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import 'dart:async';
import 'package:flutter/services.dart';
import 'package:get/get.dart';
import 'package:flutter_dotenv/flutter_dotenv.dart';
import '../../core/utils/logger.dart';
/// 微软 Text-to-Speech 服务异常
class AzureTtsException implements Exception {
final String message;
AzureTtsException(this.message);
@override
String toString() => message;
}
/// 微软 Text-to-Speech 服务
///
/// 该服务通过平台通道与 Android 上的 Microsoft Speech SDK 交互,
/// 提供文本转语音功能。
class AzureTtsService extends GetxService {
static const MethodChannel _channel = MethodChannel('com.deep_voice.azure_tts');
bool _isInitialized = false;
late final String _subscriptionKey;
late final String _serviceRegion;
// 当前设置
String _currentVoice = 'zh-CN-XiaoxiaoNeural';
int _currentRate = 0;
int _currentPitch = 0;
int _currentVolume = 100;
// 语音合成队列
final List<_SpeechItem> _textQueue = [];
bool _isProcessingQueue = false;
bool _isSpeaking = false;
// 流式输出缓冲区
String _streamBuffer = '';
// 可观察状态
final isEnabled = true.obs;
final isSpeaking = false.obs;
String get currentVoice => _currentVoice;
AzureTtsService() {
_loadConfig();
}
/// 从环境变量加载配置
void _loadConfig() {
_subscriptionKey = dotenv.env['AZURE_SPEECH_KEY'] ?? '';
_serviceRegion = dotenv.env['AZURE_SPEECH_REGION'] ?? '';
}
/// 初始化TTS服务
Future<bool> initialize({String language = 'zh-CN'}) async {
if (_isInitialized) return true;
try {
if (_subscriptionKey.isEmpty || _serviceRegion.isEmpty) {
Logger.error('未找到Azure语音服务配置');
return false;
}
final result = await _channel.invokeMethod('initialize', {
'subscriptionKey': _subscriptionKey,
'serviceRegion': _serviceRegion,
'language': language,
});
_isInitialized = result;
return result;
} catch (e) {
Logger.error('初始化失败: $e');
return false;
}
}
/// 设置语音
Future<bool> setVoice(String voiceName) async {
if (!_isInitialized) await initialize();
try {
final result = await _channel.invokeMethod('setVoice', {
'voiceName': voiceName,
});
if (result) _currentVoice = voiceName;
return result;
} catch (e) {
Logger.error('设置语音失败: $e');
return false;
}
}
/// 设置语音参数
Future<bool> setSpeechParams({int rate = 0, int pitch = 0, int volume = 100}) async {
if (!_isInitialized) await initialize();
try {
final result = await _channel.invokeMethod('setSpeechParams', {
'rate': rate,
'pitch': pitch,
'volume': volume,
});
if (result) {
_currentRate = rate;
_currentPitch = pitch;
_currentVolume = volume;
}
return result;
} catch (e) {
Logger.error('设置语音参数失败: $e');
return false;
}
}
/// 播放文本
Future<String> speakText(String text) async {
if (!_isInitialized) await initialize();
if (!isEnabled.value) return "TTS服务已禁用";
try {
_isSpeaking = true;
isSpeaking.value = true;
final result = await _channel.invokeMethod('speakText', {'text': text});
_isSpeaking = false;
isSpeaking.value = false;
return result;
} catch (e) {
_isSpeaking = false;
isSpeaking.value = false;
Logger.error('语音合成失败: $e');
return "语音合成失败: $e";
}
}
/// 播放SSML
Future<String> speakSsml(String ssml) async {
if (!_isInitialized) await initialize();
if (!isEnabled.value) return "TTS服务已禁用";
try {
_isSpeaking = true;
isSpeaking.value = true;
final result = await _channel.invokeMethod('speakSsml', {'ssml': ssml});
_isSpeaking = false;
isSpeaking.value = false;
return result;
} catch (e) {
_isSpeaking = false;
isSpeaking.value = false;
Logger.error('SSML语音合成失败: $e');
return "SSML语音合成失败: $e";
}
}
/// 添加文本到队列并播放
Future<bool> speak(String text, {int? rate, int? pitch, int? volume}) async {
if (!isEnabled.value || text.isEmpty) return false;
_textQueue.add(_SpeechItem(
text: text,
rate: rate ?? _currentRate,
pitch: pitch ?? _currentPitch,
volume: volume ?? _currentVolume,
));
if (!_isProcessingQueue) _processQueue();
return true;
}
/// 处理AI流式输出文本
///
/// 将流式输出的文本片段添加到缓冲区,并在检测到完整句子时将其送入播放队列
Future<bool> processStreamText(String textChunk) async {
if (!isEnabled.value || textChunk.isEmpty) return false;
// 添加文本到缓冲区
_streamBuffer += textChunk;
// 如果缓冲区为空,直接返回
if (_streamBuffer.isEmpty) return true;
// 使用正则表达式匹配句子,包括结束符号
