realtimeEvent); + } + }, + onError: (error) { + _eventStreamController!.addError(RealtimeException('事件流错误: $error')); + }, + ); + } + + return _eventStream!; + } + + /// 初始化实时语音服务 + /// + /// [serverUrl] WebSocket服务器地址 + /// [sampleRate] 采样率,默认16000 + /// [channels] 声道数,默认1(单声道) + /// [bitsPerSample] 位深,默认16 + Future initialize({ + required String serverUrl, + int sampleRate = 16000, + int channels = 1, + int bitsPerSample = 16, + }) async { + try { + final result = await _channel.invokeMethod( + 'initialize', + { + 'serverUrl': serverUrl, + 'sampleRate': sampleRate, + 'channels': channels, + 'bitsPerSample': bitsPerSample, + }, + ); + + return result ?? false; + } catch (e) { + throw RealtimeException('初始化失败: $e'); + } + } + + /// 连接到服务器 + Future connect() async { + try { + final result = await _channel.invokeMethod('connect'); + return result ?? false; + } catch (e) { + throw RealtimeException('连接失败: $e'); + } + } + + /// 断开连接 + Future disconnect() async { + try { + final result = await _channel.invokeMethod('disconnect'); + return result ?? false; + } catch (e) { + throw RealtimeException('断开连接失败: $e'); + } + } + + /// 开始录音 + Future startRecording() async { + try { + final result = await _channel.invokeMethod('startRecording'); + return result ?? false; + } catch (e) { + throw RealtimeException('开始录音失败: $e'); + } + } + + /// 停止录音 + Future stopRecording() async { + try { + final result = await _channel.invokeMethod('stopRecording'); + return result ?? false; + } catch (e) { + throw RealtimeException('停止录音失败: $e'); + } + } + + /// 停止播放 + Future stopPlaying() async { + try { + final result = await _channel.invokeMethod('stopPlaying'); + return result ?? false; + } catch (e) { + throw RealtimeException('停止播放失败: $e'); + } + } + + /// 获取连接状态 + Future getConnectionStatus() async { + try { + final result = await _channel.invokeMethod('getConnectionStatus'); + switch (result) { + case 'disconnected': + return ConnectionStatus.disconnected; + case 'connecting': + return ConnectionStatus.connecting; + case 'connected': + return ConnectionStatus.connected; + case 'error': + return ConnectionStatus.error; + default: + return ConnectionStatus.disconnected; + } + } catch (e) { + throw RealtimeException('获取连接状态失败: $e'); + } + } + + /// 获取语音状态 + Future getVoiceStatus() async { + try { + final result = await _channel.invokeMethod('getVoiceStatus'); + switch (result) { + case 'idle': + return VoiceStatus.idle; + case 'recording': + return VoiceStatus.recording; + case 'processing': + return VoiceStatus.processing; + case 'playing': + return VoiceStatus.playing; + default: + return VoiceStatus.idle; + } + } catch (e) { + throw RealtimeException('获取语音状态失败: $e'); + } + } + + /// 发送文本消息 + Future sendTextMessage(String message) async { + try { + final result = await _channel.invokeMethod( + 'sendTextMessage', + {'message': message}, + ); + return result ?? false; + } catch (e) { + throw RealtimeException('发送文本消息失败: $e'); + } + } + + /// 设置音频参数 + Future setAudioConfig({ + int? sampleRate, + int? channels, + int? bitsPerSample, + }) async { + try { + final params = {}; + if (sampleRate != null) params['sampleRate'] = sampleRate; + if (channels != null) params['channels'] = channels; + if (bitsPerSample != null) params['bitsPerSample'] = bitsPerSample; + + final result = await _channel.invokeMethod('setAudioConfig', params); + return result ?? false; + } catch (e) { + throw RealtimeException('设置音频参数失败: $e'); + } + } + + /// 释放资源 + Future dispose() async { + try { + await _channel.invokeMethod('dispose'); + _eventStreamController?.close(); + _eventStreamController = null; + _eventStream = null; + } catch (e) { + throw RealtimeException('释放资源失败: $e'); + } + } +} \ No newline at end of file diff --git a/local_plugins/realtime/pubspec.yaml b/local_plugins/realtime/pubspec.yaml new file mode 100644 index 000000000..0eed88a7d --- /dev/null +++ b/local_plugins/realtime/pubspec.yaml @@ -0,0 +1,29 @@ +name: realtime +description: 实时语音聊天插件,通过WebSocket连接Vocode服务器实现语音交互 +version: 0.0.1 +homepage: + +environment: + sdk: ">=2.17.0 <3.0.0" + flutter: ">=2.5.0" + +dependencies: + flutter: + sdk: flutter + +dev_dependencies: + flutter_test: + sdk: flutter + flutter_lints: ^2.0.0 + +# Flutter插件配置 +flutter: + plugin: + platforms: + android: + package: com.yunqiinnovation.realtime + pluginClass: RealtimePlugin + ios: + pluginClass: RealtimePlugin + swiftPackage: + path: ios/realtime \ No newline at end of file