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import 'dart:async';
import 'package:audio_service/audio_service.dart';
import 'package:flutter/services.dart';
/// 自定义 AudioHandler,用于捕获媒体按键事件(例如蓝牙耳机双击)
class MyAudioHandler extends BaseAudioHandler {
// 定义一个 StreamController 用于向 UI 发送自定义事件
final StreamController<dynamic> _customEventController = StreamController.broadcast();
bool _isDisposed = false;
Stream<dynamic> get customEventStream => _customEventController.stream;
MyAudioHandler() {
_initializeHandler();
}
void _initializeHandler() {
try {
// 设置初始播放状态
playbackState.add(PlaybackState(
controls: [
MediaControl.play,
MediaControl.pause,
MediaControl.stop,
MediaControl.skipToPrevious,
MediaControl.skipToNext,
],
systemActions: {
MediaAction.play,
MediaAction.pause,
MediaAction.stop,
MediaAction.skipToPrevious,
MediaAction.skipToNext,
MediaAction.seek,
},
androidCompactActionIndices: const [0, 1, 2],
processingState: AudioProcessingState.idle,
playing: false,
));
// 设置媒体元数据
final item = MediaItem(
id: 'deep_voice_audio',
title: 'Deep Voice Audio',
album: 'Deep Voice',
artist: 'Deep Voice',
genre: 'Speech',
duration: const Duration(seconds: 1),
artUri: null, // 移除图片URI
playable: true,
displayTitle: 'Deep Voice Audio',
displaySubtitle: 'Voice Assistant',
displayDescription: 'TTS Audio',
extras: const {'source': 'deep_voice'},
);
mediaItem.add(item);
} catch (e) {
print('初始化 AudioHandler 失败: $e');
}
}
// 激活应用
Future<void> _activateApp() async {
if (_isDisposed) return;
try {
print('收到激活应用事件');
_customEventController.add('activate_app');
// 尝试将应用带到前台
await SystemChannels.platform.invokeMethod('SystemNavigator.routeInformationUpdated');
} catch (e) {
print('激活应用失败: $e');
}
}
// 更新播放状态
void _updatePlaybackState({
required bool playing,
required AudioProcessingState processingState,
}) {
if (_isDisposed) return;
try {
playbackState.add(playbackState.value.copyWith(
playing: playing,
processingState: processingState,
updatePosition: Duration.zero,
));
} catch (e) {
print('更新播放状态失败: $e');
}
}
@override
Future<void> play() async {
print('收到播放命令');
await _activateApp();
_updatePlaybackState(
playing: true,
processingState: AudioProcessingState.ready,
);
}
@override
Future<void> pause() async {
print('收到暂停命令');
_updatePlaybackState(
playing: false,
processingState: AudioProcessingState.ready,
);
}
@override
Future<void> stop() async {
print('停止 AudioHandler');
_isDisposed = true;
try {
await super.stop();
_customEventController.close();
_updatePlaybackState(
playing: false,
processingState: AudioProcessingState.idle,
);
} catch (e) {
print('停止 AudioHandler 时发生错误: $e');
}
}
@override
Future<void> skipToPrevious() async {
print('收到上一曲命令');
await _activateApp();
}
@override
Future<void> skipToNext() async {
print('收到下一曲命令');
await _activateApp();
}
@override
Future<void> seek(Duration position) async {
print('收到跳转命令: $position');
await _activateApp();
}
@override
Future<dynamic> customAction(String name, [Map<String, dynamic>? extras]) async {
print('收到自定义命令: $name');
if (name == 'media_button') {
await _activateApp();
}
}
@override
Future<void> onTaskRemoved() async {
print('服务被系统移除');
await stop();
}
@override
Future<void> onNotificationDeleted() async {
print('通知被用户移除');
await stop();
}
}