// 匹配任意字符,直到遇到句子结束符号
final sentenceRegex = RegExp(
r'([^。.!!??;;:\n\r]+[。.!!??;;::\n\r]|[^。.!!??;;:\n\r]+(?:\.{3,}|…)|[^。.!!??;;:\n\r]+["」』])'
);
bool hasProcessed = false;
// 查找所有完整句子
final matches = sentenceRegex.allMatches(_streamBuffer);
final List<String> sentences = [];
int lastMatchEnd = 0;
for (final match in matches) {
// 提取完整句子(包含结束符号)
final sentence = match.group(1)?.trim();
if (sentence != null && sentence.isNotEmpty) {
sentences.add(sentence);
lastMatchEnd = match.end;
}
}
// 处理找到的句子
for (final sentence in sentences) {
_textQueue.add(_SpeechItem(
text: sentence,
rate: _currentRate,
pitch: _currentPitch,
volume: _currentVolume,
));
hasProcessed = true;
}
// 更新缓冲区,只保留未完成的部分
if (lastMatchEnd > 0) {
_streamBuffer = _streamBuffer.substring(lastMatchEnd);
}
// 如果处理了文本并且队列未在处理中,开始处理队列
if (hasProcessed && !_isProcessingQueue) {
_processQueue();
}
return true;
}
/// 强制处理缓冲区中的剩余文本
///
/// 在流式输出结束时调用,确保缓冲区中的所有文本都被处理
Future<bool> flushStreamBuffer() async {
if (!isEnabled.value || _streamBuffer.isEmpty) return false;
// 先尝试使用processStreamText处理可能的完整句子
await processStreamText('');
// 如果缓冲区仍有剩余文本,将其添加到播放队列
if (_streamBuffer.isNotEmpty && _streamBuffer.trim().isNotEmpty) {
_textQueue.add(_SpeechItem(
text: _streamBuffer,
rate: _currentRate,
pitch: _currentPitch,
volume: _currentVolume,
));
// 清空缓冲区
_streamBuffer = '';
// 如果队列未在处理中,开始处理队列
if (!_isProcessingQueue) {
_processQueue();
}
}
return true;
}
/// 连续播放多段文本
Future<bool> speakMultiple(List<String> texts, {int? rate, int? pitch, int? volume}) async {
if (!isEnabled.value || texts.isEmpty) return false;
for (final text in texts) {
if (text.isNotEmpty) {
_textQueue.add(_SpeechItem(
text: text,
rate: rate ?? _currentRate,
pitch: pitch ?? _currentPitch,
volume: volume ?? _currentVolume,
));
}
}
if (!_isProcessingQueue) _processQueue();
return true;
}
/// 处理语音合成队列
Future<void> _processQueue() async {
if (_textQueue.isEmpty || _isProcessingQueue) return;
_isProcessingQueue = true;
try {
while (_textQueue.isNotEmpty) {
if (!isEnabled.value) {
_textQueue.clear();
break;
}
final item = _textQueue.removeAt(0);
if (item.rate != _currentRate || item.pitch != _currentPitch || item.volume != _currentVolume) {
await setSpeechParams(
rate: item.rate,
pitch: item.pitch,
volume: item.volume,
);
}
await speakText(item.text);
}
} catch (e) {
Logger.error('处理语音队列出错: $e');
} finally {
_isProcessingQueue = false;
}
}
/// 停止当前语音合成并清空队列
Future<bool> stop() async {
_textQueue.clear();
_streamBuffer = ''; // 清空流缓冲区
if (_isSpeaking) {
try {
final result = await _channel.invokeMethod('stopSpeaking');
_isSpeaking = false;
isSpeaking.value = false;
return result;
} catch (e) {
Logger.error('停止语音合成出错: $e');
return false;
}
}
return true;
}
/// 生成SSML文本
String generateSsml({
required String text,
String? voiceName,
int? rate,
int? pitch,
int? volume,
}) {
final voice = voiceName ?? _currentVoice;
final rateValue = (rate ?? _currentRate).clamp(-100, 100);
final pitchValue = (pitch ?? _currentPitch).clamp(-100, 100);
final volumeValue = (volume ?? _currentVolume).clamp(0, 100);
final rateStr = rateValue == 0 ? '0%' : rateValue < 0 ? '${(rateValue * 0.9).round()}%' : '$rateValue%';
final pitchStr = pitchValue == 0 ? '0%' : '${(pitchValue * 0.5).round()}%';
final volumeStr = "$volumeValue%";
return '''
<speak version="1.0" xmlns="http://www.w3.org/2001/10/synthesis" xmlns:mstts="https://www.w3.org/2001/mstts" xml:lang="zh-CN">
<voice name="$voice">
<prosody rate="$rateStr" pitch="$pitchStr" volume="$volumeStr">
$text
</prosody>
</voice>
</speak>
''';
}
/// 切换启用状态
void toggleEnabled() {
isEnabled.toggle();
if (!isEnabled.value) stop();
}
/// 释放资源
Future<void> dispose() async {
if (!_isInitialized) return;
try {
await stop();
await _channel.invokeMethod('dispose');
_isInitialized = false;
} catch (e) {
Logger.error('释放资源失败: $e');
}
}
}
/// 语音合成项目
class _SpeechItem {
final String text;
final int rate;
final int pitch;
final int volume;
_SpeechItem({
required this.text,
this.rate = 0,
this.pitch = 0,
this.volume = 100,
});
}