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import 'dart:async';
import 'package:audio_service/audio_service.dart';
import 'package:get/get.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
import 'background_agent_service.dart';
import '../../data/providers/agent_provider.dart';
import '../../core/utils/logger.dart';
/// 自定义 AudioHandler,用于捕获媒体按键事件(例如蓝牙耳机按钮)
class MyAudioHandler extends BaseAudioHandler {
// 定义一个 StreamController 用于向 UI 发送自定义事件
final StreamController<dynamic> _customEventController =
StreamController.broadcast();
bool _isDisposed = false;
BackgroundAgentService? _backgroundAgent;
// 添加一个标志,表示是否正在处理交互
bool _isHandlingInteraction = false;
// 添加一个计时器,用于定期更新播放状态
Timer? _statusUpdateTimer;
// 添加一个变量,记录最后一次媒体按钮事件的时间
DateTime? _lastMediaButtonEventTime;
Stream<dynamic> get customEventStream => _customEventController.stream;
MyAudioHandler() {
_initializeHandler();
_initializeBackgroundAgent();
_startStatusUpdateTimer();
Logger.info('MyAudioHandler 已创建,准备接收媒体按钮事件');
}
void _initializeBackgroundAgent() {
try {
if (Get.isRegistered<BackgroundAgentService>()) {
_backgroundAgent = Get.find<BackgroundAgentService>();
Logger.info('BackgroundAgent 初始化成功');
} else {
_backgroundAgent = Get.put(BackgroundAgentService(), permanent: true);
Logger.info('BackgroundAgent 已创建并初始化成功');
}
} catch (e) {
Logger.error('初始化 BackgroundAgent 失败', e);
_backgroundAgent = null;
}
}
void _initializeHandler() {
try {
// 设置初始播放状态
playbackState.add(PlaybackState(
controls: [
MediaControl.play,
MediaControl.pause,
MediaControl.stop,
MediaControl.skipToPrevious,
MediaControl.skipToNext,
],
systemActions: {
MediaAction.play,
MediaAction.pause,
MediaAction.stop,
MediaAction.skipToPrevious,
MediaAction.skipToNext,
MediaAction.seek,
},
androidCompactActionIndices: const [0, 1, 2],
processingState: AudioProcessingState.idle,
playing: false,
));
// 设置媒体元数据
final item = MediaItem(
id: 'deep_voice_audio',
title: 'Deep Voice Audio',
album: 'Deep Voice',
artist: 'Deep Voice',
genre: 'Speech',
duration: const Duration(seconds: 1),
artUri: null, // 移除图片URI
playable: true,
displayTitle: 'Deep Voice Audio',
displaySubtitle: 'Voice Assistant',
displayDescription: 'TTS Audio',
extras: const {'source': 'deep_voice'},
);
mediaItem.add(item);
Logger.info('AudioHandler 媒体项已设置');
// 立即更新播放状态,确保通知显示
_updatePlaybackState(
playing: true,
processingState: AudioProcessingState.ready,
);
} catch (e) {
Logger.error('初始化 AudioHandler 失败', e);
}
}
// 启动定期更新播放状态的计时器
void _startStatusUpdateTimer() {
_statusUpdateTimer?.cancel();
_statusUpdateTimer = Timer.periodic(Duration(minutes: 5), (timer) {
try {
// 定期更新播放状态,确保服务保持活跃
_updatePlaybackState(
playing: true,
processingState: AudioProcessingState.ready,
);
Logger.info('定期更新播放状态成功');
} catch (e) {
Logger.error('定期更新播放状态失败', e);
}
});
}
// 更新播放状态
void _updatePlaybackState({
required bool playing,
required AudioProcessingState processingState,
}) {
if (_isDisposed) return;
try {
playbackState.add(playbackState.value.copyWith(
playing: playing,
processingState: processingState,
updatePosition: Duration.zero,
));
// 如果状态变为播放,确保前台服务启动
if (playing) {
Logger.info('更新播放状态为播放中,确保前台服务启动');
}
} catch (e) {
Logger.error('更新播放状态失败', e);
}
}
Future<void> _handleInteraction() async {
Logger.info('处理媒体按钮交互');
// 防止重复处理
if (_isHandlingInteraction) {
Logger.info('已经在处理交互,忽略此次请求');
return;
}
_isHandlingInteraction = true;
try {
// 更新播放状态,确保通知显示
_updatePlaybackState(
playing: true,
processingState: AudioProcessingState.ready,
);
// 直接获取 personal_assistant agent
final agent = AgentProvider.getAgentById('personal_assistant');
if (agent == null) {
Logger.error('无法获取personal_assistant agent,无法激活语音助手');
_isHandlingInteraction = false;
return;
}
// 检查app是否在前台
final isInForeground = Get.context != null &&
WidgetsBinding.instance.lifecycleState == AppLifecycleState.resumed;
if (isInForeground) {
// 应用在前台,导航到聊天页面
