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275 lines
9.2 KiB
275 lines
9.2 KiB
import Foundation
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import AVFoundation
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import CoreBluetooth
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/// 蓝牙事件类型
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enum BluetoothEventType {
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case stateChanged
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case deviceConnected
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case deviceDisconnected
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}
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/// 蓝牙状态枚举
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enum BluetoothState: String {
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case unknown = "unknown"
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case off = "off"
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case on = "on"
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case unauthorized = "unauthorized"
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case unsupported = "unsupported"
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}
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/// 简化的蓝牙助手类,专注于iOS上的蓝牙耳机检测
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class ClassicBluetoothHelper: NSObject, CBCentralManagerDelegate {
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private var centralManager: CBCentralManager?
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private var bluetoothState: CBManagerState = .unknown
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// 添加缺少的属性声明
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private var stateCallback: ((BluetoothEventType, [String: Any]) -> Void)?
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private var isMonitoring: Bool = false
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// 音频路由变化观察者
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private var routeChangeObserver: NSObjectProtocol?
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override init() {
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super.init()
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centralManager = CBCentralManager(delegate: self, queue: nil)
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}
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deinit {
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stopBluetoothStateMonitoring()
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}
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func centralManagerDidUpdateState(_ central: CBCentralManager) {
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bluetoothState = central.state
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print("lxm---蓝牙状态更新: \(bluetoothState.rawValue)")
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// 向Flutter端报告蓝牙状态变化
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if isMonitoring {
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let currentState = getBluetoothAvailability()
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reportBluetoothState(currentState)
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}
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}
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func isBluetoothEnabled() -> Bool {
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switch bluetoothState {
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case .poweredOn:
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return true
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case .poweredOff, .unsupported, .unauthorized, .resetting:
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return false
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case .unknown:
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// 如果状态未知,回退到原来的音频设备检测方法
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return !getConnectedAudioDevices().isEmpty
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@unknown default:
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return false
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}
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}
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/// 获取已连接的蓝牙耳机
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func getConnectedDevices(completion: @escaping ([[String: String]], Error?) -> Void) {
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// 获取音频设备(主要是蓝牙耳机)
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let audioDevices = getConnectedAudioDevices()
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// 日志输出
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if !audioDevices.isEmpty {
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print("已找到\(audioDevices.count)个蓝牙音频设备:")
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for device in audioDevices {
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print("- \(device["name"] ?? "未知") (\(device["address"] ?? "未知地址"))")
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}
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} else {
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print("未找到蓝牙音频设备")
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}
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completion(audioDevices, nil)
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}
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// 获取连接的蓝牙音频设备
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private func getConnectedAudioDevices() -> [[String: String]] {
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var result: [[String: String]] = []
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// 获取当前音频路由
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let outputs = AVAudioSession.sharedInstance().currentRoute.outputs
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// 过滤蓝牙相关设备
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for output in outputs where isBluetoothOutput(output.portType) {
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let device: [String: String] = [
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"name": output.portName,
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"address": cleanDeviceAddress(output.uid),
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"isActive": "true" // 在 currentRoute.outputs 中的蓝牙设备都是活跃的
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]
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result.append(device)
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}
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return result
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}
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// 检查是否为蓝牙输出
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private func isBluetoothOutput(_ portType: AVAudioSession.Port) -> Bool {
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return portType == .bluetoothA2DP || portType == .bluetoothHFP || portType == .bluetoothLE
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}
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// 清理设备地址
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private func cleanDeviceAddress(_ address: String) -> String {
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// 移除类似 "-tacl" 的后缀
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if let range = address.range(of: "-", options: .backwards) {
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return String(address[..<range.lowerBound])
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}
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return address
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}
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/// 开始监听蓝牙状态变化
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func startBluetoothStateMonitoring(callback: @escaping (BluetoothEventType, [String: Any]) -> Void) {
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self.stateCallback = callback
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if !isMonitoring {
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isMonitoring = true
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// 观察音频路由变化
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let notificationCenter = NotificationCenter.default
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routeChangeObserver = notificationCenter.addObserver(
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forName: AVAudioSession.routeChangeNotification,
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object: nil,
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queue: nil
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) { [weak self] notification in
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self?.handleAudioRouteChange(notification)
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}
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// 激活音频会话
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activateAudioSession()