Logger.info('应用在前台,导航到聊天页面');
// 如果BackgroundAgent正在运行,先停止它
if (_backgroundAgent != null && _backgroundAgent!.isProcessing.value) {
await _backgroundAgent!.stopInteraction();
Logger.info('已停止后台代理服务,切换到前台模式');
}
// 导航到聊天页面,并标记需要在进入时播放语音应答
Get.toNamed('/chat', arguments: {
'agentId': agent.id,
'agentName': agent.name,
'agentVoice': agent.voice,
'agentAvatar': agent.avatarUrl,
'agentSubtitle': agent.description,
'systemPrompt': agent.systemPrompt,
'welcomeMessage': agent.welcomeMessage,
'playVoiceOnEnter': true,
});
} else {
// 应用在后台,使用 BackgroundAgent 处理交互
Logger.info('应用在后台,使用 BackgroundAgent 处理交互');
if (_backgroundAgent != null) {
if (_backgroundAgent!.isProcessing.value) {
// 如果后台服务已在处理,则中断当前响应并回复"我在听"
Logger.info('检测到媒体按钮再次按下,中断当前AI回复');
await _backgroundAgent!.respondToNewMediaEvent();
} else {
// 首次启动后台服务
Logger.info('首次启动后台服务');
await _backgroundAgent!.startAgentInteraction(agent.id);
}
} else {
Logger.error('BackgroundAgent 未初始化,无法处理交互');
// 尝试重新初始化 BackgroundAgent
_initializeBackgroundAgent();
}
}
} catch (e) {
Logger.error('处理媒体按钮交互失败', e);
} finally {
_isHandlingInteraction = false;
}
}
@override
Future<void> play() async {
Logger.info('收到播放命令');
try {
_updatePlaybackState(
playing: true,
processingState: AudioProcessingState.ready,
);
await _handleInteraction();
} catch (e) {
Logger.error('处理播放命令失败', e);
}
}
@override
Future<void> pause() async {
Logger.info('收到暂停命令');
try {
_updatePlaybackState(
playing: false,
processingState: AudioProcessingState.ready,
);
await _handleInteraction();
} catch (e) {
Logger.error('处理暂停命令失败', e);
}
}
@override
Future<void> stop() async {
Logger.info('停止 AudioHandler');
_isDisposed = true;
try {
_statusUpdateTimer?.cancel();
// 如果有正在运行的后台服务,停止它
if (_backgroundAgent != null && _backgroundAgent!.isProcessing.value) {
await _backgroundAgent!.stopInteraction();
}
await super.stop();
_customEventController.close();
_updatePlaybackState(
playing: false,
processingState: AudioProcessingState.idle,
);
} catch (e) {
Logger.error('停止 AudioHandler 时发生错误', e);
}
}
@override
Future<void> skipToPrevious() async {
Logger.info('收到上一曲命令');
try {
_updatePlaybackState(
playing: true,
processingState: AudioProcessingState.ready,
);
await _handleInteraction();
} catch (e) {
Logger.error('处理上一曲命令失败', e);
}
}
@override
Future<void> skipToNext() async {
Logger.info('收到下一曲命令');
try {
_updatePlaybackState(
playing: true,
processingState: AudioProcessingState.ready,
);
await _handleInteraction();
} catch (e) {
Logger.error('处理下一曲命令失败', e);
}
}
@override
Future<void> seek(Duration position) async {
Logger.info('收到跳转命令: $position');
}
@override
Future<dynamic> customAction(String name,
[Map<String, dynamic>? extras]) async {
Logger.info('收到自定义命令: $name');
try {
if (name == 'media_button') {
Logger.info('收到媒体按钮事件');
// 检查是否是重复触发(防止短时间内多次触发)
final now = DateTime.now();
if (_lastMediaButtonEventTime != null) {
final difference = now.difference(_lastMediaButtonEventTime!);
if (difference.inMilliseconds < 500) {
Logger.info('媒体按钮事件触发过于频繁,忽略此次事件');
return;
}
}
// 更新最后一次事件时间
_lastMediaButtonEventTime = now;
_updatePlaybackState(
playing: true,
processingState: AudioProcessingState.ready,
);
await _handleInteraction();
} else if (name == 'ping') {
// 用于检查服务是否响应的测试命令
Logger.info('收到 ping 命令,服务正常运行');
return 'pong';
}
} catch (e) {
Logger.error('处理自定义命令失败', e);
}
}
@override
Future<void> onTaskRemoved() async {
Logger.info('服务被系统移除');
try {
// 如果有正在运行的后台服务,停止它
if (_backgroundAgent != null && _backgroundAgent!.isProcessing.value) {
await _backgroundAgent!.stopInteraction();
}
await stop();
} catch (e) {
Logger.error('处理服务移除失败', e);
}
}
@override
Future<void> onNotificationDeleted() async {
Logger.info('通知被用户移除');
try {
// 如果有正在运行的后台服务,停止它
if (_backgroundAgent != null && _backgroundAgent!.isProcessing.value) {
await _backgroundAgent!.stopInteraction();
}
await stop();
} catch (e) {
Logger.error('处理通知移除失败', e);
}
}
}