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// 报告当前状态
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reportCurrentBluetoothState()
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}
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}
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// 处理音频路由变化
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private func handleAudioRouteChange(_ notification: Notification) {
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guard let userInfo = notification.userInfo,
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let reasonValue = userInfo[AVAudioSessionRouteChangeReasonKey] as? UInt,
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let reason = AVAudioSession.RouteChangeReason(rawValue: reasonValue) else {
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return
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}
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switch reason {
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case .newDeviceAvailable:
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// 新音频设备已连接
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let audioDevices = getConnectedAudioDevices()
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for device in audioDevices {
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stateCallback?(.deviceConnected, ["device": device])
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}
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// 如果有蓝牙设备连接,报告蓝牙状态为开启
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if !audioDevices.isEmpty {
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reportBluetoothState(.on)
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}
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case .oldDeviceUnavailable:
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// 获取断开之前的路由
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if let previousRoute = userInfo[AVAudioSessionRouteChangePreviousRouteKey] as? AVAudioSessionRouteDescription {
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for output in previousRoute.outputs where isBluetoothOutput(output.portType) {
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let device: [String: String] = [
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"name": output.portName,
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"address": cleanDeviceAddress(output.uid)
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]
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stateCallback?(.deviceDisconnected, ["device": device])
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}
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// 检查当前是否还有蓝牙设备
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let currentDevices = getConnectedAudioDevices()
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if currentDevices.isEmpty {
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// 如果没有任何蓝牙设备连接,可以认为蓝牙状态变为未知
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reportBluetoothState(.unknown)
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}
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}
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default:
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break
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}
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}
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// 激活音频会话
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private func activateAudioSession() {
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do {
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let audioSession = AVAudioSession.sharedInstance()
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try audioSession.setCategory(.playback, mode: .default)
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try audioSession.setActive(true)
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} catch {
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print("设置音频会话失败: \(error.localizedDescription)")
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}
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}
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/// 停止监听蓝牙状态变化
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func stopBluetoothStateMonitoring() {
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if isMonitoring {
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isMonitoring = false
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// 移除音频路由观察者
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if let observer = routeChangeObserver {
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NotificationCenter.default.removeObserver(observer)
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routeChangeObserver = nil
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}
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// 关闭音频会话
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deactivateAudioSession()
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}
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// 清除回调
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stateCallback = nil
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}
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// 关闭音频会话
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private func deactivateAudioSession() {
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do {
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try AVAudioSession.sharedInstance().setActive(false)
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} catch {
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print("关闭音频会话失败: \(error.localizedDescription)")
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}
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}
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/// 获取蓝牙可用性状态(优化后的统一状态判断方法)
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func getBluetoothAvailability() -> BluetoothState {
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switch bluetoothState {
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case .poweredOn:
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return .on
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case .poweredOff:
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return .off
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case .unauthorized:
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return .unauthorized
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case .unsupported:
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return .unsupported
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case .unknown, .resetting:
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// 当CoreBluetooth状态未知时,回退到音频设备检测
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return getConnectedAudioDevices().isEmpty ? .unknown : .on
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@unknown default:
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return .unknown
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}
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}
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/// 报告当前蓝牙状态(优化后使用统一的状态判断方法)
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func reportCurrentBluetoothState() {
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// 使用优化后的统一状态判断方法
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let currentState = getBluetoothAvailability()
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// 根据状态输出相应的日志信息
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switch currentState {
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case .on:
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print("蓝牙状态: 蓝牙已开启")
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case .off:
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print("蓝牙状态: 蓝牙已关闭")
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case .unauthorized:
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print("蓝牙状态: 应用未授权使用蓝牙")
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case .unsupported:
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print("蓝牙状态: 设备不支持蓝牙")
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case .unknown:
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print("蓝牙状态: 蓝牙状态未知")
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}
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// 向Flutter端报告状态
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reportBluetoothState(currentState)
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}
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// 报告蓝牙状态变化
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private func reportBluetoothState(_ state: BluetoothState) {
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print("向Flutter端报告的蓝牙状态: \(state.rawValue)")
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stateCallback?(.stateChanged, ["state": state.rawValue])
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}
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}
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